brute force approach, sequential code for later parallelization as a university coursework
c++ & openGL
simulation of 500 bodies
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https://www.youtube.com/watch?v=klao6dP3IQ4
Testing some basic game mechanics like item drops, equipping items, changing player stats, basic combat
using Unity 2019.2.8f1 , Blender 2.8 for models
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https://www.youtube.com/watch?v=JQRx8-0ZMQQ
Map is now drawn from a tileset in two layers so that tiles with transparent background can be placed on top of for example grass
enemies can now be burned, slowed or blinded, button for skill trees added
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https://www.youtube.com/watch?v=f-javI4B4eY