The Rising of the Shield Hero Volume 01 Written By: Aneko Yusagi Narrated By: Kurt Kanazawa
Naofumi Iwatani, an uncharismatic Otaku who spends his days on games and manga, suddenly finds himself summoned to a parallel universe! He discovers he is one of four heroes equipped with legendary weapons and tasked with saving the world from its prophesied destruction. As the Shield Hero, the weakest of the heroes, all is not as it seems. Naofumi is soon alone, penniless, and betrayed. With no one to turn to, and nowhere to run, he is left with only his shield. Now, Naofumi must rise to become the legendary Shield Hero and save the world!
Lord Vlad Taltos returns in the prequel to Jhereg, Yendi and Teckla. In this fantastic adventure, listeners learn what really happened when Vlad found himself walking the Paths of the Dead.
Set in the earliest days of Vlad's career in the Organization, Vlad receives a job from the Dragonlord Morrolan. A second timeline chronicles the details of Vlad's development through childhood and into his early career in the Organization.
“Puns and playfulness reign supreme” as a demoness learns that big birds of a feather don’t flock together in the New York Times–bestselling Xanth series (The Toronto Star).
Seeking a solution to a perplexing personal problem, the delectable Demoness Metria asks for help from the wise Magician Humfrey. But before he will help her, she must perform a perilous mission: Rove the length and breadth of Xanth in search of a suitable jury for the trial of Roxanne Roc, a notably noble and virtuous bird charged with a most improbable offense.
Exciting, exhilarating, and brimming with hilarious high jinks, Roc and a Hard Place is Xanth at its most enchanting.
The game s afoot once more as Holmes and Watson face off against Moriarty s gang, the Pinkertons, flesh-eating horses, a parliament of imps, boredom, Surrey, a disappointing butler demon, a succubus, a wicked lord, an overly-Canadian lord, a tricycle-fight to the death and the dreaded Pumpcrow. Oh, and a hell hound, one assumes.
A doubly disgraced dwarven hero. A band of accident-prone adventurers. Giving redemption a second shot may have been a grave mistake....
Still bruised and heartbroken from their last calamitous quest, Gorm Ingerson and his band of washed-up heroes try to make amends for the orcs they accidentally betrayed. But justice is put on hold when an old foe marches to the city gates. Gorm is horrified to discover a liche pitching the frightened city-dwellers on the merits of the undead lifestyle...at the head of a corpse army.
To save the city from high-pressure sales tactics and an inevitable siege, the dwarf warrior and his misfit band hatch a harebrained scheme that lands them at the top of the king’s kill list. With death and dark magic on his heels, Gorm must craft his own pitch to round up the troops and put the undead snake-oil salesman and his army of pushers permanently out of business.
Son of a Liche is the second book in The Dark Profit Saga, a trilogy of humorous epic fantasy novels. If you like rib-tickling shenanigans, second-rate heroes, and imaginative new takes on tired tropes, then you’ll love J. Zachary Pike’s hilarious blend of finance and high fantasy.
The epic conclusion to the long-awaited trilogy featuring one of the most beloved characters in all of fantasy—Drizzt Do'Urden—a rollicking tale of life, death, intrigue, magic, danger, and the timeless bonds of family and friendship from New York Times bestselling author R. A. Salvatore.
Displaced in time and unexpectedly reunited with his son Drizzt Do'Urden, Zaknafein has overcome the prejudices ingrained in him as a drow warrior to help his son battle the ambitious Spider Queen and stem the tide of darkness that has been unleashed upon the Forgotten Realms. Though Zaknafein has endured the most difficult battles, survival has come at a terrible cost, and the fight is far from over.
Facing demons and driders, Zaknafein carries the entire weight of Menzoberranzan surrounding Gauntlgym on his shoulders once more. But the chances of survival for him and his old friend and mercenary Jarlaxle look bleak. Trapped in a desperate and seemingly hopeless situation, the legendary warriors must reach deep inside themselves to face the impossible.
