A set of rusticated stucco masonry textures created as both exercise in Substance designer and as an asset for future projects. This is my first more complex work in SD, without using external content. It was created after a real life example from building facade in my town and then I made some variation.
Interior render for Efbet casino in Sofia. Modeled in Archicad, rendered in Lumion, post processing in Photoshop.
The place is the same as in but with new design, witch will be the prototype for new generation of projects.
The main model was made by BD Architects and given to me in a raw form. From there materials, lighting, furniture modeling and render were done by me. You can check some of the props I created for this project here
Interior renders for Efbet sports bar in Burgas. Modeled in Archicad, rendered in Lumion. The main model was made by BD Architects and given to me in a raw form. From there texturing, lighting, some additional modeling and rendering were done by me. Some elements were downloaded from 3DWarehouse. You can check some of the elements I modeled here
Interior render for Efbet casino in Sofia. Modeled in Archicad, rendered in Lumion, post processing in Photoshop. The main model was made by BD Architects and given to me in a raw form. From there materials, lighting, furniture modeling and render were done by me. The slot machines were downloaded mainly from and then additionally modified.
This tile generator is my first more serious exercise in Substance Designer.
It's purpose is to create variety of simple tile textures for my architectural, interior and other projects.
By inputting a single texture (stone,concrete and others), color or gradient and with some adjustments multiple results can be achieved.
So far the generator includes more than 30 tile patterns.
Here are just some of the many possible combinations, some with stone texture, others with color or gradient.
Concept of a modular wall planter. It can be made from different material, it can cover the entire wall, or just part of it. Depending on the plats the vertical dimension also can vary. The glass panels and integrated lighting can change colors to better communicate with the surrounding environment. It should look nice in a sci-fi environment, but this time I put it in a more traditional context. Perhaps I will try it in the future.
Modeling done in Archicad, rendering - in Lumion
Concept project for public park in Samokov. It was great fun putting together the ideas I had for this one. I also learned some new modeling tricks along the way. Modeled in Archicad, render in Lumion 8.
This is old conceptual project for pastry shop in Hotel Rila in Borovets - Bulgaria. Modeled in Archicad, render in Artlantis, post process in Photoshop. The main concept to get somewhere in the middle between modern and classic interior elements.