Contribute to Blender's future by joining the Development Fund at https://fund.blender.org
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Zstandard COMPRESSION
Add support for Zstandard compression for .blend files https://developer.blender.org/rB2ea66af742bca4b427f88de13254414730a33776
Use Zstandard compression for the sequencer cache https://developer.blender.org/rB67c29bc5a273b66e278bd20c18187b425acf1869
GREASE PENCIL
Convert To Grease Pencil: Copy Vertex Groups https://developer.blender.org/D12249
GEOMETRY NODES
Geometry Nodes: Add shader Color Mix node https://developer.blender.org/D10585
USER INTERFACE
T73434: Improve Weight Paint Overlay Drawing. https://developer.blender.org/rBc0f600cad1d2d107d189b15b12e2fcc6bba0985c
UI: Remove "Unfitted" Kerning Style Option https://developer.blender.org/D12231
POTPOURRI
UDIM: Support tile sets that do not start at 1001 https://developer.blender.org/D11859
Refactor: BLF Kerning Cache After Use https://developer.blender.org/D12274
RNA: de-duplicate enums in generated source https://developer.blender.org/rB7f388725337d185a25b8dd3e90d479da86fb7aa1
CYCLES X
Cycles X: add anisotropic random walk SSS https://developer.blender.org/rB7811c11472302948015b94137c8918f0292936d4
Cycles X: Use display pass directly from Film https://developer.blender.org/rB03848955463fbacd9f4621f92309e090999aff02
Cycles X: abstract new GPU kernels to be less CUDA specific https://developer.blender.org/rB33009ac0650ad11ebb3a6e80a86a068daba939c5
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Pablo Vazquez Links:
* Instagram - https://instagram.com/pablovazquez.art
* Twitter - https://twitter.com/pablovazquez_
* YouTube - https://www.youtube.com/PabloVazquez
* ArtStation - https://artstation.com/pablovazquez
#BlenderToday #b3d
Music by Thaehan https://www.youtube.com/watch?v=RzxWRobX2jg
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https://www.youtube.com/watch?v=tP2ow3w19_Q
"Using Blender for Comics" by Paul Caggegi
Blender Conference 2018
Saturday 27 October at the Salon.
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Learn more at https://blender.org/conference
Support Blender by joining the Development Fund https://fund.blender.org/
#bcon18 #b3d
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https://www.youtube.com/watch?v=pswYVl_xRoQ
"The Reference of Animation" by Hjalti Hjálmarsson
Blender Conference 2023
2023-10-26 17:30 at the Felix Meritis, Amsterdam, theater.
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https://www.youtube.com/watch?v=eOxVdBgoehk
Join the @BlenderStudio team for the premiere of their latest open movie: WING IT! A Pet Project.
Learn more, get assets, and behind the scene docs at https://studio.blender.org/wing-it
#BlenderStudio #b3d #OpenMovie
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https://www.youtube.com/watch?v=-4Gcb81Dyag
A meeting for German speaking Blender heads. Thomas Dinges will briefly talk about the blend.polis forum and the annual BlenderDay, both part of the newly founded Blender e.V.
About Thomas Dinges
Thomas Dinges was born in 1991 and currently studies Computer Science. He started using Blender and got into 3D at the age of 16. In 2009 he started working on Blender as a developer, helping create the new interface for the Blender 2.5x project. Today he is an all-round developer for Blender, working mainly on the Cycles render engine and the interface.
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https://www.youtube.com/watch?v=4-5n3K0rio4