In this tutorial series, we cover the creation of a realistic scales material from the ground up. We begin in this episode by creating the base height map.
1:03 - Intro (Setup) [Probably why your material doesn't look like mine] 2:42 - Scale Base Geo 22:21 - Rim Cracks 31:37 - Scratches 44:01 - Slopes 49:36 - Gradient Refactor 53:03 - Skin/Height Blend
This video will finish the albedo for our material by looking at our dirt and foliage.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=AdXBKylq0jA
Here is the first part of the Snow Material tut. This entire video focuses on creating the Height map for the material, which we then use to complete the material in part 2.
00:11 - Project Setup
01:09 - Snow Pockets
08:19 - Wind Streaks
20:56 - Snow Swells (pocketed wind streaks)
27:02 - Rocks Geo
38:49 - Rock Formations
49:44 - Combining Height Maps
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=gi55_kY2lvo
In this episode, we look at an incredibly solid file format, TARGA, and the advantages and disadvantages it offers.
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https://www.youtube.com/watch?v=KHSxOy9vAwI
Let's explore what channel packing is, why we do it and how it can benefit your workflow!
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Timeline
0:00 Intro
0:22 Why We Channel Pack
1:30 Pixels
2:02 Images
3:43 Channel Packing
4:41 RMA Example
5:36 Albedo/Transparency Example
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
#GetLearnt #ChannelPacking
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https://www.youtube.com/watch?v=HANAToqXy6A
In this video, we will see how to channel pack using GIMP, however the concepts in this video are applicable to all image editors that allow direct channel manipulation.
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Timeline
0:00 Intro
1:00 Tutorial
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
#GetLearnt #ChannelPacking
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https://www.youtube.com/watch?v=BOZv-A_6iFk
In this episode, we explore a commonly misunderstood occurrence phenomenon of light interaction to surfaces: Fresnel.
EVERYTHING HAS FRESNEL!
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https://www.youtube.com/watch?v=CkOwvrBzu9I
In this video, we use the foundation of our Cord material to create a reusable template to speed up our material creation process.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=-SVMhB2H6Oc
Let's look at creating a rock pile material by blending 2D and 3D workflow techniques using InstaMAT. In this video, we'll look at creating a rock generating graph that will drive the 3D rock mesh creation, which we will then use to create piles and bake it down into a 2D material.
InstaMAT Site: https://instamaterial.com/
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00:00 Intro
01:48 Rock Generator Graph
21:31 Rock Graph Outputs
31:01 Creating Rock Piles
43:55 Base Rock Layer
51:08 Second Rock Layer
57:49 Third Rock Layer
01:00:59 Fourth Rock Layer
01:04:17 Pebble Layer
01:09:31 Colour Base Layer
01:16:16 Layer Variation
01:18:11 Tricky Layer Masks
01:24:25 Moss/Lichen
01:27:46 Curvature Detail
01:36:28 Dirt Layer
01:40:45 Roughness
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InstaMAT Beginner Material: https://youtu.be/CYwNY6x7H_M
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
FlippedNormals: https://flippednormals.com/creator/chunck
#GameArt #InstaMAT #textures
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https://www.youtube.com/watch?v=d1v7UnX4ou4