Lara spends her short breaks from missions at her home, the Croft Manor, looking for artifacts and climbing walls and solving puzzles. Bad case of bringing work home with her.
The Croft Manor was a bit annoying to record because the game remembers the rewards collected and I had to remove all my previous saves to have the rewards appear in the Manor again. People who have played the game before can tell that I did then go the extra mile or two to unlock, again, the two costumes Lara wears in the video. I wanted to make it seem more like Croft Manor is really a stop between missions in this walkthrough and not just the pointless area that it really is, and Lara always wears "Biker w/o Jacket" in the story cutscenes that take place in the manor. ... https://www.youtube.com/watch?v=GJUcDpZwbrU
Sir John returns from the undead asylum with enough souls to buy the Crest of Artorias that is used to open the shortcut to what appears to be an excellent spot for grinding. NOTE: The actual grinding is cut out, do not fear. All the boring stuff in the video is different kind of boring.
Yes, this is another long boring video, but give me a break, there are only six boring videos in the playthrough so far.
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https://www.youtube.com/watch?v=b1K_b4T92ZM
Rogue Trooper Redux release date: October 17th 2017, for PS4, PC and Xbox(one), and Nintendo Switch sometime later.
Somebody at Rebellion was so kind as to give me an early look into the upcoming Rogue Trooper Redux, a graphical overhaul of the old, but good, 3rd-person shooter Rogue Trooper released back in 2006. Here's 10 minute's worth of gameplay clips hastily cut together from the first three missions. Not a great video, but should give you the general gist of of the game.
Love shooting the air tanks on the enemies' backs. As much fun as using sticky bombs on enemies in Armed and Dangerous.
From what I can tell this is mechanically the exact same game as the original, down to even the minor issues in the gameplay, just with a complete graphical overhaul. Only changes to gameplay that I could see are that some less useful beginning tutorial messages have been omitted and taking cover is now automatic when walking into a wall instead of having to press a key. Both methods of entering cover have their pros and cons and it's debatable whether taking cover in Rogue Trooper is actually beneficial, so as far as gameplay goes Redux is not worse.
Graphically it's objectively better, unless you don't like tight leather trousers on muscular men.
And if you don't like topless muscle men in tight leather, you've come to the wrong place.
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https://www.youtube.com/watch?v=Q33imDPAKx4
Time for Garrett to give the Eye to Constantine and get paid... or run like hell. Scratch that, SNEAK like hell.
Don't like this level much, few people do. I had absolutely terrible trial runs, but the recording went surprisingly well considering I was half asleep and kept hittting the wrong keys.
New enemies are the ape beasts, bugbeasts and frogbeasts. Ape beasts seem to be Trickster's main force, they're incredibly strong in combat but seem to be dumber than human guards.
Bug beasts, the green grasshopper types seem weak but have a projectile attack.
Frogbeasts, the green little things that hop around, they're little kamikaze bombers that explode when they come into contact with Garrett or when they're damaged.
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https://www.youtube.com/watch?v=vJg4Tu8iaBg
Noel Crest is an international thief who, in the absence of better alternatives, was left in charge of the militia when Lucas Grey went to meet with 47 and Diana. Despite orders to cease all attacks against Providence, Crest has turned the militia into his own band of thieves, allied himself with a pirate syndicate run by one Sinhi "Akka" Venthan and stolen an Ether Corp satellite uplink control unit that would allow him unlimited access to Ether's databases.
A breach of Ether's secure network by the militia would raise some flags and if Providence were to think the threat against them didn't actually end with Janus, The Constant might not make an appearance at the Ark Society's upcoming shindig after all, ruining any hope of capturing him.
Crest is currently laying low on Ambrose Island in the Andaman Sea, forced into renegotiating the terms of his partnership with Akka and unable to access the satellite control unit until their business is settled. Akka herself has an outstanding ICA contract on her head, providing 47 a reason to be on the island.
Tonight 47's objectives are to kill Noel Crest to stop the militia, kill Sinhi "Akka" Venthan to cover for his real mission and disable access to the Satellite Control Unit to keep Providence placid.
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Here's the new free DLC map for HITMAN 3, which takes place during HITMAN 2's events.
It's pretty fun, although it's quite glitchy and crashy and seems to borrow a lot from pre-existing levels. The cutscene at the start also looks a little off when it comes to the character models, possibly the result of the devs in charge of animating them having moved on to new projects?
Still, like I said, pretty fun level. Could almost make up for all the money I spent on the paid DLC Escalations. Almost.
The redacted challenges "A Kill to Treasure" and "Another for Good Measure" are Akka kicking Noel down and Akka blowing herself up with her cigarette right after killing Noel, both of which happen in this very video. Thought it was pertinent information.
