Today we unveil the Demo for the game!
(Download available on Itch.io):
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
A Controller is recommended for the best experience
Link to Kickstarter: https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Another examination of storytelling in games, this time examining the various methods employed to convey or construct narrative in games.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:05 Statement of Subject
01:23 Cut-Scenes and Cinematics
02:43 Dialogue Sequences (Parallel and Sequential)
07:00 Strengths of Voice and Strengths of Text
07:45 Dossiers or Blurbs and the Narrative
10:57 Storytelling through Environmental Details
13:53 Guild Wars Factions and poor use of Environmental Details
18:16 Character Exposition with Character Design and Animation
22:36 Using the Tools in Concert
23:55 Wrap Up and Preview
An introduction to the company, Vernacular Games and three of its founding members (also known as Vernacular Core)
You can learn more about Vernacular Games at:
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
00:00 Introduction
00:56 Why Red Coat got into game dev
02:17 Why Dragoncoder got into game dev
03:15 Why Sientir got into game dev
03:53 Red Coat's gaming influences
04:07 Fighting Games and Tekken
05:00 From Namco to Capcom to Arksys
05:33 Zone of the Enders
06:23 The Devil May Cry series
07:12 What Red Coat wants to bring to games
07:26 Square Enix JRPGs and Legend of Dragoon
08:07 Roguelikes -- Binding of Isaac, Rogue Legacy
08:45 Starcraft Brood War and Modding
09:48 Guild Wars 1
10:09 Dark Souls
10:57 Magic The Gathering -- Mark Rosewater
12:07 What Red Coat wants to do in the Industry
14:09 What Dragoncoader wants to do in the Industry
15:27 What Sientir wants to do in the Industry
17:23 Mechanics and ideas that interest Sientir
20:38 What we're gonna do with future casts
21:34 Sign out
Sientir speaks a bit on his experience with ID's earlier first person shooter games and other tangentially related things
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:03 Introduction
00:52 What did Sientir like about FPS games?
01:37 How do you compare current FPS to old school FPS?
02:33 What pushes him away from current FPS games?
03:39 How did FPS impact Sientir's design sensibilities?
04:22 Impact of Player Speed
04:57 Old school color compared to new school
05:57 Worlds designed for fun rather than to imitate reality
06:38 Opinions on Doom 2016
07:04 Graphical Stylization vs. Realism
08:16 GI-Joe style
08:39 ID and Arcade play
09:51 Weapon Limitations and unreality
10:41 Demon Souls to Dark Souls and Encomberance
11:27 Weapon Selection and the weapon dial
12:04 Environment Exploration, Speed to world size
13:55 Interesting Traversal in games
15:05 Alternative Movement, Ocarina of Time
15:42 Quake and Environment Design
16:02 Hexen and Environment Design
16:32 Dark Souls 2 and area resonance and implementation
18:59 The dying creepy forest aesthetic
19:40 The Aesthetic feelings that stuck with Sientir
21:33 Projectile Design that allows the player to interact with it
22:44 Encapsulating Thoughts
24:31 Sign Off
A podcast talking about the intricacies of Kickstarter, with an emphasis on the roles and actions developers and backers (or venture capitalists) take on when using it.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:06 Intro to the Subject
00:25 Backers as Venture Capitalists
03:58 Project Owners and Kickstarter
04:58 Kickstarters and Stretch Goals
06:57 Project Evolution
09:02 The Difficuties of Goal Estimation
10:40 An Approach to Estimation
12:29 Estimates are "Best Guesses"
13:37 Stretch Goals and Preplanning
16:11 The Dangers of Early Exposure
19:28 Being a Venture Capitalist on Kickstarter
21:02 Wrap Up
In this cast, we discuss the concept of product or piece analysis from an artistic standpoint and the difference that analysis approach from that of a consumer review.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:05 Statement of Subject
00:56 Critiquing Games as Art
01:26 Consumer Critique vs Art Critique
01:57 Overview of Subject Points
03:39 What makes good or bad art
06:04 Pompadu Display: 3 White Canvases
08:01 Success of Artistic Intention
10:33 Artistic Opinion
11:13 Batman Vs. Superman Dawn of Justice
12:38 The Amazing Spiderman 2
13:48 Self Evaluation through Artistic Opinion
14:42 Technique and Originality
17:03 The Need of Artistic Analysis Tools for Games
19:21 Try using Composite Experience Framework
19:56 History and Context Analysis
21:37 Wrap Up
22:09 Preview and Sign Off
Our third character appears, the Onion Ninja Dougal
Back Legends of Mathmatica² now on Kickstarter!
https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Demo Available on Itch.io:
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
Check out select tracks from the OST:
https://soundcloud.com/disomikron/sets/legends-of-mathmatica-ost-wip
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Join us as we continue our examination of gross player failure handling, this time exploring the concepts involved in the Reload style.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
00:29 What is the Reload Style?
01:06 How is it different from Reset?
01:59 Where does this most commonly appear?
02:08 How is it often implemented?
02:47 Password Handling
05:11 What Carries Over Between Reloads?
05:44 Methods of Implementation
06:32 The Save Point
07:44 Super Mario 64 and Save Prompts
09:23 Saving in the denouement
10:04 Manual Saving
13:23 Checkpoint Style
15:33 Jet Force Gemini
17:10 Misapplication Effects
19:18 Controlling Save Usage
20:14 Bookmarking
21:11 Recap
21:32 Next Time: Resume Style
21:58 Sign Off
Today we unveil the Demo for the game!
(Download available on Itch.io):
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
A Controller is recommended for the best experience
Link to Kickstarter: https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames