ENDGAME BUILD. GR 187 shown in the video (expedition level 187). Build focuses on RCR and CDR, and ailment stacks. 00:38 - map modifiers, 01:07 - skill modifier overview, 02:32 stats page, 04:12 expedition begins, 10:28 boss fight starts, 10:39 boss fight ends, 11:02 talent tree overview, 14:59 gear overview.
NOTE: this expedition was run AFTER the nerf to Bane of Tyranny, the broken shield node. This is a current build as of 2/22/20. The gear is not fully optimized, and has a few scuffed pieces.
**update: 2/24/20 - will test the build after the upcoming changes listed in the patch notes below - get that farming done and have fun with the build in the mean time :)
https://wolcengame.com/forum/announcements/official-news/1040-known-issues/**update: 2/26/20 - patch notes with Bleeding Edge changes are listed below. Two part nerf, added a cooldown to "unstoppable momentum" (axe continues to spin node) and decreased the ailment node damage bonus from 20% per ailment to 2% per ailment (x10 factor, for comparison the "bane of tyranny" shield node nerf was a factor of x100). I will run a few tests today and see how it looks in the 187 rift. Preliminary testing shows that we can now switch 1 node on Bleeding Edge to compensate for these changes (switch "unstoppable momentum" with "will-o'-the-wisp". This also allows bleeding edge to apply Stasis !! SWEET)
https://wolcengame.com/forum/announcements/patch-notes/1050-patch-notes/**update: 2/26/20 - I put together a quick video update to show the exact same build in action AFTER the patch. I will link this below. I only swapped 1 node in bleeding edge (unstoppable momentem switched to will-o'-the-wisp), and swapped my belt/ring gems to Transfer Time reduction.
https://youtu.be/AX1v4Q8-Mp0**update: 2/28/20 - Added the skill node setup, updated as of the 2/26/20 patch.
https://imgur.com/a/maOVhQqThe GR 187 expedition boss on the first floor had 148 million HP. It took around 10 seconds to kill the boss - around 14 million DPS. It can be further optimized for longer fights. This build will work with/without the ailment node on bleeding edge, due to the amount of multiplicative modifiers the spec has. This is essentially NERF prevention. The build would take a serious overhaul of game mechanics to fully nerf.
Will be linking the build planner link and screen shots of build below -
Gear screen shots -
https://imgur.com/a/nD3RQqbBUILD PLANNER copy/paste:
https://wolcen.dev/#v2b2059_eJy9ldtu4jAQhl8lyjWlJE1o4Kq0ZSnasq2g2l4QFLmJgWgTG9lOq6rqu3ewMxNeYJGQ9XnmnwMzRnz5Nwdm9v7YV1yPLy9Xe6Z4f1f4Pf9GN2+tT7N3nmmjmtyAIwdNJqThGlzrfbCZC6NkAc5SivUlGFLxtyy4HHt7Yw6Q9VM2pnnj/VzWqUjFeh9unpXUoA1Be+EtmNblO/fuWc12HCV3UnSSWQWanAkhhfMHm2cXpduSq39lVXmrA4fTJfK2pdLGY6LwtjJvtCeFl6vSeBUzvOhjngk0DsVtPCZ7apR...
https://www.youtube.com/watch?v=YbxnyM5BlOk