As I am making my way through the Steam version of the game, I figured I'd indulge in a few of the mods available via the Workshop. This playthrough makes use of the following mods:
TSLRCM does a considerable amount of bug fixing (including bugs with quests), dialogue fixing, and more. I incorporated TSLRCM between parts 24 & 25 of this playthrough. If you notice any significant changes or differences between those two videos, and onward, well...this would be the reason why. ... https://www.youtube.com/watch?v=dDQBkKJ7o0I
Completing the "Slay the Great Kut-Ku!" HR1 guild quest.
Search the forest & hills for the Yian Kut-Ku. Kill or capture it, as you desire.
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Note: I didn't begin doing guild quests until having completed Village Elder Quests, up until (and including) part 94 in that series (Absolute Power - Capture).
My equipment is a tad overkill for the earlier HR missions, but you should be able to do just fine with most early gear.
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https://www.youtube.com/watch?v=tvXERIUTsmk
Playthrough for Final Doom: Plutonia Experiment, using the Doom 4 For Doom mod.
Level 18 - Neurosphere
Difficulty: Ultra Violence
100% kills, 100% items, 100% secrets
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Grab Doom 4 for Doom (and any other compatible resource packs you'd like) here: https://forum.zdoom.org/viewtopic.php?f=19&t=54843&p=967174#p967174
You'll need GZDoom version 2.2 to run D44D. The official source is here (https://gzdoom.drdteam.org), but I had difficulty finding version 2.2 there, so I got it from here instead (https://forum.drdteam.org/viewtopic.php?t=7165).
Also, you'll need a legit copy of your PLUTONIA.WAD file, either from a copy of your own discs, or from a digital distributor (I purchased & downloaded my copy of Final Doom through GoG).
Add D44D, GZDoom, any other resource packs you've downloaded & your WAD to the same directory, double click D4D DragAndDrop to start the launcher, and you should be good to go! Have a blast!
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https://www.youtube.com/watch?v=25ejqEiAcd8
Completing the "Twin Velocidrome" quest.
Search the rain-soaked shores of the jungle island for not one, but two Velocidrome. Kill or capture them, as you desire.
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https://www.youtube.com/watch?v=auH7TH2wegk
Part 15 of a playthrough for Castlevania: Symphony of the Night (PSP), a playable classic remake unlocked by finding a collectible in Castlevania: The Dracula X Chronicles.
In this video, we:
+ Explore more of the Necromancy Laboratory.
+ Take on our next boss, Beelzebub.
+ Enter and briefly explore the Black Marble Gallery.
+ Move on to Death Wing's Lair (via the Black Marble Gallery).
+ Unlock the second (of 5) warp rooms in the Inverted Castle (Satyr).
+ Map out the remainder of Death Wing's Lair, then move on to the Reverse Colosseum.
+ Obtain various powerups along the way.
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https://www.youtube.com/watch?v=U3sV8U4OirE
Part 78 of a Light-Side playthrough for Star Wars Knights of the Old Republic II: The Sith Lords.
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As I am making my way through the Steam version of the game, I figured I'd indulge in a few of the mods available via the Workshop. This playthrough makes use of the following mods:
• Ebon Hawk Re-Texture INTERIOR ONLY (https://steamcommunity.com/sharedfiles/filedetails/?id=583882397)
• Visas HD Re-Skin (https://steamcommunity.com/sharedfiles/filedetails/?id=575948452)
• Fixed Lightsaber Colors (#2) (https://steamcommunity.com/sharedfiles/filedetails/?id=513456222)
• Effixian's Bastila's Legacy Robes (https://steamcommunity.com/sharedfiles/filedetails/?id=872328284)
Mostly cosmetic/visual-enhancing mods. Nothing terribly game breaking.
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Additionally, this playthrough makes use of The Sith Lords Restored Content Mod (TSLRCM), which you can grab here: (http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm).
TSLRCM does a considerable amount of bug fixing (including bugs with quests), dialogue fixing, and more. I incorporated TSLRCM between parts 24 & 25 of this playthrough. If you notice any significant changes or differences between those two videos, and onward, well...this would be the reason why.
...
https://www.youtube.com/watch?v=0iyndaUU18c