Def Jam Vendetta - Dan G & Joe VS Scarface & Iceberg (Requested)
A birthday request by Ash Latin Pac. Hope you enjoy it bro and I'm so sorry for being late. I played as Dan G because I don't want to overuse Joe haha. Also, 60fps available for this video :) ... https://www.youtube.com/watch?v=KmUeSdQ04xM
That 10 winning streak mission is definitely unnecessary. This mission alone wasted 10 minutes of this part. More importantly, the 50 block mission is the hardest mission of this game. You cannot let the AIs land a single-quick strike/dash attack or the blocking countdown will reset and you must start all over again. Fortunately, the guard break attacks never count as normal strikes because you can't block them anyway.
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https://www.youtube.com/watch?v=qAE00xbAmR8
Obviously this is the 2nd game for the The Last Stand Series. This game heavily depends on luck though to find supplies, weapons, survivors, traps and the zed heads' aggression. I don't have any strategies in this game. My plans were to stay longer in Glendale and Whistler's Grove to find supplies and weapons in the early game so I don;t need to stay longer in the later game (because I knew this game will get harder and harder).
I chose Whistler's Grove because I want that Compound Bow. It can kill dogs with one hit, great DPS and doesn't need much reload time. I want to use the Hunting Rifle and give the bow to the survivor but they don't know how to use it. Well, at least the survivors in this game shoot more than the first one.
I'm not gonna stay long at Jonestown because that place is so difficult. The nights are longer and way too many running zombies to kill. I could have end the game earlier but I want to have fun playing with RPG and LMG in Fort Tran, at least for one day.
Anyway, hope you enjoy the gameplay :)
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https://www.youtube.com/watch?v=Z4RSEnBjc_E
Fun side-game. Chriss Martin swapped M21 with Dragunov SD by mistake but it is still a good game though. He should put an ending cutscene to his side-games, don't like how the game just end abruptly like that.
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https://www.youtube.com/watch?v=IsGYuHp7EA4
Requested by Dwi Oktawinantyo. For a guy who has 3 fighting styles, Pockets can't do Big Pimpin' and Dirty South Special combos, can he? His strong grapple movesets are clinch and haymaker. So, I have to rely on Holla Back, Mudhole Stomp and Body Count for this one.
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https://www.youtube.com/watch?v=REjQJFW9gFo
After a week break from YouTubing, I feel like I want to play this game again. A bit aggressive in this part because I want to see how fast can I KO someone with this fighting style combination. So, that's why I kept spamming haymakers a lot. Also, I am still using the modded ISO. It might be a little bit weird during Freeway's fight with Tupac's track instead of his own track but I'm sure ya'll don't mind. Heck, this is the 6th playthrough and I sure as hell I could use a little bit of a 'diversity' for this game.
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https://www.youtube.com/watch?v=ifiMrJespLc
Streetfighting + Kickboxing + Submission is a fun fighting style combination. However, it has some pros and cons of it. The good things about this style are it has one of the best head submissions. You can submit anyone easily when combine it with Kickboxing clinch. This style has some wrestling quick grapple movesets. I love wrestling movesets in this game, good stuffs, especially the Running Bulldog. The running K is a good move. Heavy K (Jumping Knee), Running P ground and 6kkk strikes combo are good too.
Now, the cons about this style is that...this fighter is a little bit sluggish for me haha. Too slow as expected of a non-Martial Arts fighter. Heavy 4K and 5K are not that good, can be blocked and parried because these heavy kicks are slow. Running K ground is not that good because it is too risky to do it, your foe can do wake up attack from behind. This style has 2nd class parry, don't like it because you will do takedown counter when it comes to high kick, you can't connect Holla Back combo safely with that. If you countered a quick kick and proceeds to do a haymaker, your foes might have enough time to counter it. His punch strings are bad and inconsistent. It begins with a fast jab and then a very slow mid-section jab, your for has enough reaction to block this. Lastly, what I hated the most of about this style is that half-assed backflip kick. GOOD GOD ALMIGHTY! That move is so horrible. I can't connect a Mudhole Stomp combo with that PoS. Sometimes, your foe can do quick ground strikes on you. I'm okay if this move is set for Hard Kick like Capone instead of whip kick. Hope someone could come up with a moveset mods to fix this.
Anyway, this playthrough is done. 6th playthrough will happen soon enough. I just need to take a few days to train his milestones stats. I don't like doing it because it is so boring.
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https://www.youtube.com/watch?v=zgblyBrEQm8