Earlier clip from the live stream kill of Juzou.
On the first attempt, I had come from the water side and noticed the samurai there. He will help you in battle if you talk to him. The second attempt, I came from the other side to clear out the adds and get a back stab on Juzou. I then ran back over and activated him. Seemed to work well.
Live stream timestamp: https://youtu.be/DHbaOXGMsiE?t=12963
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https://www.youtube.com/watch?v=mk_uc6XshVQ
GM2. A full 21 minute legendary contract run, no deaths. This includes loading screens, final boss, and disenchanting loot at the end. Build is listed below.
CONSUMABLES USED: YES (3 PURPLE)
Solo queuing pick up groups with my (494) masterwork ranger. The ranger offers a dynamic tool kit, and is incredibly fun to play.
I plan to further push the build into GM3.
Screenshot of build: https://imgur.com/a/AEVdw3r
Build guide: https://youtu.be/MTnit_Z5Zr4
-build requirements-
venom darts, sticky grenade, siege breaker (offhand sniper), tip of the spear, cooldown reduction
-quick overview-
most of the damage comes from combo + blast increase (nade), and cooldown reduction. the constant venom darts will ensure that you take the combo on detonation. you can usually fire one right before the grenade detonates. acid debuff also provides a group damage increase on the targets.
spam nades and darts, pretty simple! use your gun to help with shielded enemies. successful combo heals you for 40% hp (unlimited range) and will heal/rez the group members AOE around your javelin (tip of the spear MW mod). use siege breaker to freeze big elites, save ammo for only 3 shot freezes. main gun can by anything (flex spot). i chose thunderbolt of yvenia for the extra damage to shields (lightning proc).
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https://www.youtube.com/watch?v=xjJ5p7UCm88
(Challenge Difficulty). Space Administration HQ final boss fight. Fast kill on the last boss on challenge difficulty. The group can rush him with signature weapons as he spawns. Our composition was survivalist, sniper and demolitionist (one of each).
Image of build: https://imgur.com/a/2LnHLPC (will change)
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https://www.youtube.com/watch?v=CjorL7ZA9G8
GM3. THE TEMPLE OF SCAR (1 CHEST): This is 13 minutes of gameplay with the new Ranger build I'm using in patch v1.0.3, complete with a SWEET BUG at the end. No deaths.
CONSUMABLES USED (YES): 3 PURPLE
After extensive testing, I settled on this set up: https://imgur.com/a/iWfYT7C - utilizing a few of the new MW universal mods. In this video you can see the proc for the full ultimate when I receive critical damage. Using your ultimate right after will fully heal you. This is turning out to be both a lifesaver and a dps tool at the same time.
I can reliably instigate the scar enforcer to light me on fire, then follow up with an acid darts + ulti. In addition, thunderbolt proc's combined with a melee weave is shredding blue shields in GM3.
So far this is working out well with the patch, and plan to keep tweaking/pushing for more efficient GM3 clears (no deaths of course).
Pre-patch build guide (includes updated screenshots): https://youtu.be/MTnit_Z5Zr4
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https://www.youtube.com/watch?v=MwlZQgw4tYs
SS/Invuln. Brute gameplay, hero side. A full 25 minute video, completing a mission, and leveling up at the end. (update: web archive for OLD build guides listed below)
Doing Junkyard Dog, DOOR mission +4, starting at level 23 scaling (edit: I double checked, and the group leader may have had this set to +3, there were a few level 26 mobs in there when scaling had us at level 23. Still figuring this all out again!). Character is level 24 in the beginning of video, and ends the video at level 25. You can increase the MOB level from +0 to +1, +2, +3 or +4 above your current level, at the Field Analyst (near each hero in the cities). The door mission will base the MOB level off of the group leader's level, and the group leader's Field Analyst setting (default is +0).
Super Strength provides an efficient way to CC (crowd control) mobs, by knocking them down constantly. Invulnerability provides our tankiness in the spec, combined with combat jumping.
The Brute can play the role of off tank, or main tank, while still providing competitive DPS. Because of the FURY mechanic, your damage will be scaling higher as you not only take damage, but also deal damage (this is the other meter below the endurance bar - you will see it increase as combat goes on).
The build will really shine in late game, once all of your powers become available to you. Footstomp is missing for PBAoE, along with a few support and defensive cooldowns, such as hasten and aid self.
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player
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https://www.youtube.com/watch?v=WaFLWugO2TE
First playthrough kill of the Headless (spirit of Gokan). These guys are nasty. Their terror build up will one shot, and sekiro has limited movement due to the mist.
Utilizing the phoenix lilac umbrella, pacifying agent, and the divine confetti, I was able to kill one. They are terrifying.
In the attempt before this, after I buffed myself, the Headless 2-shot me.
Live stream timestamp: https://youtu.be/o9NsQ62pIvc?t=1505
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https://www.youtube.com/watch?v=ChhsvuaVtsI