Well! That was fantastic!
Performance-related Patch Notes:
Performance
- Host State Rewinding Phase 3 (Missile weapons)
- User should no longer have firing delay when shooting a missile weapon
- User should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms
- Affected weapons: SRM2, SRM4, SRM6, NARC
Bug Fixes
- Fixed packet sequence number overflow problem in CryEngine
- This fixes the random disconnect to Mech Lab bug
- Fixed excessive transmission of tiny packets introduced by last patch
- This is expected to reduce overall bandwidth and improve the small increases in ping some users have been experiencing
- Fixed potential crash that would occur when entering match or when returning to Mech Lab
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https://www.youtube.com/watch?v=h4yxUkPKdG4