While the burdens Zaknafein bears are more than enough for one of Menzoberrazan’s greatest warriors, fate holds further challenges. When circumstances take an unexpected turn, Zaknafein discovers he must not only conquer the darkness but learn to accept the uncontrollable: life itself.
The stakes have never been higher for R. A. Salvatore’s most beloved creations in this final volume of his latest bestselling trilogy begun with Timeless and Boundless. A story of brave heroes filled with dangerous thrills, Relentless also considers eternal questions about morality, purpose, sacrifice, and the definition of harmony. Exciting, imaginative, and thought-provoking, it takes fans on an action-packed ride that will challenge their assumptions and leave them breathless and satisfied.
Timeless is the Third book in the Generations Trilogy and the thirty-Sixth book in the Legend of Drizzt series
A world-shaping event revives old favorites, introduces new complications—and moves hero Drizzt Do'Urden into a restored era of the Forgotten Realms
Alone and with his fate hanging in the balance, Drizzt Do'Urden reflects on the lives of the trusted allies who stood by his side throughout his early life—the friends now known as the Companions of the Hall. Unbeknownst to him, the goddess Mielikki has given Bruenor, Catti-brie, Regis, and Wulfgar the chance to return to the world they left behind. Reborn as children but with their memories still intact, the friends must find a way back to one another—and to their lone Companion, Drizzt.
Meanwhile, three seemingly unrelated commoners, growing up across the far reaches of the Forgotten Realms, display incredible feats of power. Against all odds, they hold the fate of Drizzt Do'Urden in their hands—a fate that is far from certain. For in the shadows, a cunning cabal of wizards is watching, intent on hunting the "Chosen" mortals who have been blessed by the gods. These wizards know something mere commoners do not: Long-forgotten gods have begun to stir. Long-lost lands have begun to tremble. The world around them is about to change—and these wizards will do whatever it takes to turn the coming chaos to their advantage.
The Companions is the first book in the Sundering series and the twenty-seventh book in the Legend of Drizzt series.
The story begins at Crydee, a frontier outpost in the tranquil Kingdom of the Isles. There, a humble orphan boy, Pug, is apprenticed to a master magician... and the destinies of two worlds are changed forever. Before long the apprentice's emerging powers have produced two miracles and won Pug a duke's favor and a princess's heart. Suddenly the peace of Pug's homeland is destroyed as mysterious alien invaders swarm through the kingdom, and Pug is thrust into the coming conflict. But for Pug and his warrior friend Tomas, a destiny of otherworldly, mind-expanding adventures into the unknown has only just begun.
For elven Pathfinder Varian Jeggare and his devil-blooded assistant Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing Pathfinder takes them into the mist-shrouded mountains of gothic Ustalav. Beset on all sides by noble intrigue, mysterious locals, and the deadly creatures of the night, Varian and Radovan must use both sword and spell to track the strange rumors to their source and uncover a secret of unimaginable proportions. But it’ll take more than merely solving the mystery to finish this job, for a shadowy figure has taken note of the pair’s investigations, and is set on making sure neither man gets out of Ustalav alive...
From fan-favorite author Dave Gross comes a new fantastical mystery set in the award-winning world of the Pathfinder Roleplaying Game.
Kandy may be bored stiff, but a magical mishap makes her problem literal in this hilarious novel in the New York Times–bestselling Xanth series.
In the land of Xanth, where everyone has a unique magical talent, adventures come easily to most. But two inhabitants find themselves quite bored . . . until they’re inadvertently thrust together on a mission to save Xanth from an anti-pun virus that could turn their world into just another Mundania.
Irrelevant Kandy is gorgeous, but thanks to a mental typo and an ornery wishing well, she’s now an actual board—with mind control powers. So much for her big plans for adventure, excitement, and romance. And Ease has his own problems, namely that everything is just too easy. He craves a challenge.
Fortunately, Humfrey the Good Magician is more than happy to provide them with a quest. The duo—along with a basilisk bodyguard in the form of a young woman and nefarious android Com Pewter—is tasked with saving the puns of Xanth. But who could have released a virus that would destroy Xanth’s essence, and can Kandy and Ease figure out how to stop it in time?