Kicking off PAX West 2017 we have a chat with Luke Smith, Game Director for Destiny 2. He'll talk about his gaming childhood, life as a journalist, and working at Bungie.
#YEEEOOOOOO, here's my reflection on the INSANITY of PAX East 2014!! I'm not cool enough to have vlogged everything, but there are definitely plenty of pictures!! I'll try to do better next time :P
Special thanks to PKSparkxx DatHottneSS for recording this back in the day
With just a few weeks before Halo 4 launches, and the long awaited return of iconic hero, the Master Chief, 343 Industries will present a look at the evolution of a beloved franchise and the challenges and opportunities in rebuilding a familiar and beloved world. Join the creators, artists and designers of Halo 4 as they show off some of those evolutions and reveal even more secrets and features of the weapons, vehicles, gameplay and characters that you’ll see when this legendary franchise returns.
Special thanks to Halo for recording this back in the day
Did you miss games like Baldur's Gate, Planescape Torment, and Icewind Dale? We sure did and decided to do something about it! Join the design team at Obsidian Entertainment for a special preview and Q&A discussion of the wildly successful Kickstarter CRPG, Pillars of Eternity. Obsidian's RPG veterans: Chris Avellone, Josh Sawyer, Tim Cain, Adam Brennecke, Brandon Adler, and Shane DeFreest will be on hand for a unique opportunity to celebrate this return to classic RPG game making.
Is episodic gaming here to stay? Is this just one big experiment? Can episodic usher in a golden age of game narrative? In this candid, Ryan Payton (République), Kevin Bruner (The Walking Dead), Swery (D4), Kendall Davis (The Wolf Among Us), and Matt Gilgenbach (Neverending Nightmares) discuss the past, present, and future of episodic. Theories will be presented, opinions expressed, and attendees will leave thinking, "I'm inspired AND terrified by the potential of episodic. Thanks, guys!"
Special thanks to Keremy Hannaford for recording this back in the day.
Listen to this episode to hear how BioWare hiring managers, including a couple members of the HR team, recruit talented folks to join the BioWare family.
Special thanks to Nerd Appropriate for recording this back in the day.
Gaming livestreams are some of the most popular television programs in the US. There are entire TV networks covering gaming that have existed for decades. Yet, many self-described gamers will eschew football and ice hockey as being somehow distinct from DOTA 2 and CounterStrike. We even like to use the term eSport to separate them from sports. Sports and eSports are fundamentally the same. American football is frighteningly like a distributed turn-based strategy game.
Game Mechanics, Game Design, Spectator Design, the definition of the word Sport, and the future of eSports. Presented at the Penny Arcade Expo - Prime - Monday Aug 31 at 4:00pm in the Sphinx Theatre.
PANELISTS:
Brandon Rym DeCoster [Producer, GeekNights]
Scott Rubin [Host, GeekNights]
No, it's not the game they play on Battlestar Galactica, you nerd! It's the live PAX Prime version of the classic TV game show, where celebrities play for giant cash prizes! Only except we have no celebrities, and no cash! But other than that, it's the same exact thing. Pick a category on our pyramid, and your partner will use clues to try to get you to guess the answers. If you can play Taboo, you can play Pyramid!
At the dawn of the computer age, roleplaying games used text as the only way for a player to inhabit fantastic worlds. Players could fill in the gaps with their imagination, and this allowed early CRPGs to create a greater illusion of player choice by acting in the world. As computer graphics technology increased, developers could show more visuals to the player, and achievements in voice acting allowed for characters to truly come to life. But somehow, all the technical doodads restricted the player’s input because there are only so many permutations a game designer can cover.
Now that technology has progressed even further, characters in games like Skyrim or the many MMOs out there should feel open to all kinds of player interactions, but NPC responses still come out bland and repetitive. Why can’t present games allow us to feel like we are playing in a vibrant, living world where our input has real impact on the story? When will games let us choose more than two or three options when talking to an NPC?
This discussion between developers of today’s RPGs and MMOs will reveal what the next generation of computer role-playing games has in store.
Special thanks to The Escapist for recording this back in the day.