Level medal system which encourages to play fast but not skip combat. level editor improvements, progress with new levels. improved effects, and new effects such as monster blood explosion. explosion push force. bug fixes, optimizations, code refactoring. ... https://www.youtube.com/watch?v=eLEoZKYZiPw
In my programming language instead of manually deciding to pass parameters by copy or by reference, the compiler automatically makes the optimal choice.
Benchmark code: https://github.com/Enhex/Benchmarks/blob/master/parameter_passing/src/Source.cpp
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https://www.youtube.com/watch?v=PJZaDhibbGo
I'm designing my programming language's GUI code editor to allow writing code fast by minimizing needed keystrokes.
key presses + releases (in case of holding down a modifier with several keys)
C++ pure text: 50
C++ assisted text: 42 (assisted meaning it auto-completes some text like indentation or brackets)
Python assisted text: 36
L3 GUI AST editor: 28
and there's still room for improvement.
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https://www.youtube.com/watch?v=MJGFXi3uz7M
First working prototype.
This is an old version that runs slow and not perfectly accurate with enemy detection and aiming. Current version runs smoothly and is accurate.
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https://www.youtube.com/watch?v=m4-OjzGs2-o
Many bug fixes and improvements like monster rotation lerp’ing, material fixes, GUI improvements, end screen, resource & shader preloading.
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https://www.youtube.com/watch?v=osQP6q5B_y4