Not too happy with this video, but I was under strict time constraint, it's a long one and the level crashes and bugs out often, so I settled.
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HITMAN 2 story playthrough:
https://www.youtube.com/playlist?list=PLVED6FDJHueQT-nGa6nZuxUPfHjk_rH25
HITMAN 3 story playthrough:
https://www.youtube.com/playlist?list=PLVED6FDJHueSmmLYh6c1E68NA3dzf6Xyc
HITMAN 3 Methods:
https://www.youtube.com/playlist?list=PLVED6FDJHueT8vtQSMThoey9ih6f3jfEo
Escalations and Elusive Targets:
https://www.youtube.com/playlist?list=PLVED6FDJHueT8EnrphM39nDCpUF56BHsZ
Heart attack?! But where's the President of ArmsTech held?
https://www.patreon.com/JohnnyDFox
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https://www.youtube.com/watch?v=OJ0LPyxG6D4
Last challenge and everything is easily done in one go unless the AI bugs out again, which isn't as common here as it is in some other challenges. Biggest issue I had was when one time everyone inside the house would come out and start walking in circles near the car and a couple of other times they would open the front door and hang around near it instead of following scripted events, but besides that and the annoying freezes I didn't have problems.
Some things of note is that Kenny can detect Jason near him very easily and has slightly random pathing, Vanessa seems to have heightened awareness of her surroundings once you've killed the others compared to when she first enters the rubber boat, and the AI can see a lot through the windows on the second floor, so pay attention to those things.
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https://www.youtube.com/watch?v=E7i4BEb15qU
HUNK Is++land.
I had two tries at this where the AI was very passive, to the point that only one enemy at a time was heading towards me while everyone else just stood at their spawn locations, lumped together. This level is very messed up.
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Resident Evil 4 Playlist:
https://www.youtube.com/playlist?list=PLVED6FDJHueQ1fbLl1IUV8gH3HzbPT1Jd
Where's my extraction?!
https://www.patreon.com/JohnnyDFox
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https://www.youtube.com/watch?v=xkrJIWqsuJ8
BARRY, YOU'RE SO OPTIMISTIC.
Here's Jill 'Advanced' or 'Arrange Mode' playthrough of Resident Evil, a mode added in the Director's Cut version. It has numerous little changes to the original version.
Arrange mode has more enemies and they're shuffled around, enemies take more damage before going down and generally deal a lot more damage to the player. Some zombies are 'fast' zombies who move quicker. There are additional scares, like Forest getting up as a zombie and some crows busting in through the window you normally see the heliport from. Key item locations are mostly different, playable characters wear different costumes, there are some different camera angles and Jill's Beretta handgun now has a small chance to do a critical hit that equals a Magnum shot.
It's a quite a bit more difficult than the original game overall.
I would've normally gone for the different story route with Barry here, but it cancels out the Forest zombie scene that I wanted to show. Bit of a miscalculation on my part because that same scene also happens with Chris so I could've safely skipped it here. I just have so little experience with these modes it didn't occur to me until this recording was done and I started playing the Chris Arrange mode for the first time. I'm thinking I might someday do worst ending playthroughs of the original versions, maybe knife only, and show the differences in story paths then.
Resident Evil playlist:
https://www.youtube.com/playlist?list=PLVED6FDJHueQy6zGkz_viKMDfH6UA61Dl
Can't do a knife only run, can't afford a knife.
https://www.patreon.com/JohnnyFox
Intro: (00:00)
Mansion: (00:30)
Guardhouse: (39:12)
Mansion 2: (55:44)
Tunnels: (1:13:08)
Laboratory: (1:25:52)
Ending: (1:51:45)
Credits: (1:52:44)
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https://www.youtube.com/watch?v=L3Xb4UePrMs
Spyro clears the last level and opens the mysterious door in Dragon Shores.
You can't believe how confused I was when the door required 40 orbs and I had only 39, which was all I could get according to the book. I had to look online to see what the deal was, because I didn't realize that the book doesn't list Speedway levels. Then I had to figure out which speedway level I missed and where.
I'm annoyed. Either list all of the levels or don't list any, because if you list only some of the levels then it just lulls me into false sense of security and gets me to trust the lists blindly and ultimately confuses me when I don't know what I supposedly missed, like what happened here.
Overall, didn't really like Spyro 2 as much as I do Spyro 1 or 3. It's too much of a transitional period between the simplicity of 1 and complexity of 3 and I much prefer either or, not both mixed like in this game.
The end.
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https://www.youtube.com/watch?v=a2ESKWu8JQY