observation-room-revelations-resident
This is my Resident Evil 2 Remake on Xbox One X playthrough. I am playing through the Leon S Kennedy Scenario A game and I will be playing through Claire Redfield scenarios as well. This is a remake of the original Resident Evil 2 game, so things are moved around and changed. The story is closely the same, but has a few different things as well. I will be diving into all the features of the game, including: All Outfits for Leon, Noir, Arklay Sheriff, Military, Elza Walker, Leon S Kennedy, Claire Redfield, Ada Wong, Tyrant, Hunk, Tofu, William Birkin, Dogs, Mr. X, Alligator Boss, Claire Story, Leon Story, Zombies, Lickers, Xbox One X, Single Player, Weapons and more.
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More About Resident Evil 2:
The original Resident Evil 2 was released for PlayStation in 1998. Following the release of the 2002 remake of the first Resident Evil for GameCube, Capcom considered a similar remake of Resident Evil 2, but series creator Shinji Mikami did not want to divert development away from Resident Evil 4. In August 2015, Capcom announced that the remake was in development. No further details were released until E3 2018, when Capcom revealed a trailer and gameplay footage. Hideki Kamiya, director of the original Resident Evil 2, said that he had pushed Capcom to create the remake for years. Producer Yoshiaki Hirabayashi said the team was striving to capture the spirit of the original game, and that the team incorporated feedback received about Resident Evil 6, a game he also produced.
To meet modern expectations, the team attempted to make the remake more realistic; for example, Leon no longer wears large shoulder pads, which were added to distinguish his original, low-polygon model. Though they strove to make a "modern, accessible" game, they focused on horror over action, hoping to preserve a claustrophobic feel. The game uses the RE Engine, the same game engine used for Resident Evil 7, which allowed for Capcom to modernize the gameplay. Producer Tsuyoshi Kanda acknowledged the difficulty of making zombies seem scary and threatening, as they had became ubiquitous in entertainment media since the release of the original Resident Evil in 1996. By removing the fixed camera angles, the team had to use different ways to conceal enemies, using elements such as room layout, lighting, and smoke. The new camera system also affected the sound design, as it no longer made sense for sound to come from a fixed source.
Resident Evil 2 released on PlayStation 4, Xbox One and Window
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https://www.youtube.com/watch?v=LDk-5KKgc4Y
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Created
3 weeks ago
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video/mp4
English