Two more weapons caches taken out and the ringleader in jail. This is actually a pretty quick side mission if you do it after the main story is complete. My guess is that it gets strung out a bit if you do it alongside that one.
This system is WAY easier than Circe. Had it not been for dumb luck, I would have beat this mission on the first try. Maybe had I brought a better wingman...
Pretty sneaky this map, but I figured it out eventually. Oh, and the other achievement comes from beating the big daddy without destroying any of the turrets... That will be... fun...
Ok, I said I COULD be challenged on this stage. Other than one slight blip, that obviously wasn't the case. I think there are only three stages left after this, but there could be an extra one. We'll see.
There's a Skeleton Conjurer here who is super nasty. Other than him and the small area that he guards, almost all of level 2 has been explored at this point. I'll revisit one of the rooms here that I skipped because I mistakenly thought it was taking me down to level 3. It's quite satisfying getting revenge on Zombie Jake, btw. :)
I took out both radar towers and the missile launcher on Founder's Island. This was keeping the Batwing from being able to scan for the Cloudburst device. Hopefully we can make Scarecrow and the Arkham Knight pay for all of this now...
So my hope that Barbara was still alive wasn't misplaced. Thankfully she's rescued, but Commissioner Gordon is captured. I also take out the militia near her servers before returning to the GCPD for the hell that is to come...
I got a lot more of the map explored now, but I wasn't expecting this 8-bit Nightmare to be just that. Would have helped had I remembered to swap out the eye for a better shard...
This mission is exactly the same as the one in the winning route, or at least very close to it. There's a couple of other conversations here with different responses this time around though.