The Insects are a problem, they nibble holes in all our defences. However the instant follow up of masses of tribal become the real issue. Without a proper kill box to herd them into things get messy. Gloriously messy.
We take a lot of damage but nothing we can't recover from, we need to be a little bit more careful about the quests we accept in future.
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
Added Pawns
We got two but I have not named them, it's way to busy right now.
Quick Stockpile creation - slofa
Complex jobs - FrozenSnowFox
Camera+ - Brrainz
Dubs Mint Menus - Dubwise
Show draftees weapon - Targhetti
Color coded mood bar - PorqueNoLosDos
Replace Stuff - Uuugggg
Achtung! - Brrainz
Simple Search Bar - gguake
TradeHelper - TimmyLiang
RimHUD - Jaxe
Dubs Mint Minimap - Dubwise
Blueprints - Fluffy
Numbers (patched) 1.2 - Mehni
Numbers Trait AddOn - telardo
Allow Tool - Unlimited Hugs
Colorblind Minerals - tiagocc0
Animal Tab - Fluffy
Tainted Renaming - Divinorium
Rename Colony - Weibyte
Drop all inventory - Captian Muscles (Nathan Harbour)
Ground Targeter - AncientGammoner
Remove Weather Overlays - FishieFishie
Better Pawn Control - VouLT
Quality Builder - Hatti
LWM's Deep Storage - Little White Mouse
Better Bed Assignment : legodude17
Fixable Mood Debuffs alert : fyarn
LTO Colony Groups : DerekBickley
...
https://www.youtube.com/watch?v=Qu-MXgt3vOs
I am mad late today, had a microphone issue and had to scrap a lot of footage and start again :( But we get a starvation Vole ranch up and running. Automated Magma feeding into our steam turbines. Safe food storage and we finally decontaminate our clean water supply.
Save game file from end of video
https://drive.google.com/file/d/1qV12h2IOnXKscfIHDKTMj_kOl0f0tabA/view?usp=sharing
Mods :
Minibase mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2073611052
Drink tea not coffee
Speed Control
Pliers
Blueprints
Falling Sand
https://www.patreon.com/FrancisJohn
Music : Aaron Kenny - Happy Haunts
...
https://www.youtube.com/watch?v=oMy3vrlp6YU
Are they worth investing Gold, jade or silver? No their not, marble and some large statues and your good to go. Keep them fairly compact and you don't even have to floor them early on. Don't worry about comfort from end tables, but try for a good quality bed or better for the rest effectiveness.
Bedrooms are 3x6 on the inside though you can get away with 3x5.
Big rooms are 18 Down x 17 Across, done in blocks of two to ensure you can sub in power or greenhouse.
https://www.patreon.com/FrancisJohn
Mods:
Character editor - So useful for setting up testing scenarios
Dubs Mint Minimap
Replace Stuff
Numbers
RimHUD
Camera+
Color Coded Mood bar
Show Draftees Weapon
Achtung!
Dubs Mint Menus
Quick Stockpile Creation
Simple Search Bar
Heat Map
...
https://www.youtube.com/watch?v=ybHLtGwWEF8
We have a fleet that does decently well, kills things so fast no one escapes and we can now start scouring the sector clean of life. So far no one seems to have noticed who is doing it. We have successfully managed to never turn on our transponder.
Mods:
Detailed comabt Results 5.2.1
SpeedUp 0.7.2
https://www.patreon.com/FrancisJohn
https://discord.gg/nS5UFgd
Credits song : Drunken Sailor - Cooper Cannell
...
https://www.youtube.com/watch?v=tO49qMDcizk
Having only one life definitely adds a bit of tension.
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the five biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
A wasteland to explore
Procedurally generated maps make every journey to the Forest, Mall, or Makeshift Camp different, with ever-changing hiding spots, loot locations, and layouts. Adapt and learn the secrets of each map to get in, get out, and get better.
Full weapon modification
Hunt in a way that suits your playstyle, with over 30 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
Looting and questing
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
...
https://www.youtube.com/watch?v=QlasXvqrUY4
So I think we may have trained a tad to much, our last few fights have been total slaughters. I think it's time we make the pilgrimage to the ashlands and see the final big bad. Along the way we can say hello to the skin bandits.
https://www.reddit.com/r/Kenshi/comments/i0wtki/kenshi_damage_calculator/
Credits song : The Emperor's New Nikes - DJ Williams
https://www.patreon.com/FrancisJohn
https://discord.gg/nS5UFgd
Mods:
Dark UI
256 Squad Limit
...
https://www.youtube.com/watch?v=C58azAXw6g8
Looks like VOID does not want to go without a fight. So far we are progressing nicely on the SWAT front. We might need to fight that VOID wave to progress or run from the tile. But I think we should have a little stop with the psy storyteller as that should progress us on the Wizard front.
Playlist
Credits Song : Surrender by Dan Lebowitz
https://www.patreon.com/FrancisJohn
Discord server : https://discord.gg/4unUzJSB5h
Save game file
MODS
Harmony
Core
Royalty
Ideology
Biotech
HugsLib
Colorblind Minerals
[NL] Facial Animation - WIP
Vanilla Textures Expanded
Vanilla Expanded Framework
Vanilla Psycasts Expanded
Vehicle Framework
Vanilla Vehicles Expanded
Vanilla Weapons Expanded
Vanilla Factions Expanded - Pirates
WarCasket Expanded
[RH2] V.O.I.D. Storyteller
Camera+
RimHUD
Dubs Mint Minimap
Quick Stockpile
Tainted Renaming
Trade Helper
...
https://www.youtube.com/watch?v=Nf8j_FHJUJs
23:20 start of planning to melt gravitas
Looking at that thumbnail it does look a bit click bait so I put in the above time stamp so you can skip the germ stuff and get straight to burning Gravitas down if that's what your here for.
This round starts out pretty normal with some germ removal into water consolidation. However after the results of the poll came in I started thinking about melting the gravitas facility. Google searches did not yield any useful results. Best Idea I could come up with was to use molten liquid steel in a metal refinery. However that was the easy part, the hard part was figuring out how to inject that heat into the furniture without wasting the heat on a bunch of drywall. Turned out to be pretty easy with refined carbon. Very surprised how simple it turned out to be in the end. Though I suppose several things could go wrong and maybe I got a little lucky.
Save game file
https://drive.google.com/open?id=12_ZCVzy6na0c6eH54nBfT_yz0RBr_BfV
...
https://www.youtube.com/watch?v=ptWJqoG5QHg
Figuring out high pressure liquid locks was the hard part. Once we had that down, building under water was pretty handy. The really question is how quickly can we drain the planet using Bristle Blossoms.
Save game file from end of video
https://drive.google.com/file/d/1dPNwcVpLqf8CPvg4ABWRXh7kCT62MHyi/view?usp=sharing
https://www.patreon.com/FrancisJohn
Credits song - Aaron Kenny - Happy Haunts
Mods
Pliers Fixed
No Sensor Limits
Drink Tea not coffee
...
https://www.youtube.com/watch?v=P20qPTZKZxE