We return to the real world with the objective of spending one more day with our friends. Aubrey returns to the group, and we even go through the hassle of finding all of the picture in the photo album. However, Aubrey reveals something that we need to speak to Basil about. However, he is not very receptive of us... ... https://www.youtube.com/watch?v=Wjuvb1qxFDo
I've not been trying to advertise this yet for anyone who was following behind with the older videos, but I imagine most of the consistent viewers are already aware, so I will start mentioning Master in the title.
As for the two ranked games here, the release of Mamoswine has given new life to Snorlax. Blastoise had so much dis-engage that it made Snorlax's life miserable, but since Mamo can do some work on Blastoise, we have a triangle forming on which beats which. Blastoise has range and dis-engage, Mamo has a lot of defense and hard engage, while Snorlax is a medium between the two, with the ability to counter Mamo's engage unless he ults. If Mamo is going to be a spot of prominence for weeks to come, I will be falling back on an old staple.
As for Gardevoir, the most important thing in this video is a spoiler of sorts: how to win game while losing Zapdos. The key to this is that we had the lead prior to the fight, so I just had to focus my spells on the guys with points and deny them from scoring. Sometimes this is not always possible, but seeing as they had most of their big stuff on CD, I had an opportunity to get two of them off the map when they were needed most. From there, it is just putting up that final defense to make sure that they can't close the remainder of the distance.
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https://www.youtube.com/watch?v=6Jb7YOdFGfA
Barre and his union have spread across the world and have avoided the health costs of doing so through the use of numerous Biowells. He also rushed the Master Control wonder so he can have an army of workers to build them for him. If we can attack his cities, we can steal a whole host of workers to use for our territory, and maybe we can get lucky enough to seize the Master Control for ourselves...
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https://www.youtube.com/watch?v=cHrRjtukXho
In the interests of time, I cut up the dungeon itself removing any backtracking and needless exploring. As a result, we kick things off by exploring the Treefolk Village and talking to everyone as per usual. Once that is done, we tackle the Road to the Proving Grounds which is nothing we're unfamiliar with.
The Proving Grounds is a little different with a slight puzzle element to it as you are able to rotate the corridor to create different paths. By adding more pieces to it by finding the gears in the two corners, we are able to access where the lock on the door is and then progress to the boss area.
For the bosses, there are two fights. The first one is against the golems, and you must knock out the big one first to get its entry. It can get stuck in a loop where it will spam healing on the small one, so a lot of people are tempted to overlook it. If you want to be a completionist, take it down then worry about the small one. For the small one, you need to defend against the attack from the other statues. If you can get to that point, you are most likely golden.
After that fight, save and heal as there is another fight coming. For this one, I calculated it would actually be easier to replace the lost EXP from KOed people than it would be to use the healing items the fight really required (you need Incense). As such, I sacrifice party members to take down the first enemy, and with him out of the way, we are free to take down the second and bring this dungeon to a close. Kallathor will permanently join the group, but the other guest characters have their own things to worry about.
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https://www.youtube.com/watch?v=5GmObjl2Rkg
Here is the other thing that I wanted to cover on the channel, but due to lack of proper instruction, I opted to cut this off right as we are able to get into the game. This video is mostly introduction type stuff, allowing you to see the world from one angle. However, when we start things properly, we will be seeing things from a different direction entirely.
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https://www.youtube.com/watch?v=djEhTmHeJ_w
Due to Marnie's theme playing here, we have copyright flags, which means there may be ads on the video. Sadly, with it going throughout the entire thing, my only other option would be to mute everything and talk over it.
Anyway, this was the final game played against Crimson last week as he tries to adapt his flame team against the rain. Ultimately, the sun is turned against him as you watch Heliolisk die to its own ability. In the end, with the special defense boosts on Garchomp, not even his Venusaur's STAB is enough to pierce the defenses of the dragon. Then to add insult to injury, he finally learns the 4th move on Pelipper as all hope is snuffed out.
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https://www.youtube.com/watch?v=fh9NrP5FeGk
Returning to the volcano, this time I spend less time exploring and more time rock busting. Basarios is among the sturdier opponents you will come across, which can be a problem for non-ranged or switch axe users. Like most enemies, Pierce ruins his day, but he does have a tail that can be removed, which will require me to aim my Slicing rounds well, as that tail is fairly small relative to his overall body size. Other than that, we can break his face, back, and chest to maximize our rewards, which is far easier for bows and guns than most other weapons as we can stand outside the range of his gas attacks.
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https://www.youtube.com/watch?v=oe8i9Q3WNXI
With the Dreknor Fortress events behind us, the crew here has grown, almost at the point where we have a mobile city in the sky. Once we are done talking to them and learning about our quests, I hit Saint-Arkh and some of the other areas to find the NPCs that have something different about them. When we pick up next, we'll need to get started on those quests and using those bonding points.
Reminder: Calls for final girl are still open. Speak now!
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https://www.youtube.com/watch?v=drLTywZJBaY
I forgot to talk to the people on station street, so I will be getting them in the next video when I do the ingredient sidequest. Otherwise, for this one, we do the tour of Crossbell talking to everyone to get information and goodies. Luckily, two of the three quests we have on the computer involve talking to people, so we are able to go collect some missing books and we drop off some sepith at the bank for money and items. We aren't able to do anything with our orbment just yet, but the third quest requires some fighting, so hopefully we can get some stuff off that to get some much needed upgrades. There is no combat to be had here, but more of the world is opening up, so we get to start enjoying the world building the series is known for.
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https://www.youtube.com/watch?v=910CzFkzAz0
And here is where we bring the Ordis arc to a close and people get to see a little more of Claire in the event she is your favorite character. I imagine more people would be excited about the other two additions to our team, of which only one is playable. In order to reach our finish line, we must navigate the waterway, which is only a little difficult in trying to get all of the treasure as order of the switches matters.
In the end, there are a lot of scenes, a lot of familiar faces, and then we get access to another region to explore. Ultimately, I think the most surprising thing here is that in the mansion, the floors are polished well enough for you to see up the female characters' skirts when the camera angle is correct. I noticed this during one of the fights there and hadn't even realized Juna was still wearing a skirt before this point. Sadly, I can't mosaic it out in the fights, so I just have to see if anyone else notices.
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https://www.youtube.com/watch?v=5zAtRONm5dg