Had months without playing TGM2+ and saw this event; somehow got this on the first attempt (and failed to get anything better after several attempts to this might be my best run so far at least for now :p) ... https://www.youtube.com/watch?v=-58OcuuFp78
Recorded from the SRB2 2.0-based indev build released in April Fools Day 2020 (which means that this is sort of a beta version of SRB2Kart). This build is built on top of KartZ's previous work, so it still has oddities like the sticky wall collisions and hops when drifting, but the shields are gone, the character sprites were remade, the HUD resembles V1's, and the drifting is altered.
First lap was the best first lap I've got on this version, but then I choked hard in the next two, but eh. Final time was 3'04"54
Anyways, this version of Toxic Palace resembles a lot the final version, though with some details that might be different if looked closely at (like the booster panels), but a few details might be different because of OpenGL inconsistencies. I can only record the game in windowed mode, but Software windowed in this version only allows up to 640x400, so I tried OGL + Fraps instead.
This footage was recorded to be used in SRB2Kart The Documentary, a huge article I've been working on to document from the predecessors, development, release and post-release content from SRB2Kart. So this is a part of showing what this 2.0 indev build included in it for reference purposes.
Uploads of footage from other tracks in this build will be uploaded to my alt channel instead (though there might be more exceptions down the line like this one):
https://www.youtube.com/channel/UCQm5Sz1vncl_2V-Li4hcw1A
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https://www.youtube.com/watch?v=idtSZyAmyIw
Well, as I have got the Special Edition of this game now, I grabbed the resources from it and repalced them over the original Daytona USA Deluxe files...and this is the result (except for the Skittles in the Time Attack menu: I did that myself...didn't expect that result). I showcase the Skittles car in Three-Seven Speedway, and both the Uma2 and the Daytona car in the SE version of Dinosaur Canyon (here the animation for the flags are glitchy though).
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https://www.youtube.com/watch?v=8bz-VKjnqWI
Recorded using Dolphin Dump Frames and Dump Audio (The game ran slow while this, that's why I could have looked a bit fast in the fullspeed recording), this is a demonstration of a WIP mod using custom textures to make GNT4 look better (not stretched) in 16:9, and at the same time, a demostration of the possibility of inserting custom music in the game.
I will put here instructions to add custom music soon, or if you want to have the latest information around, as well as a community that also likes this series of great games, you can join the GNT Discord channel here:
https://discord.gg/tg9Xqwx
Music used:
Naruto Shippuden Gekitou Ninja Taisen EX 2/3 - VS Screen
Bloody Roar 4 - Temple (VS Dragon)
Bloody Roar 4 - Victory
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https://www.youtube.com/watch?v=Lu-NaJWFGIQ
Recorded on June 08, 2021
Yes, I know it wasn't in 1st place in the championship...but this game is already insanely bullshit with the way bots act and how steering too hard slows you down. Not even a single mistake and sometimes you still can't catch up. Also, this is the first time that I ever completed the arcade version, which is why I uploaded it.
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https://www.youtube.com/watch?v=KubJZFhpdtc
A video testing my Work-In-Progress Bloody Roar 3 lifebar for MUGEN 1.0 (Though I wonder if I will be able to progress further myself with this)
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https://www.youtube.com/watch?v=wVcqU0hPtCQ
This is the first time I got to play this game...how did you guess?
Music:
Aqua Jet - Run Across
Thrill Drive 3 - Highway Trip
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https://www.youtube.com/watch?v=RC0rdNMKHpI
This is what I use to play racing games that really require (or are just better) an analog stick and triggers. And no, it isn't baloney; aside from that its sort of silly the idea of faking something like this just for clout (because that would only make myself wish it was real), there's some links about it below that discuss the app/process.
And if you wonder why the network was disconnected from the internet...well, you can clearly see the router was not connected to a modem (I have a new router+modem combo right now) but it still can work with LAN. Also if you want to try this out, this requires PPJoy so make sure to know what you need to do if you have a 64bit Windows system. I use Windows 10 64-bit so I had to disable Driver Signature Enforcement through the Test Mode in order to have PPJoy installed and enabled for this.
https://gbatemp.net/threads/padsend-for-ds-wii-pc-application.295119/
https://www.reddit.com/r/SSBPM/comments/2bzbkr/how_to_connect_a_gamecube_controller_to_dolphin/
https://gbatemp.net/threads/desperate-search-for-a-download-link.609564/
By the way, for the best experience, please have your PC connected to the same router as the Wii through Ethernet cable (or use a strong repeater), if you have luck and are close enough to the wi-fi, you won't get noticeable input delay at all...but if you connect from too far away, it WILL get noticeable. I learned that one from a friend that accidentally set it up with Wi-Fi and a router that was far away from his PC.
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https://www.youtube.com/watch?v=7CIxMa4UhgA
From IGN's site.
Lifebars still have a different early design, the lifebar fills are blue and yellow (seen in most beta screenshots) instead of red and blue in the final ver. (or cyan and red in the earliest trailer), hit counter is yellow, the announcer and Jenny's voice clips are from Bloody Roar Extreme, the "Get Ready" label is noticeably different, intro cameras look like Extreme's and the music is also from EX.
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https://www.youtube.com/watch?v=Qwg2AeTrxbc