Amiga version of ATHANOR 2 in development.
Programmed in C
Directly based on the scenario data of the ATARI ST version, massaged in Python and reinjected in the C project.
The graphics (GUI & sceneries) are in 32 colors specifically converted to the Amiga OCS.
The sprites are (temporarilly) untouched bitmaps of the ATARI ST version.
This video shows the first basic routine to handle the game inventory. The player can grab objects, they are added to the inventory. If an object is in the inventory it is considered to be in the hand of the player, thus simplifying greatly the game's puzzles. This is temporary as well.
Some of the texts are not the correct one, for some reasons yet to be investigated ^^;
(Temporary music by Erk^Mankind/Resistance)
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https://www.youtube.com/watch?v=ZpnCocLPDNg