Audio Attribution:
Prod. by Soulker
https://www.youtube.com/watch?v=OuVtBnf04Bw
[FREE] Dubstep Type Beat - "POISON" | Hard Dark Trap Type Beat 2019
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https://www.youtube.com/watch?v=gft2vEw3QVk
Code for compiling the Surrey Model:
https://github.com/patrikhuber/eos
Nvidia's "Instructions" for how to download and compile the Surrey Model & Other Steps:
https://developer.download.nvidia.com/rtx/broadcast_engine/ar_sdk/secure/NVIDIA_AR_SDK_Programming_Guide_102020.pdf?msHGsmcSLh3j6DuuEWPYgEFZTyTrjWe9uErEKPCP3QJis6MHAraSXFb6JwnAvTYYTuxyPmP0MpwtqK-XS3uEj4Z99GxS7va_Pn6z6v6uD8_296NZNkE6tZN_uzwricMsr-Ax5avwDXRisfSnCuzp1-B3iR4DxRiP8DR3XgGlP_Bt6d7DyD_Tk51u1nc
Surrey University 3DMM Page:
https://www.cvssp.org/faceweb/3dmm/facemodel/
More useful commands/Instructions:
http://manual.notch.one/0.9.23/en/topic/nodes-video-processing-feature-tracking-face-tracker
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Generate a 3D Morphable Face Model (3DMM)
Create a temporary folder and download all the following files:
Download the ConvertSurreyFaceModel.exe utility from the BROADCAST-AR-SDK project page on Github.
Download the following Surrey Face Model files from the eos project page on Github — OR: download the entire repo by clicking here. You’ll get a few more files than you need, but you’ll avoid download errors. The files you want are in the archive, in the “share” folder. If you want to download just the files you need, these are the ones:
sfm_shape_3448.bin
expression_blendshapes_3448.bin
sfm_3448_edge_topology.json (beware that some browsers corrupt pure text files like JSON on download!)
sfm_model_contours.json (beware that some browsers corrupt pure text files like JSON on download!)
ibug_to_sfm.txt
Open a Command Prompt (Start menu, CMD) and navigate to the folder where the files downloaded in step 1 and 2 can be found.
Copy and paste this strong into your Command Prompt and hit enter to run it: ConvertSurreyFaceModel.exe --shape=sfm_shape_3448.bin --blend_shape=expression_blendshapes_3448.bin --topology=sfm_3448_edge_topology.json --contours=sfm_model_contours.json --ibug=ibug_to_sfm.txt --out=face_model0.nvf
Copy the newly generated face_model0.nvf to the “models” folder inside your NVIDIA AR SDK models folder (C:\Program Files\NVIDIA Corporation\NVIDIA AR SDK\models).
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https://www.youtube.com/watch?v=w-8trRjacR0