In this live-stream, we add cheat console commands to ignore cool-down and mana cost for abilities. Additionally, we begin the Ability UI.
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https://www.youtube.com/watch?v=SK24UI-Ie48
In this episode, we take nude photos with pirates and sell them to the black market in exchange for Yugi-Oh Cards!
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https://www.youtube.com/watch?v=-KiQh-TkiiY
In this live-stream, we investigate making custom environments for the character preview UI based on the players' current environment.
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https://www.youtube.com/watch?v=b4iq3DMKuMk
In this tutorial video, we create a working Door Blueprint that allows for two types of player interaction: keyboard or collision overlap!
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Check out the Objective Market Blueprint on the Unreal Engine 4 Marketplace ► https://goo.gl/xI125O
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https://www.youtube.com/watch?v=OkZBX8b-pcw
In this episode, we have to escape...YET AGAIN, and we don't do too well.
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https://www.youtube.com/watch?v=l-kjUjRGwwM
In this episode, we go visit a logging site so we can learn the process of how wood gets turned into paper!
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https://www.youtube.com/watch?v=EUC4kL_BELs
In this video, I show off progress of the Halo 5 'Ground Pound' Blueprint Example!
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https://www.youtube.com/watch?v=npZ5YauwFPE
In this live-stream, we work on our own custom cheat manager class so that we can create console command exec functions to allow for better debugging of attribute functionality.
Resources:
https://www.orfeasel.com/creating-console-commands/
https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html
http://zompi.pl/using-cheat-manager-in-unreal-engine-4/
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https://www.youtube.com/watch?v=CQvS7AxDdPk