Rimworld - Alpha 2 - Butchering, Cooking, Stonecutting, Arresting The Wrong Person
After the successful kickstarter Rimworld development has really kicked off with a pile of new features and backend work starting to show real improvements over the prototype. New features include meal preparation, butchering, crafting, stone walls (that won't catch fire) and skills that actually make a difference to the game. ... https://www.youtube.com/watch?v=bQ4-8dPwioM
After almost 5 years of development the boys in the lab have come up with a whole new way to travel in space - a space capsule. As it turns out the safety team won't let me launch my previous crew capable design into space due to the large window cooking the pilot inside. So, newer, more robust space transport is now required.
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https://www.youtube.com/watch?v=A_YVv2gydsQ
We have a lot of ongoing missions to catch up with, the sun skimer needs to put itself on a return course to kerbin, the Moho return vehicle is flying by and also heading back. We have a launch of a lander to go to Dres and a new crewed mission to Minmus.
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https://www.youtube.com/watch?v=0SkCncYM6JI
In the early days of the US Space program there was a parallel nuclear power program to develop the nuclear power technologies needed for spaceflight. The Space Nuclear Auxiliary Power (SNAP) program worked on both isotope decay generators and fully operational fission reactors. And while several spacecraft have been launched to other planets using radio isotope generators, the US only launched one fully operational test reactor - SNAP 10A which operated according to predictions from ground tests. Until the host spacecraft failed 40 days into the mission.
While the concept was proven, no mission could be matched to the capabilities and no other test reactors have been flown by the USA.
(The Soviet Union on the other hand flew several)
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https://www.youtube.com/watch?v=1oS-BmoSBtQ
The second part of my mission to deliver a cargo plane to the moon Laythe - the only other location in the Kerbin system where air breathing jet engines work.
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https://www.youtube.com/watch?v=mJ4txxJetX8
Rogue System is intended to be a hyper detailed spaceship combat simulator. Unlike Star Citizen the intention is that every control in the cockpit should do something meaningful. The spacecraft you are flying will be simulated in huge detail with the internal power, fuel and heat flows modelled as part of the sim.
This is an early preview build, there's no meaningful combat or missions, but the detail is evident in this startup sequence.
http://www.roguesystemsim.com/
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https://www.youtube.com/watch?v=vziIgAtD66s
Taking a loot a some cool things that ended up under the christmas tree this year.
You can buy your own Astrolabe from this site:
http://www.normangreene.com/astrolabe.html
(Yes, i know I kept turning the astrolabe the wrong way, I was looking at it in the camera's screen so everything was reversed)
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https://www.youtube.com/watch?v=GCEJNyRTUIo
Because kerbals have physics too! Except we don't have water physics so let's see what we can do about that.
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https://www.youtube.com/watch?v=Bx_P1I4E9E0