Welcome back to YesterMorrow! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is YesterMorrow?
YesterMorrow is a single-player time travelling 2D platformer, mixing action sequences with puzzle elements. Follow the engaging story of Yui, who travels back into the past to save her family and the remnants of a world now trapped in Never-ending Night.
Her world - destroyed. Her family - kidnapped. Join our heroine Yui in a desperate attempt to save everything she loved. Learn how to use Everlight, embark on a journey through four islands (Forest, Desert, Ice and Clockwork island) and use time travel to overcome obstacles and access hidden locations. Free your family from the clutches of Shadows! Find out what really happened to the Sun and whether it can be reversed.
Welcome back to Immortal: Unchained! As always I hope you enjoyed the video, if you did then consider subscribing. You could also show support by liking and commenting on the video, it would help the channel grow and i'd really appreciate it.
What is Immortal: Unchained?
Immortal: Unchained is a science fantasy action role-playing video game published by British studio Game Odyssey Ltd. and developed by Swedish studio Toadman Interactive for Microsoft Windows, Playstation 4, and Xbox One.
The gameplay is inspired by the Dark Souls series, with a focus on futuristic firearms instead of melee combat, while the setting and plot are inspired by Norse mythology and the events of Ragnarok.
Immortal: Unchained is a third-person action game heavily inspired by the hardcore action role-playing game gameplay of the Dark Souls series, with a comparable difficulty level and many identical mechanics.
The main deviation is the focus on firearms and gun combat instead of melee combat with medieval fantasy weaponry. Enemies have critical hit locations (typically the head and a glowing weak point on their backs) which can be targeted for significantly increased damage.
Immortal: Unchained takes place in an alternate universe with a backstory heavily inspired by Norse mythology. At the beginning of time, the Nine Realms and Nine Races were created by the Monolith, a stone artifact at the center of the universe with a bas relief of a tree on its face.
The Prime and Azurian races went to war over control of the Monolith, with the Primes emerging victorious and taking their place as the rulers of the realms. The Prime's leader, King Naro, enlisted the aide of a Degonite warrior named Cathal to help fight the Azurians, to the objection of his sons Orin and Naylon.
Due to their animosity towards him, the other Primes forbid Cathal from reproducing; instead, he tears out part of his heart and splits it into three pieces, which he uses to bring to life three children; Malog, Arlen, and Iska. Using the power of the Monolith, the three Oracles foretell a prophecy in which the three children of Cathal will bring about the downfall of the Primes.
In an attempt to avert the prophecy, the Primes imprison, exile, or kill Cathal's children, causing Cathal to swear revenge against the Primes, starting by slaying Naro's son Naylon, the most beloved of the Primes. Cathal is imprisoned for this crime. Malog is imprisoned in the depths of the Prime's capital city, growing into a powerful beast destined to kill King Naro.
Arlen is exiled to the human forest world of Veridian, where he is tracked down and murdered by Orin in an attempt to avert the prophecy which states Arlen will kill Orin; however Arlen's vengeful spirit merges with the forest and corrupts it, trapping Orin when he attempts to escape.
Iska escapes to the Abyss, where she uses cybernetics to create undead warriors, declaring herself the Queen of the Dead and raising an army of undead to get revenge against the Primes. After many generations, the Nine Realms begin to collapse, with the Prime civilization falling to ruin and Iska's undead army swarming across the universe, signalling the beginning of the End Times foretold by the prophecy.
#ImmortalUnchained #Gaming #Walkthrough #LetsPlay
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https://www.youtube.com/watch?v=SvASM6neQsM
Welcome back to Shiness: The Lightning Kingdom! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care.
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What is Shiness: The Lightning Kingdom?
Shiness is an Action Role-Playing Game, developed by independent French studio Enigami. Journey through a captivating universe, doomed to destruction since the fragmentation of the planet Mahera.
Play as Chado and his companions, as you travel across the Celestial Islands aboard an airship.
Following a rough landing in hostile territory, your party finds itself in the midst of a power struggle between several kingdoms. Chado ultimately has a chance to resolve this terrible conflict, aided by the Shiness - a magical spirit that only he can see.
Explore a large and captivating world, in which you can interact with the environments around you using the powers of your five playable party members. Found a sealed secret cave? Crush large rocks with pure strength to open it up, or use telekinetic powers to activate ancient mechanisms and discover a back entry!
Your hero and friends have different affinities toward Shi elements (water, fire, air, earth), which allow them to interact with their surroundings. Move a rock with telekinetic powers to open the way for your group, or light a torch to activate a mechanism... explore every nook and cranny to find objects and equipment that boosts your stats, or to discover parchments that teach you new skills.
Specialize in certain areas and discover new elements such as thunder, a combination of fire and wind, to unlock new spells and skills. Build the best team to match your style of gameplay, and the quests you'll have to tackle. The quests can be completed in various ways, but your choices during the adventure, and the characters in your group, will influence the main storyline as well as the rewards you receive.
