All settings on low.
Performance-relevant patch notes listed below.
Patch Notes May 7th, 2013
Open Beta Update #16
Upcoming Patch - Tuesday May 7th @ 10AM -- 1PM PDT
Patch Number: 1.2.219
Change Log
[...]
Front End
- Fixed friends list size limitation.
- Better incoming message notification.
- Improved message context sensitivity.
- Chat Color coding/User identification.
- Decoupled Anti-Aliasing from System Spec option.
- Implemented brightness/Gamma option.
Bug Fixes
- Fixed an issue where users were being disconnected during game.
- Fix for possible soft lock users experienced while playing a match.
- Fixed a crash that some users experienced when the end of round screen timer ran out and they were kicked back to the Mech Lab.
- Fix multiple control rebind issues.
- Fix for 'Mechs losing the ~1km/h with speed tweak.
- Fixed a black screen bug that could happen to users after the loading screen.
Known Issues
- HUD issues.
- We will be pushing a hot fix for this issue as soon as it is addressed.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
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https://www.youtube.com/watch?v=Ssw7vlcZ-GE
I don't have this floating spheres thing that dude mentioned, but holy shit am I getting better framerate. Good patch.
August 8th Hotfix 2PM PDT!
by Piranha Games in [ Announcements ] on, Aug 8, 2013 8:27 PM UTC
Hey everyone!
We've identified some problems that were causing FPS drops, and also have some solutions. They are as follows:
Some 'Mechs were creating more damage textures then needed.
Reduced the Glow and Damage texture masks for low and medium spec.
Added a way to turn off the Glow Damage in the Front End option screen.
With this off it will disable the glow damage you see when you shoot a 'Mech, this can be an FPS gain for all specs.
We will be hotfixing in 30 minutes at 2pm PDT! So yes, servers WILL be coming down at 2PM PDT!
Cheers,
The MechWarrior Online Team
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https://www.youtube.com/watch?v=36h1TKeHhWI
A quick reload brings Keen a few extra points and enlightens Dr. Brontosaurus as to the peculiarities of the pogo stick.
More on the mod can be found
http://www.shikadi.net/keenwiki/Commander_Keen%27s_Valentine_Bash
and
http://www.pckf.com/viewtopic.php?t=2616
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https://www.youtube.com/watch?v=7ylBG-1fu1k
I think they got a typo in the patch notes for the version number.
Patch Notes February 18th, 2014
PATCH #11.1
Upcoming Patch - Tuesday February 18th @ 10AM -- 1PM PDT
Patch Number: 1.3.269
Change Log
UPDATE
Greetings MechWarriors
Firestarter variants are here and they want your C-Bills! They also want a new coat of paint, so it's a good thing all patterns are now available for the Firestarter.
Did you know we have 150 colours, and 20 different patterns compatible with 29 different Chassis types? That's customization!
Speaking of customization, we were so inspired by the suggestions for the "Pimp my 'Mech" contest, we created 7 new cockpit items. So head on over to the Mechlab and pimp your 'Mech.
My personal favourites are the Pug and the Oscilating fan.
We also have a couple of new features to make your time in the Mechlab more productive.
First up is the "Strip 'Mech" function with options for Equipment, Modules and Armour. Keep in mind your cockpit items and customization remain on the 'Mech.
Second is the Error and Warning Widget that will flash when your 'Mech loadout contains potential issues. Click the flashing Icon to get more details.
This patch is rounded out with some weapon tuning to lasers and good bug fixes. My favourite; Video options are fully functional again. So take some time to reset your options.
See you on the Battlefield.
Matt Newman.
NOTE:
- We found an issue with a pure function call bug that affects some players launching into game.
- The issue was discovered too late to have it fixed for this patch however we are currently working on a hot fix to address this issue.
- This issue seems to affect players with high ping and one of the possible ways to avoid this bug is to drop solo.
Content
- Griffin 'Mech available for MC and C-Bills.
- Pimp My Mech Content
-- New Standing Cockpit Items:
--- Disco Light, Plasma Light, Lava Lamp, Pug in a Helmet, and Oscillating Fan
-- New Hanging Cockpit Items:
--- Davion Dreamcatcher, Kurita Dreamcatcher, Liao Dreamcatcher, Marik Dreamcatcher, FRR Dreamcatcher, Steiner Dreamcatcher, and Disco Ball
- Store Bundles
-- 4 Starter Bundles in Store:
--- Light 'Mech Starter, Medium 'Mech Starter, Heavy 'Mech Starter, and Assault 'Mech Starter
- All Firestarter 'Mechs are available for CBills.
- All patterns and colors are now available for the Firestarter 'Mech.
Front End
- MechBuild Warnings
-- When a Mech has been put into a state of being INVALID, an icon will appear in the bottom right corner of the 'Mech display area.
-- If the icon is red, the 'Mechcannot be launched until the critical issues are fixed.
--- E.g. Removing the 'Mech's engine will cause this to trigger.
--- E.g. Not enough heat sinks on the 'Mech will cause this to trigger.
-- If the icon is yellow, the M
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https://www.youtube.com/watch?v=7wwZXp4W4yk
Predators harass me as I seek to place another extractor, so as to obtain greater resources, and by them, greater equipments. I also expand the garden a little.
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https://www.youtube.com/watch?v=crHKeTsR3V0
I don't know what's up with this game's window. Looks like it grows vertically by a couple pixels every time I return to the menu. Sorry about the little piece of my desktop you can see during most of the video.
"Jazz Jackrabbit 2: Holiday Hare ’98 was the first add-on for the game Jazz Jackrabbit 2, denoted by its version number, 1.23x. The game, unlike previous Holiday Hare installments, had to be purchased. This is also the only ‘add-on’ to not include a JCS. HH ’98 included three new single player levels created by Jon MacLellan, a new tileset (with a day, an evening version, and a night version), and three reskinned bad guys. The enemies are: Xmas Float Lizard, Xmas Lizard, and Xmas Turtle. The ‘add-on’ also includes a new piece of music composed by Alexander Brandon.
Jazz Jackrabbit 2: Holiday Hare ’98 was only released in the United States, but also formed the basis for the European add-on The Christmas Chronicles, which was basically Holiday Hare ’98 released with the 1.24 engine."
https://www.jazz2online.com/wiki/Jazz_Jackrabbit_2%3A_The_Christmas_Chronicles
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https://www.youtube.com/watch?v=DL2yx7SMhMk
Commander Keen in "Goodbye Galaxy"
Episode IV: Secret of the Oracle
03 - Too Hot to Handle
by Bobby Prince
Track 3 of 6
Posted so I could play on plug.dj and for educational/historical purposes. Any entertainment the viewer takes from this is the viewer's legal responsibility. The music and images contained in this video remain the property of their respective owner(s) whom I assume are Bobby Prince and/or iD Software; and those guys are cool, so its all legal-beagle, right? "...Kill all the lawyers," right?
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https://www.youtube.com/watch?v=txjHU3gxbKw