Now I've learned how to modify the actual attributes of characters, such as making Ganondorf as floaty and air-agile as Jigglypuff. Requests for these are kind of put on hold until further notice, as I really want to experiment with these. ... https://www.youtube.com/watch?v=0kVGD5BAY3c
(JOKE VIDEO)
I mean, Leffen doesn't like facing Samus at all, so that's what I went with. An eternity of getting wrecked by Samus.
I might go and do this for other notable Smashers, so let me know what you want to see with this in the comments. Thanks for watching!
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Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
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https://www.youtube.com/watch?v=UB4-44pSmP4
In which Squirtle drags the cameraman on a leash into the V O I D, and makes everyone self-destruct so he can do it even more.
This is an update to the first TAS I posted on this that saves 12.5 seconds through skipping the autoscroller better and optimizing the last fights better.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com
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https://www.youtube.com/watch?v=KBu7rLRQnZA
Because of the better-than-expected reception of the TAS for Easy Mode, I figured that I would do the harder difficulties.
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https://www.youtube.com/watch?v=lMQUnIAkpTc
I think this is the most optimal I can make it. Mario's Down Smash comes out extremely quick and sends them in the perfect direction to follow with a game ending forward air. The one thing that might be faster is the Back Air, but my testing has concluded for now that one of them is guaranteed to snap to the ledge.
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https://www.youtube.com/watch?v=voYiy7mtWMY
I got nostalgic for the credits of several DS games I've played recently, and Mario Kart DS was one of them. I noted how it was similar to Evangelion's ending credits (Or, at least the edits with miscellaneous figures doing things on the right-hand side of the screen), and wondered if I could edit the game's credits to be in the same style. After some tweaking, I think it looks pretty good.
I used a widescreen code to make the game render in a 16:9 aspect ratio, and rendered the scene in 4K. I separated the two screens, and put them in different video layers in Premiere. I then chroma-keyed out the black on the bottom screen, and positioned the credits to the left side of the screen, while also zooming in and repositioning the top screen so Mario wouldn't be as obscured by the credits.
It was effectively dumb luck that the game's credits sequence played out perfectly for me to edit it like this. I know this won't reach nearly as far as my other videos, but this was something I really wanted to try out. I hope you enjoyed it.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com
My Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
My Other Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
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https://www.youtube.com/watch?v=FXQ52pnhdAQ
I'm doing yet another TAS of the game, which will utilize the game's Debug Mode to speed through certain parts.
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https://www.youtube.com/watch?v=gSBGQpdXJKg
I think of these meme ideas while walking home from school, in case any of you are wondering just how I'm making these so quickly.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com
My Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
My Other Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
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https://www.youtube.com/watch?v=_qZ6vAs9QTw