**40th Anniversary Special** Pac-Man Day: Why the Atari 2600 Version Release Date Got Lost (…and How it was Found Again) GTV 29 Season 2 Episode 8
The debut of Pac-Man for the Atari 2600 was a huge deal, but over time the details got lost. I rediscovered them! (More Below!)
Episode information GTV 29 "When was Pac-Man Released?" Season 2 Episode 8 Original Airdate: June 15, 2017 Produced April 24-June 12, 2017 Recorded at Butsudan Studios and edited on my new (at the time) MacBook Pro with, of course, pirated versions of Final Cut Pro and Photoshop. Gameplay recorded with OpenEmu, which is also free!!
Updates to this video -New endflip. -Stability improvements.
Big thanks to the following who helped out in some way:
Howard Scott Warshaw hswarshaw.com Truly the coolest ex-Atari employee you'll ever meet. Duane Alan Hahn randomterrain.com Cool database of 2600 releases 8bitcentral.com Awesome site run by a great guy named Pete! atariprotos.com Really good info about Atari protos and eproms Panicked Pixel. She gave a helluva performance and has a great channel. Not on Odysee! Conso. Good info about many racing games and the scene in Italy. Not on Odysee! I hope they someday come on over. Brian Doyle-Murray... well.. I don't have his info... sorry!
I found a Diet Pepsi Woman Toko Toko Can Helper! What is that? (More Below!)
Episode information
GTV 56 "Building the Perfect Woman" Season 3 Episode 15
Original Airdate: August 31, 2018
Produced August 20-27, 2018
Recorded at Butsudan Studios and edited on my 15" MacBook Pro with Touch Bar.
Part of this video was filmed while working on a Saturday. Talk about hustle!
Produced with Final Cut Pro and Photoshop, which my job paid for!
Better Than Zelda, Mario & Metroid combined! (Chapter Markers and more below..)
0:00 Intro: "No Shortage of Stars"
1:25 Act 1: "Run Like Mario, Explore Like Link, Shoot Like Samus"
6:39 CM 1: Palutena No Kagami (1986)
7:15 Act 2: "How To Properly Play Kid Icarus"
15:03 CM 2: Metroid (1986)
15:35 Act 3: "Sacred Treasures"
Episode information
GTV 21 "Kid Icarus is 30" Season 1 Episode 21
Original Airdate: December 16, 2016
Produced November 11-December 15, 2016
Recorded at Butsudan Studios and edited on my super new (at the time) 2016 MacBook
Pro with, of course, pirated versions of Final Cut Pro and Photoshop.
This video would not be possible without help from the following.
Metroid Database for 2004 Nintendo Dream interview
http://www.metroid-database.com
Daniel Remar and Disch Wersher for the info on the exp. system
http://www.gamefaqs.com/nes/587380-kid-icarus/faqs/17485
Bob-NL and Dac2k9 channels for their Kid Icarus NES music
https://www.youtube.com/channel/UCcFDZRqeb4wAYmg2zWqfAYw
https://www.youtube.com/user/dac2009
Adam Ford and Sarah Dill for their artwork.
https://www.instagram.com/adamford_art/
preservedcucumbers.tumblr.com
For more info on Kid Icarus NES
www.flyingomelette.com/kidicarus/kidicarusshrine.html
kidicarus.wikia.com/wiki/Kid_Icarus
For more info on the three Sacred Treasures
http://madmonarchist.blogspot.jp/2013/07/imperial-regalia-holy-treasures-of-japan.html
http://iht.nstm.gov.tw/English/letter/index-1.asp?m=13&m1=11&m2=65&gp=46&gp1=&id=23
Nagano video thanks to Reuters
Other info taken from “Disk Writer Catalog” and Kid Icarus Manual
The trademark of the Kid Icarus series is the extensive use of Greek mythology.The original game is based loosely on the the myths of Icarus and Perseus. Icarus’ tale involves him falling from the sky after flying too close to the sun on had crafted wings. Perseus was able to behead Medusa by using a mirrored shield to avoid looking at her directly, and therefore not be cursed and turn to stone.
From GTV 81 "Forever in Our Hearts" Original Airdate November 15, 2019.
https://odysee.com/@GTV-Japan:d/Segata:a
Original version by Teppei Okada. Many have asked about this theme and I always credited and referred back to Teppei, the original artist. However that video seems to have disappeared without explanation.
From the iOS version, released February 24, 2022.
Listen to all six soundtracks here! https://odysee.com/@GTV-Japan:d/Final-Fantasy-Pixel-Remasters--Complete-Soundtracks:f
Learn all about the Guts Pose and the man behind it! (More Below!)
Episode information
GTV 33 "Guts Pose!" Season 2 Episode 12
Original Airdate: September 19, 2017
Produced September 12-15, 2017
Recorded at Butsudan Studios and edited on my new (at the time) MacBook Pro
with, of course, pirated versions of Final Cut Pro and Photoshop.
How do I make these things so fast? Unlike the great and mighty Bimmy Rofl, I have a job on top of muh 5 kids, FIVE of UM!! and I have to be home two hours earlier, at 3:40! Yet here I am following the passion of making videos and doing it faster! Of course, I don't have cameras taped to the ceiling....
In 1995, Sega made a handheld Genesis! The story goes back a bit before that and ties into Sega's hardware re-vamping legacy... (Chapter Markers and more below…)
Episode information
GTV 173 “The More You Know Gaming: Sega Genesis Nomad" Season 9 Episode 13
Original Airdate: June 28, 2024
Produced June 24-27, 2024
Recorded at Butsudan Studios and edited on my 14” MacBook M1 Pro! Edited and produced with Photoshop and Final Cut Pro, all paid for with Gainful Employment™ while riding the train to work and home, back and forth, day after day, and lunch breaks too!
0:00 GTV ID: Hooks Up to the TV Where Available
0:03 Chapter 1: Back in the 90s, the Gap Closed
0:52 Chapter 2: Sega Always Recycles
1:36 Chapter 3: The Mega Jet
2:15 Chapter 4: The Nomad
4:52 Chapter 5: Sega Got It Right With Game Gear
Partial Transcript
Back in the early 90s, the 16-Bit era provided us some great times and good memories. I loved the era because it felt like for the first time, the gap between arcade and home had finally closed. Not perfectly, but close enough!
However a divide still existed between games you could play at home and on the go. Things always felt like a step down when you went “off TV” Just look at the Game Gear versus the Genesis! Sure, The Turbo express proved the technology was possible, just far too expensive!
Sega, to their credit did once try to give us the same experience in the living room and in our hands with the Genesis Nomad! A portable Genesis!! Released in October 1995 for $179 this nifty little machine came and went without much impact, but the story of Nomad is still interesting regardless.
Sega has never been shy about recycling hardware, whether for profitability, efficiency or portability, nearly every single machine Sega has ever made received revisions, “model 2s” or got reworked into something else. Case in point the Game Gear is the Master System, with some minor tweaks. The Master System and SG-1000 before it were shrunk down over time, and the Genesis received the same treatment with a Slim model, to use a modern parlance, first arriving in April 1993!
The Smaller “Genesis 2” was important in curbing Sega’s losses when fighting Nintendo in the early 90s price wars: Less parts means less expenses. But in the Genesis 2, the engineers at Sega learned a few things and were able to shrink things down a bit more, creating the Mega Jet, also in 1993! This device found its way into some Japan Air Lines flights, where customers could use the Mega Jet in a pay to play set up. A few games were on hand, or you could bring your own! The Mega Jet was installed into the armrest, which helped avoid cable clutter.
Everyone and their mother who thinks they know everything about Sega, will drone on and on about Sega’s lack of popularity in Japan, but the Mega Jet sparked enough interest to bring the machine to retail. Debuting in March 1994 in Japan.
The consumer Mega Jet was the same as the kind you’d find on an airplane, only with free flowing cables, which you need! It took no batteries and had no screen!
Sega went back to the drawing board, adding battery power a speaker and a screen to the Mega Jet. In that, the Nomad was born!
Learn all about the game, and anime Monster Strike as well as some snacks for sale in Japan! (More Below!)
Episode information
GTV 72 "Her Cups Runneth Over" Season 4 Episode 9
Original Airdate: June 28, 2019
Produced June 24-27, 2019
Recorded at Butsudan Studios and edited on my 15" MacBook Pro with Touch Bar.
Produced with Final Cut Pro and Photoshop, which my job paid for!