So I think I got a better grasp of 2D Terrains and it is really beginning to be fun :) I love this quirky stylist look you can achieve with this technique and an old town was somehow fitting for it :) Let's see what comes up next on here!
Background Information:
So I am certainly not an expert when it comes to handpainted art I always enjoyed the painterly style of games. Especially today it seems to be on the rise again within cartoonified/stylized 3D art, but also within modern 2D games like Rayman Origins or Flipping Death. Games I loved to play and inspired me to have a look into modern solutions for platforming games recently.
SmartShape2D and Ferr2D are two tools I came across, that use the old idea of split up textures and combine it with 3D techniques by binding those to custom drawn meshes.
I hope to have learned something new by the end of this series and freshened up my handpainted skills that I certainly neglected a lot over the years because of the love for more "game ready" art styles, if you know what I mean :)
In the last video it got all scientific how about some sport now? Let's join our basketball playing friend on a few dribbles.
Further notes:
Since I created a lot of pixel stuff lately I wanted to present some of my vector art skills also and dive from environments over to characters. This is a series of cute stylized characters inspired by japanese chibi art.
I hope you enjoy!
Credits:
Music:
Alexandr Zhelanov
"Gang$tazz"
https://opengameart.org/content/gangtazz
Last video in the section of isometric pixel tilesets. Maybe I listened to one or two synth compilations too much, but I think it inspired me to do a cyberpunk environment. Hope you like it and enjoy watching the process!
Credits:
Music:
Trevor Lentz
https://open.spotify.com/artist/3AjWA7sRmeZSKqr7PoKL6k/discography
"Deus Ex Tempus"
https://opengameart.org/content/deus-ex-tempus
I haven't been doing pixel art in a few years although there was a time where I was doing nothing else day after day. It's about time to start creating something in the retro style again :)
Let's continue with some drinks :D
Music credits:
Matthew Pablo, http://www.matthewpablo.com/
"A Conversation with Saul (Jazz/Blues Shuffle)"
https://opengameart.org/content/a-conversation-with-saul-jazzblues-shuffle
Making-Of series related to pixel art backgrounds and scenes in various sizes and complexities ;)
Starting with a small treasure hosting cave :)
More from me:
Buy on Fiverr: https://www.fiverr.com/jana_ochse
Follow on Facebook: https://www.facebook.com/2dpixx/
Visit my Artstation: https://www.artstation.com/2dpixx
Check out my Website: http://www.2dpixx.de/
Support me: https://www.patreon.com/2dpixx
Credits:
Music:
Olivier Bérubé
"Pirate Theme"
https://opengameart.org/content/pirate-theme
This is the introduction to my new series of videos where I try to analyze popular art from games I have a personal connection with and also try to understand their direction on style whilst creating imaginary add-on assets for them, like I would have as a professional on the team during it's original development.
With this series I want to learn more on (what I call the essential skill of an artist) observation, approach different styles and prove to be able to work within defined art directions.
I hope you will join me on this series and find one or more aspects of it interesting or even inspiring enough to try out some recreations yourself :)
0:00 Artists and Labels
2:17 Forget about Labels and Observe again
3:28 Observing Style - What is it about?
4:55 What it is not about!
Note:
You will not find simple fan art or 1:1 artwork copies on here and I also do not plan on this to be a tutorial series.
Although it might certainly be educational to some of you, when it comes to me displaying my approach on learning about the work of other artists.
However be aware that I don't claim perfection on my creations done on these videos and consider myself more of a student during the whole process not a lecturer.
What!? A series of cute 2D sideview characters and there is no zombie in it? Let me correct that fatal mistake today after all these funky guys are everywhere :)
This is the last video in the series. I will continue to explore character styles within the next videos.
Further notes:
Since I created a lot of pixel stuff lately I wanted to present some of my vector art skills also and dive from environments over to characters. This is a series of cute stylized characters inspired by japanese chibi art.
I hope you enjoy!
Credits:
Music:
yd
"Zombies' March"
https://opengameart.org/content/zombies-march
Since I have encountered a lot of problems with communication on art commissions because of the highly diverse backgrounds of my customers and the knowledge they have to art, I thought it best to create a guide stating a few notes on how important some information is in order to get the best results from a commission or get it started in the first place.
0:00 Problems on Art Commissions
1:35 No Plan and No Budget
2:11 Project Planning
2:55 Provide Information if you want Professional Offers
4:25 How to start Conversation
5:12 Art Direction of your Project
8:35 Be Confident and Specific before contacting Artists
9:13 Plan your Project - Time and Budget Efficiency
10:05 Conclusion - Final Thoughts
If you are a customer looking for guidance on this topic, let me know if this was helpful to you.
Further links:
https://www.2dpixx.de
https://www.2dpixx.de/guidelines.html
(insight to my business)
Wikipedia on technical art approaches:
https://en.wikipedia.org/wiki/Digital_painting
https://en.wikipedia.org/wiki/Vector_graphics
https://en.wikipedia.org/wiki/Pixel_art
(as a starting point and orientation for complete beginners)
The fourth video of this series and a rainy day inspired me to create this quirky little guy. Earthworms are funny creatures and they mostly dig up stuff so the thought was to cross one of them with a mine worker concept and let it sit in a robo-suit for strength improvements. Before you think too much: Yes! It is inspired a little by Earthworm Jim ;) Enjoy :)
Background Information:
I studied some 90s jump and run games and generally discovered they work with a few fixed themes like humanized animals, living objects or emotional machines.
So I thought it would be a good idea to create a series based on one of those conceptual work flows. Designing Characters becomes a lot easier when you know what ways there are to come up with ideas.
I mean you basically think of an animal, make it stand up instead of crawling or swimming, think about the environments they exist in and what kind of humans share these realms alongside them. In the end the results are born by crossing those facts and picking an illustration style.
It is fascinating work, I love it and I hope you enjoy watching the process!
Credits:
Music:
"Rumpus"
by congusbongus
https://opengameart.org/content/rumpus
Continuing the videos focusing on low resolution characters. After creating heroes, monsters and normal people, the pixel world will only be completed with a few cute animals joining them :)
More from me:
Buy on Fiverr: https://www.fiverr.com/jana_ochse
Follow on Facebook: https://www.facebook.com/2dpixx/
Visit my Artstation: https://www.artstation.com/2dpixx
Check out my Website: http://www.2dpixx.de/
Support me: https://www.patreon.com/2dpixx
Credits:
Music:
Alexandr Zhelanov, https://soundcloud.com/alexandr-zhelanov
"Casual game track"
https://opengameart.org/content/casual-game-track