An admirable attempt to port the classic Amiga shooter to the Sega Master System, and while the graphics really do shine in this 8-bit effort, the gameplay is sorely lacking. The framerate is rarely above single figures, it's virtually impossible to hit things accurate, and, worst of all, enemy bullets follow you when scrolling the screen left or right!
The chiptune rendition of Bomb the Bass' Megablast is novel at first, although it does get old pretty quickly.
Game Info
---------------------------------------------------
Developer: Midway
Publisher: Midway
Year of Release: 1992
Game Review & Impressions
---------------------------------------------------
I'm pretty sure everyone is well aware by now of the Mortal Kombat franchise, given the succession of releases under the custodianship of NetherRealm Studios.
The versus fighter became an instant hit with gamers, thanks to its use of digitised actors and, for the time, blood-thirsty fatalities, and became a thorn in the side of Congress, governments and moral arbiters in general for precisely the same reason.
Looking back, the fatalities are laughably tame and the blood little more than oversized blobs of digital ketchup, but for 1992, this would have been the edgiest thing a teenage gaming audience could have wished for. The combat never lived up to Street Fighter II, but there's no denying that John Tobias, Ed Boon and the rest of the team captured lightning in a bottle as far as presentation and aesthetics are concerned.
Much of the excitement surrounding the game was the fact it contained numerous secrets and hidden features. The fatalities were just the tip of the iceberg, with a secret fight against Reptile in a spike-filled pit waiting to be discovered.
Overall, the original MK is still a pretty decent game, although one improved upon by its successors. It was always a little more style over substance, but I wouldn't have it any other way.
Video Notes
---------------------------------------------------
- Includes Reptile hidden fight (see timestamps)
Chapters
---------------------------------------------------
00:00 Character bios
02:14 Character select
02:27 Sub-Zero Vs. Scorpion
03:14 Sub-Zero Vs. Liu Kang
04:04 Sub-Zero Vs. Sonya Blade
04:55 Test Your Might 1
05:06 Sub-Zero Vs. Johnny Cage
06:13 Sub-Zero Vs. Reptile (Secret Character)
07:15 Sub-Zero Vs. Kano
08:06 Sub-Zero Vs. Raiden
08:58 Test Your Might 2
09:08 Mirror Match
09:58 Endurance 1
11:16 Endurance 2
12:44 Test Your Might 3
12:57 Endurance 3
14:20 Sub-Serzo Vs. Goro
15:37 Sub-Serzo Vs. Shang Tsung
16:51 Ending
19:34 Bonus: Fatalities
...
https://www.youtube.com/watch?v=44JmDop2By4
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed by Origin and published by Electronic Arts in 1996
#crusader
#walkthrough
#retrogaming
...
https://www.youtube.com/watch?v=W22Qjmc4iFo
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed and published by Williams in 1990
With its hardcore gameplay and super-fast pace, Smash TV is another classic from Eugene Jarvis and co. Players take part in an ultra-lethal future gameshow, putting their lives on the line for a new VCR and matching toaster. The game was insanely popular and was converted to just about every computer and console available at the time, but the arcade version remains the definitive experience.
I played through revision 8.00 of the game, which includes a new area known as the Pleasure Dome. To access the dome you need to collect 10 keys, which appear randomly whilst playing, or visit a specific room in the third and final area where a huge number of keys spawn.
0:00:00 Attract Mode/story
0:01:37 Arena 1
0:11:58 Arena 2
0:31:00 Arena 3
0:59:27 Final Boss
#smashtv
#retrogames
#arcade
...
https://www.youtube.com/watch?v=WIPn7RZJ4vg
Game Info
---------------------------------------------------
Developer: Archer Maclean
Publisher: U.S. Gold
Year of Release: 1984
Game Review & Impressions
---------------------------------------------------
Released in 1984, Dropzone is the first C64 game released by the late Archer Maclean. Archer sadly passed away on December 17th 2022, and despite releasing comparatively few titles for the system, those he did release were to an incredibly high standard.
Like a lot of other titles, Dropzone is far from an original idea. It borrows heavily from Defender, the classic Eugene Jarvis coin-op, for most of its ideas, but calling it a simple clone does both Archer and the game a disservice. A quick perusal of other games published in 1984 reveal a line-up which, by comparison, were still relatively primitive. Even the first games from combined C64 programming powerhouses Tony Crowther and Jeff Minter were either lacking in playability, or required at least a couple of doses of a fairly potent hallucinogenic substance to really appreciate. Dropzone was pretty much perfect right out of the gate, benefiting from Defender's solid design principles, but playing to the strengths of the Commodore 64 itself.
