#unity3d #unityfps #fps
I am back with another Unity FPS tutorial! And this time we will be looking at how to create a crosshairs for your FPS game.
I used substance designer to create a texture consisting of a few crosshairs, Substance designer is quickly becoming my go to for creating textures for use in my game development projects. The ease, and speed at which you can create simple or complex textures in Substance is such an advantage to the entire game development process. So please let me know if you would like me to share what I learn about Substance designer and painter along the way.
After creating the Crosshair texture which you can find here: https://github.com/Tvtig/UnityOpenFPS/blob/main/Assets/Weapons/Guns/Crosshairs/T_Crosshair_Main.tga, we create an unlit Shader graph, and use a flipbook node to drive which crosshair on the texture sheet we want to use. We turn that into a variable so that we can select the index of the crosshair from the texture sheet, directly from the material, this will make it easy to manage from within our game or code. We also add a colour variable to the Shader graph which is multiplied by the green channel of our texture. I enabled HDR because I look the look of a glowing crosshair in the FPS world I have created for this series.
Once the FPS Crosshair Shader has been created, we can create a material from it, which can then be dragged onto a plane, which is placed in front of the main camera and scaled down, this plane is the object that we will use to render our crosshair. Remember to remove the mesh collider from the plane, otherwise all rays that you try to cast into your scene will be swallowed by your plane and your collisions won't happen when you try to actually shoot things in the scene.
The last step is to create a script which will manage the scale of the FPS crosshair, so that it can increase or decrease when the player is walking, running or shooting the gun. I'll take you through those steps in the video, as they might be a bit confusing to read.
You can find the code linked here: https://github.com/Tvtig/UnityOpenFPS
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https://www.youtube.com/watch?v=bKAzK1mxWqU
#arduino #arduinoblink
Learn how to blink an LED with Arduino in 30 seconds.
I see so many of these Arduino LED tutorials that just take too long, so I thought I'd make a really quick one.
I hope you guys learn something and enjoy the video.
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https://www.youtube.com/watch?v=I2ZuYiZCAQQ
#unity3d #unityassetstore #blackfriday
I use these assets A LOT! I hope you manage to pick them up at a discounted rate and that they help you out in your game dev endeavors.
Browse The Sale: https://assetstore.unity.com/?on_sale=true&orderBy=1&rows=96&aid=1101lpz6J
UMotion Pro:
https://assetstore.unity.com/packages/tools/animation/umotion-pro-animation-editor-95991?aid=1101lpz6J
Magic Light Probes:
https://assetstore.unity.com/packages/tools/utilities/magic-light-probes-157812?aid=1101lpz6J
Behavior Designer:
https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277?aid=1101lpz6J
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https://www.youtube.com/watch?v=Cx8DUg-wzRQ
#unity3d #gamedev
I figured out that you can debug a ray cast, dunno why I didn't think about trying to find a solution to this earlier, and there are probably thousands of videos on it out there already, but whatever, I'll just add to the llist!
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https://www.youtube.com/watch?v=bSUi14Pnbog
#gamedev #indiegame #leveldesign
I spent the day researching the size of the average American house! Greyboxing the opening level to the game where you play as the zombie!
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https://www.youtube.com/watch?v=NaExHDnfmAo
In this video I will take you through how I would have learnt game development if I started today.
Please Wishlist They Come In Waves On Steam:
https://store.steampowered.com/app/2561530/They_Come_In_Waves/
Come say hi on discord:
https://discord.gg/rKhxgsngPB
I've been making games for many years, and I am currently working full time on indie game. I thought I would share some insights into what I would do differently If I were to go back and start make games again.
#gamedev #gamedevelopment
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https://www.youtube.com/watch?v=mHVc9t7GLoA
I Just released the demo for my game on Steam. In this video we'll talk about how the feedback could save my game, or kill it.
You can find the demo here:
https://store.steampowered.com/app/2561530/They_Come_In_Waves/
Discord me: https://discord.gg/QNNRCGsbpz
Twitter me: https://twitter.com/Tvtig
Please check out Mat and Zen:
@vmeezo-theawesomeduo
@ZenGaming6000
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https://www.youtube.com/watch?v=Rk9OSBfhV4E
This is the first episode of Game Development This Week.
We'll take a look at all the news surrounding game development. And the biggest stories coming out of the game dev scene this week.
We'll discuss the Microsoft, Activision, Blizzard situation.
Some good old twitter drama.
Look at some of the most popular posts coming out of the different game dev scenes and more!
https://twitter.com/tvtig
#gamedev
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https://www.youtube.com/watch?v=mkD04nb70zc
#unity3d #gamedev #particleeffects
I spent a bit of time learning how to make some particles effects in unity so I thought I'd share them with you. I went through Unities tutorial on creating a simple smoke particle effect for a car, and adapted it to my needs.
I found it useful to do this manually, as you get to see the effect each small change you make to the particle settings have on the overall particle effect. I had a lot of fun creating this particle effect - and I will definitely spend more time creating cool effects as I learn and expand my particle effect knowledge. I'll be sure to share all of that with you too in the future!
Check out:
My Rocket Launcher Video: https://youtu.be/dKVfpXrnRwY
Rocket Launcher Git Repo: https://github.com/Tvtig/RocketLauncher
Texture: https://github.com/Tvtig/RocketLauncher/blob/main/Assets/Tvtig/Rocket%20Launcher/Art/Textures/Smoke/SmokePuff.png
Normal Map: https://github.com/Tvtig/RocketLauncher/blob/main/Assets/Tvtig/Rocket%20Launcher/Art/Textures/Smoke/SmokePuffNormal.tif
Don't forget to sub!
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https://www.youtube.com/watch?v=0mvaFKTTeUs