Shiness introduces a hyper-dynamic fight system that combines magic spells with classic fighting game mechanics. Upgrade your magic skills as well as your physical characteristics, and become a fearless fighter.
Take part in hyper-dynamic duels, where your companions and foes can intervene at any time to replace the lead fighter or help them if needed.
Ask your teammates to heal you when your life is low, or to consistently cast a spell to boost your strength at the start of every fight.
Exploring your surroundings before a battle could help you find the right pieces of equipment to improve your stats, and parchments that teach you new disciplines.
The disciplines that give access to physical techniques will teach you new and incr
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https://www.youtube.com/watch?v=6z5MV-NBZtI
Welcome back to Steins;Gate! As always I hope you enjoyed the video, if you did then consider subscribing. You could also show support by liking and commenting on the video, it would help the channel grow and I'd really appreciate it.
What is Steins;Gate?
Steins;Gate is a visual novel video game developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series, following Chaos;Head. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in Steins;Gate follows non-linear plot lines which offer branching scenarios with courses of interaction.
Steins;Gate's gameplay requires little interaction from the player as most of the duration of the game is spent on reading the text that appears on the screen which represents either the dialogue between the various characters or the thoughts of the protagonist. Like many other visual novels, there are specific points in Steins;Gate where the user is given a choice to affect the direction of the game.
For these decision points, Steins;Gate presents the user with the "phone trigger" system which is similar to the "delusional trigger" system that was introduced in Chaos;Head. When the player receives a phone call from somebody, the player can choose to answer or ignore the call.
Incoming text messages will have specific words underlined and highlighted in blue, much like a hyperlink on a browser, where the player can select one to reply to the text message.
Most phone calls or text messages do not have to be responded to though there are certain points in the game where the player is required to take action. Depending on the player's choices on how to respond to these phone calls and text messages, the plot will progress in a specific direction.
Steins;Gate is set in the summer of 2010, approximately one year after the events that took place in Chaos;Head, in Akihabara. Physical locales of Akihabara like the Radio Kaikan building can be spotted in the game.
According to Chiyomaru Shikura, who headed the planning of Steins;Gate, Akihabara was chosen because it is an easy place for acquiring hardware parts, which makes it the ideal place for people interested in inventing and tinkering with things.
The notion of time and time traveling are the main themes of the game. The concept of cause and effect is featured prominently in the game as the protagonist travels back in time numerous times to perform different actions in an attempt to alter what has happened in the future.
#SteinsGate #Gaming #Walkthrough #LetsPlay
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https://www.youtube.com/watch?v=DS4g7QRBydU
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What is Fatal Frame V: Maiden Of Black Water?
Fatal Frame V: Maiden Of Black Water is a survival horror video game developed by Koei Tecmo and published by Nintendo for the Wii U. As with previous games in the series, players navigate areas filled with hostile ghosts which must be fought by taking photographs using the Camera Obscura, which is directly controlled using the Wii U Gamepad.
A post-endgame story featuring Ayane, a character from the company's Dead or Alive series, is also available featuring altered gameplay mechanics. The story, which is set on the fictional Hikami Mountain, focuses on three protagonists who are drawn into supernatural events revolving the area, including an ancient ritual to seal away the Black Water, a malevolent force corrupting the surrounding spirits that is tied to the fate of the titular shrine maiden Ose Kurosawa.
Fatal Frame: Maiden of Black Water puts the player in control of three different characters traversing a number of environments across Hikami Mountain from a third-person perspective, including ruined buildings and dark forests. Characters navigate environments using an interactive map, and can either walk or perform a sprint.
During exploration, the characters are confronted by hostile ghosts that attack and damage them through touch. If a ghost grabs the character, they can either dodge or break free from their grip.
The only means of defense and attack for the characters is the Camera Obscura, an antique camera that is used from a first-person perspective. The camera is controlled using the Wii U Gamepad, with shots of varying proximity and angles affecting how much damage the ghost takes. The most damaging is a "fatal frame", which hits a ghost's weak spot. During combat, after a shot is taken, fragments of a ghost will appear around them.
Aside from the Camera Obscura, other factors are present in play. The characters can glimpse pieces of a ghost's past upon defeating them or when they launch a special attack. Characters can also concentrate on items in the environment related to missing people, generating a shade that leads them to the person's location.
A wetness meter tracks how damp the character gets when navigating environments. The amount of wetness has positive and negative effects on the character: being wet increases the damage done by the Camera Obscura while increasing the number of ghosts present in an area and attacks causing more damage.
In addition, characters can be inflicted with a status ailment from dark-colored ghosts or from a special attack: this ailment decreases vision and defense, and deteriorating health. The ailment is only lifted by defeating all the enemies in the area or using an item to remove all wetness.