The game's objective is to simply set as high a score as possible, which requires the player to rescue a series of space-faring scientists -- blue, rotating things trundling across the planet's surface -- from a plethora of alien invaders which spawn into existence at the start of each round. Saving a scientist requires the player to fly into them, attaching the scientist's pod to the player's jetpack, then taking them to the near-by moon-base. Only a single a scientist can be carried at once, and the aliens will start to target the remaining egg-heads while you have your hands full. They'll try to assassinate the poor guys with android units, either by dropping them on to the planet surface or, more irritatingly, dropping them on to the rescue pad of the moon-base and allowing them to destroy a scientist you'd previously rescued. The round ends only when all scientists are either rescued or destroyed, and all invaders have been dealt with.
In terms of armaments, your jetpack comes equipped with a laser blaster with auto-fire for shooting down enemy craft, smart bombs for clearing out all enemies on screen, plus a cloaking device which grants invulnerability for a short duration. The points you earn will replenish these items, plus award bonus lives at regular intervals; these are great features which offset the game's difficulty and, with practice, seasoned players should be able to rack up some impressive scores.
The reason why Dropzone remains a C64 classic is due to the fact everything is so polished. It feels like a lot of time and effort went into the game, with everything being tuned and refined to perfection. The graphics, scrolling and other technical aspects are equally impressive, and it's easy to see why Zzap!64 awarded the game a coveted Gold Medal in the magazine's third issue. It's one of a select few games which remained relevant throughout the entirety of the C64's commercial lifespan, and it's still a fiendishly addictive experience today.
Information & Trivia
---------------------------------------------------
- Game has no ending
Video Notes
---------------------------------------------------
- Completed 20 waves before ending the game
Chapters
---------------------------------------------------
00:00 Attract mode
00:30 Gameplay
16:51 Wiping out
21:36 Game over & high score
...
https://www.youtube.com/watch?v=F-L5pDlCOHg
Game Info
---------------------------------------------------
Developer: Video System
Publisher: Video System
Year of Release: 1991
Game Review & Impressions
---------------------------------------------------
Information & Trivia
---------------------------------------------------
Video Notes
---------------------------------------------------
Related Longplays & Videos
---------------------------------------------------
Chapters
---------------------------------------------------
...
https://www.youtube.com/watch?v=fsgtt-3J15M
Follow me on Twitter @ https://twitter.com/Al82_Retro
Read my review: https://www.vintageisthenewold.com/retro-revisited-manhattan-dealers/
Developed and published by Silmarils in 1988
An interesting, yet ultimately flawed fighting game, which features some of the absolute worst controls I've ever experienced. Check out my review of the game at the link above!
Time codes
00:00:00 - Intro & Instructions
00:01:22 - Level 01
00:08:15 - Level 02
00:23:50 - Level 03
00:38:49 - Level 04
00:58:23 - Level 05
01:27:46 - Ending
#amiga
#retrogaming
#walkthrough
...
https://www.youtube.com/watch?v=e0kTlRG_ZT4
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed and published by Capcom in 1990
It might be missing some of the finer details, but the Genesis version of Strider is actually pretty solid. Visuals are pretty much arcade perfect, and the all the levels and features are present and correct.
The only downside is the game is actually fairly short, and there's not much in the way of replay value.
Even so, it's a decent arcade conversion.
Time Codes
00:00 - Title Screen
00:24 - Level 01
02:49 - Level 02
06:56 - Level 03
10:30 - Level 04
13:28 - Level 05
19:37 - Ending
#strider
#capcom
#segagenesis
...
https://www.youtube.com/watch?v=hzL3Mj12Ilg
Game Info
---------------------------------------------------
Developer: Sega
Publisher: Sega
Year of Release: 1991
Game Review & Impressions
---------------------------------------------------
The Game Gear might not have achieved the same level of success as Nintendo's Game Boy, but I loved the system. The quality of the games were, for the most part, excellent, and this 8-bit incarnation of Sega's spikey, blue mascot was my first foray into the franchise. It's pretty much the same as the Master System version, with the graphics rescaled to take the Game Gear's smaller resolution into account. The main Sonic sprite also features a revised design, using more colours to take advantage of the system's extended palette.
My motivation for replaying/re-recording this game was twofold. The first was to compare it to the recent, amazing C64 conversion which came out December 2021, and also to upload a video in 4:3 format. This is one of the games where the artwork was drawn with the screen stretch in mind. Despite looking crisp and sharp in 1:1 mode, the shape of the rings and general proportions of Sonic and everything else don't look right.
Video Notes
---------------------------------------------------
- Scaled to 4:3 aspect ratio
Related Longplays & Videos
---------------------------------------------------
Sonic the Hedgehog (C64): https://youtu.be/_Cg8r-VmeMk
Chapters
---------------------------------------------------
00:00 Attract mode
00:15 Green Hill Zone
05:43 Bridge Zone
12:44 Jungle Zone
20:05 Labyrinth Zone
29:22 Scrap Brain Zone
36:22 Sky Base Zone
39:52 Ending
#sonicthehedgehog
#gamegear
#retrogaming
...
https://www.youtube.com/watch?v=tCN7R9e-jVc
Developed and published by Taito in 1987
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
#operationwolf
#retrogaming
#arcadegames
...
https://www.youtube.com/watch?v=fzAqA62ftVo