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21 Mar 2021 22:04:55 UTC
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Billy Hatcher And The Giant Egg Playthrough | Session 4
What is Billy Hatcher & The Giant Egg?

Billy Hatcher and the Giant Egg is a 2003 video game developed by Sonic Team and published by Sega for the Nintendo GameCube. It was ported to Microsoft Windows and Mac OS X in 2006, for release in Europe.

Billy Hatcher has a unique style of gameplay revolving around rolling large eggs. The player controls the hero, Billy, who cannot do much by himself aside from moving and jumping. However, he becomes a powerhouse once he finds an egg.

While rolling an egg, Billy moves faster and is more agile. He can also dash, throw and return the egg along the ground, slam the egg down from the air, and Billy can travel on rails and fly through rings.

The color-coded eggs themselves are another gameplay element. As Billy runs over fruit while holding an egg, the egg gains maturity and gets larger. When the egg's maturity gauge completely fills, the egg flashes and is ready to hatch. Then Billy can hatch the eggs, which can contain helper animals, character powerups, and extra lives.

With variables such as egg size, helper animals, and personal powerups, Billy Hatcher can be played in many ways. Different animals can come out of the same eggs, and some creatures are vital to progressing through certain challenges.

Players should be wary of their handling of the eggs, as they take damage when attacked by enemies or impact certain obstacles. The egg gauge in the lower right-hand corner of the screen begins to crack, as does the egg Billy wields.

When the egg takes enough damage, it is destroyed and no bonus comes from it. Eggs can also be 'lost', i.e. put into positions or situations that the player can not retrieve them from. In such cases, the egg will disappear from its position after several seconds of inactivity and will 'respawn' in its nest of origin, but will lose any maturity the player earned for it.

Some characters from other games appear in certain eggs, such as Sonic the Hedgehog or NiGHTS. These specific eggs are marked with the Sonic Team logo on them.

Morning Land is divided into seven stages, six that are seen almost immediately and a seventh that is unlocked when the requirements of the previous six have been met. Each stage is divided into a series of 'Missions' that Billy can play through to collect 'Emblems of Courage'.

The goal of each Mission is to fulfill the conditions required and collect the Emblem as a reward. The player is graded on their skill in completing the mission and given a rank letter, with S-Rank being the highest.

There are eight (8) Missions per stage, and Billy can only play through the first five Missions. Upon rescuing his friends, Rolly, Chick and Bantam would each unlock their respective Missions in the stages and become playable for those Missions only.
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