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14 Jun 2021 10:09:08 UTC
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Ep.2 | Outputs | Building a Barbed Wire Game Asset in Substance Designer and Blender
In this second episode, let's take our Height map information we've created in Substance Designer and use that to generate the various output channels required to compose a solid looking material.
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Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
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0:00 Intro
0:49 Opacity
3:20 Normal and Roughness
7:45 Rust
11:14 Dirt
14:16 Exporting
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
Patreon: https://www.patreon.com/GetLearnt
FlippedNormals: https://flippednormals.com/creator/chunck

#SubstanceDesigner #GameArt
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https://www.youtube.com/watch?v=LowsedFUdGw
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video/mp4
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English
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