Attack Stance Awakening is a mod made by me, where adjacent units will always do dual strikes; and paired up units can dual guard at the cost of no dual strikes.
I’m excited for how this will play out, I hope you guys are too!
=== Notes ===
- M!Robin +mag -res
- this will be a relatively casual run -- no complex planning or anything
- playing on Lunatic casual because it's the most convenient
- I will try to use many units as the nature of attack stance gives the player more exp and support points
- the Lord class Dual Strike+ skill has been changed to hit rate +10 to keep the class as more consistent dual strikers.
=== Rules ===
- no renown items
- no skirmishes (I’m using a mod that instantly clears them when engaged)
- buying rescue and using it for killing bosses fast is banned
- nosferatu cannot be used too much (about 10 uses per map? may change)
- only gen 1 units are allowed to use Galeforce (no robin btw)
I'm not banning the three things above outright because I wanna see how much they get affected by this mod.
=== FAQ ===
--- When will I publish this mod? ---
Originally, I planned to release the mod by the end of next month (November 2022). If you watched my CQ Lunatic Relay episode, you know I have killed mozu. @Zoran and @Sceptistar have been harassing me ever since, so as a little payback I'll be monopolizing this mod for a bit longer. How long? Maybe until the end of the first half of this playthrough.
--- How was this mod made? ---
I will be including a lot of details when this mod eventually gets published. I can tell you that making it was dreadful to say the least.
--- Is this the final version of this mod? ---
Probably. There are a couple changes that this mod likes to have, but they don't have particularly high priority. One is task is to use the games way to check for pair up, unlike my custom state and logic to do it. The other thing is to update the attack stance UI to display damage and hit rate instead of showing the chance of the dual strike.
#fireemblemawakening #fireemblem
...
https://www.youtube.com/watch?v=f10r5cu3-UA
LTC but Dimitri.
=== Support Progress (according to Serenes Forest) ===
UnitA-UnitB (current support progress)
[3-Point Pair]
Alear-Framme 5
Vander-Clanne 5 (somehow didn't end up working...)
[2-Point Pair]
Alfred-Etie 3
Etie-Boucheron 3
=== References ===
Zoran up until the end of turn 4.
https://www.youtube.com/watch?v=QaRNbF087ck
=== Rules ===
[WIP]
...
https://www.youtube.com/watch?v=jj0UwifUEro
Attack Stance Awakening is a mod made by me, where adjacent units will always do dual strikes; and paired up units can dual guard at the cost of no dual strikes.
I’m excited for how this will play out, I hope you guys are too!
=== Notes ===
- M!Robin +mag -res
- this will be a relatively casual run -- no complex planning or anything
- playing on Lunatic casual because it's the most convenient
- I will try to use many units as the nature of attack stance gives the player more exp and support points
- the Lord class Dual Strike+ skill has been changed to hit rate +10 to keep the class as more consistent dual strikers.
=== Rules ===
- no renown items
- no skirmishes (I’m using a mod that instantly clears them when engaged)
- buying rescue and using it for killing bosses fast is banned
- nosferatu cannot be used too much (about 10 uses per map? may change)
- only gen 1 units are allowed to use Galeforce (no robin btw)
I'm not banning the three things above outright because I wanna see how much they get affected by this mod.
=== FAQ ===
--- When will I publish this mod? ---
Originally, I planned to release the mod by the end of next month (November 2022). If you watched my CQ Lunatic Relay episode, you know I have killed mozu. @Zoran and @Sceptistar have been harassing me ever since, so as a little payback I'll be monopolizing this mod for a bit longer. How long? Maybe until the end of the first half of this playthrough.
--- How was this mod made? ---
I will be including a lot of details when this mod eventually gets published. I can tell you that making it was dreadful to say the least.
--- Is this the final version of this mod? ---
Probably. There are a couple changes that this mod likes to have, but they don't have particularly high priority. One is task is to use the games way to check for pair up, unlike my custom state and logic to do it. The other thing is to update the attack stance UI to display damage and hit rate instead of showing the chance of the dual strike.
#fireemblemawakening #fireemblem
...
https://www.youtube.com/watch?v=oFrHo1SW0kE
Attack Stance Awakening is a mod made by me, where adjacent units will always do dual strikes; and paired up units can dual guard at the cost of no dual strikes.
I’m excited for how this will play out, I hope you guys are too!
=== Notes ===
- M!Robin +mag -res
- this will be a relatively casual run -- no complex planning or anything
- playing on Lunatic casual because it's the most convenient
- I will try to use many units as the nature of attack stance gives the player more exp and support points
- the Lord class Dual Strike+ skill has been changed to hit rate +10 to keep the class as more consistent dual strikers.
=== Rules ===
- no renown items
- no skirmishes (I’m using a mod that instantly clears them when engaged)
- buying rescue and using it for killing bosses fast is banned
- nosferatu cannot be used too much (about 10 uses per map? may change)
- only gen 1 units are allowed to use Galeforce (no robin btw)
I'm not banning the three things above outright because I wanna see how much they get affected by this mod.