In addition to the three main characters' story arcs, a special episode features Dead or Alive protagonist Ayane. Unlike the other characters, she does not have access to a Camera Obscura, so she must avoid ghosts. If she begins running or gets close to a ghost, they will attack. Ayane can use a special "script of hiding" to make herself temporarily invisible, and when she is caught, she can use a special item to throw back and stun them so she can escape.
#FatalFrame #FullGame #WiiU
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https://www.youtube.com/watch?v=XlscWlIUZ48
Welcome back to Puzzle Quest: Challenge Of The Warlords! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care.
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What is Puzzle Quest: Challenge Of The Warlords?
Puzzle Quest: Challenge of the Warlords is a game developed by Australian company Infinite Interactive and published by D3 Publisher. The game combines role-playing with strategy and puzzle elements. It uses a competitive Bejeweled-style playfield to simulate combat and other activities common to role-playing games.
The story of Puzzle Quest is based in the Warlords game universe. Players assume the role of a character with various statistics such as combat ability, morale, and magical affinity.
A character's predisposition toward individual attributes and spells is determined by the selection of one of four professions at the start of the game. During play, the player takes on quests as part of the main storyline, as well as accepting side quests in order to gain items, experience and gold.
Gold can be used to buy equipment that offers bonuses in combat, or it can be used to build up a citadel that unlocks additional content and customization for the character.
The game uses a simple map, and as players accept quests, new towns, cities, and other points of interest appear as available destinations. Each location is connected together by roads, and foes periodically appear between locations, blocking movement until they are defeated.
Key quest locations are also marked on the map, and completing quests typically involves visiting such locations in order to defeat one or more opponents in one-on-one battles.
Combat in the title is conducted entirely via turn-based puzzle action similar to Bejeweled or Zoo Keeper. The player and the computer-controlled opponent take turns swapping the position of two horizontally or vertically adjacent tiles on a grid to make a row or column of at least 3 like tiles; these tiles are removed with various effects as listed below, and all tiles above them fall to fill in the spaces, with new tiles created at the top of the board.
If, by this action, a new row or column of three or more like tiles is formed, this is also removed and the chain can continue indefinitely. An extremely long chain can earn the player additional bonuses.
Once either the player or computer opponent runs out of life, the battle is over. Most battles can be re-fought if the player loses, although only those which are part of the main quest need be completed in order to advance the game plot.
The main character receives companions during the game. These compa
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https://www.youtube.com/watch?v=5D2zoUp9Vsk
Welcome back to Phoenix Wright: Ace Attorney! As always I hope you enjoyed the video, if you did then consider subscribing. You could also show support by liking and commenting on the video, it would help the channel grow and i'd really appreciate it.
What is Phoenix Wright: Ace Attorney?
Phoenix Wright: Ace Attorney is a visual novel adventure video game developed by Capcom. It is the first entry in the Ace Attorney series; several sequels and spin-offs were produced, while this game has seen further ports and remasters for computers, game consoles, and mobile devices.
The story follows Phoenix Wright, a rookie defense attorney who attempts to have his clients declared "not guilty". Among other characters are Phoenix's boss, Mia Fey; his assistant and Mia's sister, Maya; and prosecutor Miles Edgeworth. The player controls Phoenix through two sets of sections: investigations and courtroom trials.
During investigations they gather information and evidence. During trials they cross-examine witnesses, and answer questions from the judge, the prosecutor, and the witnesses. The story is split into five cases. The fifth was introduced in the Nintendo DS version to take advantage of gameplay elements using the handheld's touchscreen not available in the original Game Boy Advance version.
Phoenix Wright: Ace Attorney is a visual novel adventure game where the player takes the role of Phoenix Wright, a rookie defense attorney, and attempts to defend their clients in five cases. These cases are played in a specific order. After finishing them, the player can re-play them in any order.
Each case begins with an opening cinematic cutscene showing a murder; shortly thereafter, the player is given the job of defending the prime suspect in the case. The gameplay is divided into two sections, investigations and courtroom trials.
During investigations, which usually take place before or between trial sessions, the player gathers information and evidence by talking to characters such as their client, witnesses, and the police. The player can move a cursor to examine various things in the environment.
By using a menu the player can move to different locations, examine evidence, and present evidence to other characters. By showing certain pieces of evidence to some witnesses, the player can access new information.
In the game's fifth case, created for the DS version and used in all subsequent releases, the player is able to examine evidence more closely, rotating it to view it from all sides, and zooming in or out on it using touchscreen controls; they are also able to move a cursor to investigate specific parts of the evidence. The fifth case also features forensics tests the player can use at crime scenes to find clues.
The player can spray luminol by tapping
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https://www.youtube.com/watch?v=Hs6Nj0cfoN0
Welcome back to Dark Souls II! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.
