Colony now uses food to create new ants and expand.
Github https://github.com/johnBuffer/AntSimulator
Music used https://www.youtube.com/watch?v=87hjKrm5U2A
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https://www.youtube.com/watch?v=a5u-7PuuUvM
This project has been made from scratch using SFML and C++
A big thanks to AlexIsLouis for the sprites, musics and sounds :D
His channel https://www.youtube.com/channel/UCUWRUMnMP50v4x0CI2WMVHw
The music https://www.youtube.com/watch?v=YD0r-H19h4k
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https://www.youtube.com/watch?v=Yg3xn64P40Y
After my first try with flappy I wanted to see how would a genetic algorithm handle more complex situations.
Github https://github.com/johnBuffer/AutoDrone
Music used
https://freepd.com/music/Limit%2070.mp3
https://freepd.com/music/Rulers%20of%20Our%20Lands.mp3
https://freepd.com/music/Lurking%20Sloth.mp3
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https://www.youtube.com/watch?v=hQ4ryudP4j8
Added mirrors to my CPU raytracer. Max bounds limited to 4.
First video https://www.youtube.com/watch?v=qn7QWuU2duo
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https://www.youtube.com/watch?v=Z6H56Je9C8Q
First look into path traced global illumination. Only naive filter used (temporal accumulation). Next step will be to use more advanced spatio temporal filtering.
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https://www.youtube.com/watch?v=7jxzpKZS0AI
Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is quite ugly but at least it's working.
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https://www.youtube.com/watch?v=WChs4CnTeKE
Little experiment with SDF in my raytracer. I did just plugged it in and it worked surprisingly well ! Won't explore further in that direction, it was just for fun.
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https://www.youtube.com/watch?v=WHsxAeHY9mA
Wanted to see how ants would perform in mazes.
Simulator wrote from scratch in C++ using SFML for rendering.
This project is not based on scientific articles and is not intended to be accurate.
Old video https://youtu.be/emRXBr5JvoY
Github https://github.com/johnBuffer/AntSimulator
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https://www.youtube.com/watch?v=V1GeNm2D2DU