Showing a full 27 minute how-to on an Architect Entertainment mission (SOLO). From finding the AE building on the map, to completing the full AE mission, and finally leveling up in the end. AE building on map 1:00. Selecting mission 4:00. Booting up the mission 4:30. Mission complete 25:47. Leveling up in Skyway City 27:17. (update: web archive for OLD build guides listed below)
AE is a great, efficient way to level up. It can fill in EXP gaps, downtime, OR if you just want to be creative and make a super SWEET map. I also share some of my insight on the game as I play through the AE map. (There is a Field Analyst NPC you can talk to in Skyway City near Mynx, and most likely in other cities. The Field Analyst allows you to turn on "boss" enemies, and also increase the level of mobs you fight. This works for both Architect (AE) missions, and outside world missions. Bosses give more EXP, and so do higher level enemies.)
Build in the video SS/Invuln level (11) Brute, ending the video as a level (12) Brute.
(NOTE: as your level increases, and more Area of Effect spells become available - such as footstomp for SS brute - these AE missions become the best way to farm EXP in the game. some classes will have more inherent AoE than others. the brute at low level with SS/invuln is all single target )
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player
I had puppeteer equipped from earlier, because it sounded cool. I thought the move itself was used during combat, to gain an advantage. This was the first realization I had that it could be used for progressing quests.
Live stream timestamp: https://youtu.be/k6CLAupr8AA?t=1140
ENDGAME BUILD. Hard +20 difficulty setting. Showing the roll + dmg numbers. Buff up 00:29. Bigcrit melee hit 00:43. Normal melee crit 00:53.
Trait requirement - 80 (kingslayer, catalyst, warrior, executioner)
Link to build: https://imgur.com/a/dD7W2Dz
Image of BIG CRIT: https://imgur.com/9S5CCj0
Image of BIGGER CRIT: https://imgur.com/r69tkW2
Video of boss fight + melee hit: https://youtu.be/f2xfDKcOwhE
38 second kill of Undying King on Hard +20: https://youtu.be/uHFA8xiFt14
This video shows the two possible hits. 25% of the time it will be the 5465 BIGCRIT, and the rest of the time it will be 1366. I have pushed the big number up to ~7k, but I need to run more tests to replicate. Three quick light attacks can also chain for 2.3k each, for over 6k total dmg. I think this big number can go EVEN HIGHER, with further optimization. This works great for a TOP DPS spec, since melee swings can keep coming, and keep bringing the pain.
The game is Remnant: From the Ashes, a new Souls-like game.
Key info for game:
Pre-order can play the game a few days early, full game release is Aug. 20th at midnight EST.
Fextralife wiki is just getting started: https://remnantfromtheashes.wiki.fextralife.com/Remnant+From+The+Ashes+Wiki
ENDGAME. Impale Champion /w Saviour, unedited version. The last video had some encoding issues from the editing software, this is the raw version.
This is by far, my favorite build to run in POE. I use it in SSFHC, as well. EXTREMELY HIGH DPS. FUN. FAST. Also, in the beginning of the video I realize for the first time that I have JUST UNLOCKED THE CELESTIAL HIDEOUT WTF??! LOL. I went back and looked at the clip, sure enough, on my A8 shaper kill the other day the hideout unlocked and I didn't notice (you can still see the old video link for the kill here: https://youtu.be/ngl2t6wolx4?t=197). CLASSIC. 01:45 monster ship hideout (will link below), 02:45 realizing CELESTIAL UNLOCK, 04:54 unbuffed cyclone tooltip DPS, 05:15 quick look at talents, 05:57 A8 atlas, 06:38 red map 1 begins, 10:46 boss fight, 10:52 boss dead, 11:47 stats screen, 12:42 gear check, 16:23 A8 Baran Citadel, 17:46 Baran fight, 17:56 Baran dead, 19:53 red map 2 begins, 23:02 BIG headhunter proc, 23:26 cyclone tooltip DPS over 3 million, 26:19 boss fight, 26:23 boss dead, 26:40 final thoughts.
Pastebin link: https://pastebin.com/4CckDfEU
Pastebin for browser: https://pastebin.com/t0BBfvxH (shows impale dps)
Impale DPS instructions: https://imgur.com/a/E8i9rn5
Monster ship hideout: https://hideoutshowcase.com/hideout/show/1745
Use the import feature in your hideout editor, and find a hideout you like on this website. The game will auto purchase from your vendors the correct pieces to build the hideout layout. Very cool feature.
Key game info:
(the game is free to play!)
**the PoB pastebin link was completed as much as it could be. There were a few mods that couldn't be added (such as -15 mana cost to gems in chest, making cyclone 0 mana cost, and a few others).
**few notes added
**headhunter is used for map clear, Ryslatha's coil is used for boss DPS
**deep cuts was not available in PoB to select for my cluster jewel, but it is the primary reason I have the cluster jewel slotted the way I do. It adds 1 more impale stack.
**uploaded the 1440p 60fps version of the video, unedited. Make sure to set it to 1440p for the best resolution.
SWTOR. PVP. Recently I hit the level cap of 75 in Star Wars the Old Republic on my melee scoundrel, scrapper spec. This PVP video showcases a FRESH level 75 character, item rating 276, in 3 matches of unranked Warzone gameplay. The class design in this game is amazing and creates a lot of fun engagements. Almost every single class you choose is unique and has an exciting theme (I recommend using a class with a light saber for first time players, TONS of fun). 00:46 talent tree quick look, 01:58 match 1 starts, 05:01 good engagement begins, 10:46 score board match 1, 16:13 match 2 begins, 19:37 unexpected GOAL, 23:57 unexpected GOAL 2, 26:18 score board match 2, 30:38 match 3 begins, 32:24 GOAL, 36:44 LOL, 40:42 score board match 3.
Server: Star Forge (US)
Gear: blues/greens from warfront caches, pvping. fresh 75 character.
Spec: Scrapper Scoundrel
Tactical: Acid lash (only one I have been able to buy so far, will test others)
The specs are well documented by now, and the choices I made were mainly for warzone pvp (small scale and large). Damage reduction, movement clearing, mobility. The Scoundrel in general is very mobile, and extremely hard to kill.
Game is free to play, and now on Steam!
**I also have a dps Guardian I am leveling, will show pvp gameplay at some point (guardian pvp is REALLY fun).
**I recommend playing through at least ONE character through the full story from level 1, as it is a LOT of fun. The story quests in this game are top notch.
**Going dark side turns your character into a darker looking character...