What is Dark Souls II?
Dark Souls II is an action role-playing game developed by FromSoftware and published by Bandai Namco Games.
Although both are set in the same universe, there is no direct story connection between the first Dark Souls and the sequel. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay, in addition to having some co-op components.
As in the earlier games in the series, it again features challenging gameplay, but with a more powerful graphics engine and more advanced artificial intelligence system.
Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits.
Bad play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon's Souls, with each death the player's maximum health is reduced (to a set lower limit) until the player expends a rare item to reverse it.
The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.
Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point.
For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.
Similar to other games in the series, Dark Souls II features a New Game Plus mode. The initial replay is named "NG+", with subsequent replays named "NG++" and continuing until "NG+7" is reached. With each replay, the player retains their levels, souls, and most items.
#DarkSoulsII #YoutubeGaming #LetsPlay
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https://www.youtube.com/watch?v=3y1zP4te7D4
Welcome back to Champions: Return To Arms! As always I hope you enjoyed the video, if you did then consider subscribing. You could also show support by liking and commenting on the video, it would help the channel grow and I'd really appreciate it.
What is Champions: Return To Arms?
Champions: Return to Arms is an action role-playing set in the EverQuest universe. It is the sequel to Champions of Norrath and was developed by Snowblind Studios.
Champions: Return to Arms features multiple character classes, such as wizard, cleric, ranger, and warrior. The game also features an online mode where a player can join up to three other players from around the world. Gameplay consists of killing monsters and completing quests to earn experience, in a traditional hack-and-slash style. When the character attains enough experience, he or she gains a level.
Barbarian warriors
Barbarian warriors have the highest initial health and attack rating in the game, and are able to use any weapon they desire, except for class exclusive weapons. They are primarily tank characters that can endure significant damage.
Barbarians have virtually no magic, but they excel at melee combat, specializing in weapons and armor. Unfortunately, barbarians do not recover mana automatically – they need to slay enemies to recover mana which can put them in a bind when they need mana for an ability but their health is low. Their skills augment their mastery of weapons, buffer attributes, and deal massive close range damage.
Wood Elf rangers
The ranger class is primarily a ranged fighter. They have a wide variety of ranged spells and can use bows more effectively compared to other classes. They cannot use two-handed weapons, and lose the advantage of their superior bow abilities when forced to fight close ranged.
The ranger's abilities allow him to imbue his arrows with various magics. The ranger may dual-wield single handed weapons such as swords, axes, or maces. The ranger is given a new ability in the sequel which allows the character to summon their own arrows instead of constantly replenishing a massive quiver.
High Elf clerics
A competent melee class, the cleric is efficient in dealing damage with holy spells and blunt weapons. Clerics have strong healing abilities and can cause significant damage to the undead. They also possess skills that allow them to convert their enemies. Clerics are restricted from using sharp weapons such as swords and axes. A cleric must balance melee with long ranged spells.
Erudite wizards
A primarily magical class with control over the elements, wizards exhibit intellectual prowess over the other classes. They cannot use shields and have limited weapon choices, and are therefore poor melee fighters. The wizard's spells freeze, burn, and shock the
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https://www.youtube.com/watch?v=7ggsw5pPsxg
Welcome back to Terranigma! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care.
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What is Terranigma?
Terranigma is a 1995 action role-playing game for the Super Nintendo Entertainment System developed by Quintet. The game has never been officially released in North America. Terranigma tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day.
The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques depending on whether the protagonist is running, jumping, attacking, or using a combination of these three actions.
Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used. Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks.
With each victory, experience points are gained, increasing the protagonist's level and his maximum hit points, strength, defense, and luck. Slain enemies sometimes leave behind gems which can be used to buy weapons, armors, healing items, and spells.
There are no magic points in the game, all spells take the form of one-time use items instead. The player must collect Magirocks and take them to a magic shop to have them transformed into magic rings and summon medals.
Those items are used up when casting the corresponding spell and then turn back to Magirocks which may be exchanged for new spells again. Upon defeating bosses and completing miscellaneous tasks, new types of magic become available.
In Terranigma, the planet (a fictionalized Earth) is portrayed as a hollow sphere (though the map in the game is mathematically a torus) that has both an external and internal face. Since the beginning of the Earth, the external Lightside, the surface world, stood for growth whereas the internal Darkside, the under world, represented decline. Over the course of billions of years, these two forces came to be called God and Devil.
Regardless of this inner antagonism, rapid progress took root and primitive life forms evolved to plants, animals, and humans. Technology and industry further expanded civilization, but the fight between God and the Devil was still taking place, more fiercely than ever.
The conflict culminated in a final battle in Antarctica, on the surface world. However, neither of the two forces were victorious. The continents of the surface wo
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https://www.youtube.com/watch?v=pB1RFTs0ydQ