In the previous demo on drawing lips, we constructed the basic shapes using lines and block shapes. That method works for a straight face profile. However, in most illustrations the human face is seldomly straight forward. Today we are going to do a similar construction on a perspective curve.
Try your hand at drawing the upper and lower lip in the following steps. We stack two cylinders to represent curve of the upper and lower month. We add in the lower lip and it is fuller. Then we draw the upper adding in the cupids bow.
This is the shape where the upper lip comes to two distinct points toward the center of the mouth, almost like a letter 'M'. The size and angle of the two cylinders is determined by the profile of the head you are drawing. But if you dive the lips into three planes. It becomes easier to see how their shape will be shortened on the middle curve.
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https://www.youtube.com/watch?v=-KnGiHR_f9Y
Locations in our are favorite comic book stories and films often become characters themselves.
Realizing this, my goal was to put several interesting locations in into the Time Rejects series. In this Video, we take a look at the backdrops of book one: The Ghosts of Reality.
Join the Time Rejects saga from the beginning. Experience a Science Fiction Adventure Series created entirely by one artist. Made with fans in mind, these books have an affordable price for everyone to enjoy.
Issue one signed copies are available at: https://failedinventions.com/
and on Amazon.
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https://www.youtube.com/watch?v=O76zIIOuPRI
Ears have a complex anatomy, with many curves, folds, and recesses. When drawing a character from the back of the head, the less face you see, the cup shape of the ear show itself more. Until you end up with something like this where the back of the head is straight on.
As we see more of the face in profile from the back, you notice a bit of the ear interior peaking out as it winds around and loops back into itself.
Music I use: Bensound.com
License code: MVQGVPJHXKVKYWUV
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https://www.youtube.com/watch?v=KK-UO7PM10s
You can create a decent hand foundation using the following geometric divisions. Now see what happens when we flip over the outline, add a little height to the core polygon shape, and give it some perspective in Photoshop. We now can draw hands at different angles pretty quickly. Flat ones at least. However, this is a great exercise to understand the basic shape of the palm and location of the knuckles.
We can also do the exercise from a reverse perspective. It is ok to make as many adjustments as you deem necessary. The last thing I want to point out, bad joke, I know is that there are three joints to the finger above the palm. And the tops of fingers are flat and angular to the bottoms which are rounded between each joint. This tidbit will help us in the segment where we draw more complex hand shapes.
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https://www.youtube.com/watch?v=xSXRctcSoIs