=== FAQ ===
--- When will I publish this mod? ---
Originally, I planned to release the mod by the end of next month (November 2022). If you watched my CQ Lunatic Relay episode, you know I have killed mozu. @Zoran and @Sceptistar have been harassing me ever since, so as a little payback I'll be monopolizing this mod for a bit longer. How long? Maybe until the end of the first half of this playthrough.
--- How was this mod made? ---
I will be including a lot of details when this mod eventually gets published. I can tell you that making it was dreadful to say the least.
--- Is this the final version of this mod? ---
Probably. There are a couple changes that this mod likes to have, but they don't have particularly high priority. One is task is to use the games way to check for pair up, unlike my custom state and logic to do it. The other thing is to update the attack stance UI to display damage and hit rate instead of showing the chance of the dual strike.
#fireemblemawakening #fireemblem
...
https://www.youtube.com/watch?v=i9EZe7W1fjw
For those wondering I edited Vaike!Severa's hair color.
---Team---
Chrom, Robin, Frederick (Until C7), olivia, Lucina, Inigo, Sumia Cynthia, Vaike, Cordelia Severa, Tharja Noire, Libra, Basilio
---DRAFT RULES---
1.) The game can be played on any difficulty. You will have to play on classic mode.
2.) You are not allowed to intentionally reset a chapter for any reason. You are allowed to suspend and resume a chapter, however.
3.) If Chrom or Robin die, you may reload the chapter, but every unit that died in your previous attempt has to be redeployed and killed off during the chapter. On top of that, you will have to put every other deployed unit except Chrom and Robin onto a wheel, spin it once and kill off whichever unit it lands on (https://wheelofnames.com/). If you have no units left to put on the wheel, you lose your run and have to restart the game.
3a.) If your game crashes or you lose your progress for another uncontrollable reason, you do not have to spin the wheel, but every unit that died in your previous attempt has to be redeployed and killed off during the chapter.
4.) Each group will consist of 4 players who will at least get 12 units (5
free, 7 drafted + whomever their children are). Note: The xenologue
characters like Gangrel and Walhart won’t be draftable and are banned for all players.
5.) Chrom, Robin, Olivia, Lucina and Inigo are free for all players to use. Robin is only allowed to be used in an unmounted class. Frederick is free to use until the end of chapter 7. Note: You can’t use Frederick as a father unless you drafted him!
6.) Each child comes with their respective parent. Exception: Morgan has to be drafted separately.
6a.) You can only recruit a child (i. e. visit their paralogue) if both of their parents and the child are drafted or free units. Note. Paralogues 1-4 are free to visit for all players.
7.) Undrafted units may only be recruited under one of two circumstances: either (i.) that unit recruits him or herself during the start or course of a chapter, (ii.) recruiting a drafted unit requires speaking to him or her with that undrafted unit. Undrafted units may not enter combat.
8.) Undrafted units can visit houses, recruit drafted units and use door keys and chest keys. Undrafted units may only be used to perform these tasks on the chapters they are recruited or on chapters in which they are required to recruit drafted units. Otherwise, the use of undrafted units is prohibited. Note: they're allowed to be paired up with other units in any constellation as long as they don't see combat as the leading unit.
9.) If an undrafted unit is recruited by one of the circumstances outlined in Rule 7, you may make use of items in his or her inventory.
10.) The use of DLC or items obtained by or through DLC is frowned upon. Any of the features accessible in the Wireless section as well as renown rewards are free to use. You’re allowed to use the barracks.
11.) The use of glitches or cheating using an Action Replay (or similar peripheral) is strictly prohibited.
12.) If you violate any rules during play by accident (or on purpose ig), put every living unit except Chrom and Robin you deployed in your current chapter on a wheel, spin it once and kill off whoever it lands on. (https://wheelofnames.com/)
13.) rescue is banned
14.) Pair up does not allow dual strikes
15.) Do not enter any overworld skirmishes.
16.) No use of second seals
17.) not use the skill galeforce.
18.) don't use mire tomes.
19.) Don't buy nosferatu tomes
...
https://www.youtube.com/watch?v=iCAD_XgZQVM
The Birthright Relay is a succession game where each player passes their save file onto the next.
Unlike the Conquest Relay, we're not BR enthusiasts and not everyone has finished BR on lunatic before. So don't expect anything too crazy.
As for uploading, afaik only I and another player will upload our clears.
Playlist
https://youtu.be/rwxYAz66CqA
=-=-= THE RULES =-=-=
- We're playing on Birthright Lunatic Classic; the run starts at branch of fate
- You can't kill or remove any playable characters and are not allowed to leave any characters unrecruited (not capturing named characters is fine)
- Don't pointlessly throw away items
- You have to activate any C, B and A supports whenever possible
- Save editing for unlimited resources, dvps and a chef's hat is allowed
- Skirmishes, the unit logbook and dlcs are banned
- You have to pass the save file on directly after saving post battle
=-=-= Player Order =-=-=
1. Sohn
2. @Blade of Light
3. Magnus
4. @KetchupLover
5. @OmegaOof
6. Jerry
=-=-= Misc =-=-=
#fireemblemfates #birthright
...
https://www.youtube.com/watch?v=rwxYAz66CqA