This is gameplay for Ratchet and Clank Future: A Crack in Time for the PS3. I'm playing the challenge mode of the game which is opened after you beat the game the first time, and allows you to play through the game again with harder enemies.
The platformer genre seems nearly dead in today's gaming world with only Nintendo and Insomniac being the two main companies that have even seemed to bother with big releases in the genre.
The Ratchet series is still my favorite Insomniac franchise, and for whatever reason I find it really hard to put a RnC game down once I start playing it. The series successfully mixes platform and shooter gameplay with RPG elements, and collecting for a reason. A lot of platformers over the years seem to want you to collect things, just for the sake of collecting them with no clear reason why. In the Ratchet games, you collect bolts to buy new weapons, and armor. They act as a form of currency. The items you collect that aren't bolts, also give you incentive to collect them, because they also give you upgraded stuff. There is real incentive to try and find everything in the game, and it keeps the collecting to a minimum.
As the series custom, once you beat the game the first time, you then open up the option to play through the challenge mode where you keep all your weapons, and items from the first quest, but them play through the game again in a harder quest. You can also buy upgraded weapons which will allow you to level them up to a higher level. As you use the weapons in the game, they gain levels and become more powerful. You can also find weapon upgrades that let you customize your weapons further.
The RPG elements in the game make it insanely addictive to me. The game is more platformer than shooter, or RPG, but the combined elements make for an extremely well designed game. If you were tired of Ratchet last gen, this one doesn't do a lot new, but maybe it's time to give the franchise another look. There isn't any online play, or coop of any sort, but there is a great single player mode. Granted, it only took me 11 hours to beat the game my first run, but that was without completely finding everything. Before I entered the challenge mode, I made sure I found everything in the game first.
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https://www.youtube.com/watch?v=2MgYYEocuZs
This is a vid of the online gameplay in Warhammer 40,000: Fire Warrior on the PS2. The map is called Redemption.
This is only a 1v1, because no one else plays. like my Serious Sam vids, this is my brother and I sitting in the same room playing online against each other. We are screen hunting off of each other's screens in order to keep the action interesting in the vid.
This game's pretty fun online. It's got it's quirks, but it's pretty fun overall. The biggest problem with it is that as far as I can tell, there is not USB headset, nor USB keyboard support. It's kinda like XIII in that regard. I guess that's why no one plays it anymore. Not to mention that most PS2 owners probably neither remember, nor have they heard of this game.
NOTE: If you ever want to check to see, if by chance, someone may be online on this game (like a blind squirrel finding a nut) on the North American servers, click this gamespy link:
http://archive.gamespy.com/stats/mods.asp?id=801&s=1
Link courtesy of:
http://www.onlineconsoles.com/
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https://www.youtube.com/watch?v=HjtOjOFTYJc
This is gameplay footage of the PS2 version of Ghost Recon 2.
I liked the online mode for this one. It was decent, and played like the original series did online. The single player, however, was not that inspiring. It tried to be more of an action oriented game, and while I don't mind action oriented games, the health system stayed the same meaning though it is more action packed, it's health setup better suits the original GR games which were slower and more tactical. That health system worked for them, because it added to the tension. It doesn't work for GR2, and only just to the frustration. I was playing on veteran difficulty for this footage, and it took me five tries to make it through the level.
The health system isn't the only problem, it has been a while since I played further into the game, so I don't remember if all the other levels were devoid of checkpoints or not. Normally, I wouldn't complain about such things (I'd just suck it up and play like a man), but when calling your A.I. controlled teammates worthless is a compliment, there's a problem there. They are no help, and the enemies are pretty good shots. Often times, you end up team killing your buddies, because they run directly in front of your line of fire.
Though the game actually looks pretty good, graphically, it doesn't have a consistent framerate (and in the game's defense, some of the stuttering in this vid is due to my crappy computer). The controls feel pretty good overall, and the game is open to using the Socom Headset to give your teammates voice commands. The downside to the controls is that you have no way to configure them in-game. You have to actually exit to the main menu to access the options. It would have been a simple fix, but it's made worse by the long load times.
Overall, I'd say that I do like some of the gunplay in the game, it does a decent job of making you feel that you are in the action, but the flaws do outweigh the good points in the single player. The online mode was fun, but as far as I know, the servers have been taken down (don't quote me on that one I will double check sometime). If you find it for cheap, it may do a decent job of entertaining you, but overall, go for the Xbox version (which was a different game) instead of the PS2 version. If you want a good Ghost Recon game to play on the PS2, I really enjoyed Jungle Storm.
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https://www.youtube.com/watch?v=fG2o2ciNObo
This is part 2 of a gameplay vid of the single player mode in the third and final Timesplitters game Timesplitters: Future perfect.
TSFP goes a slightly different route than the first two in the Single player and feels more like a story based FPS game then the old more objective based style of the first two. There are still objectives, but it's definitely more story driven this time around.
Other than that, I can't speak more highly of the Timesplitters series. They are probably my favorite FPS series of last gen, and one of my favorite of all time. There are some things they changed in Future Perfect that they changed from the previous two in when it comes to guns, but overall, the sheer amount of unlockables and features in TS2, TSFP, and to a lesser extent, the original is insane.
People may like their achievements and trophies in their modern games, but if you completed a Timesplitters game 100%, life gives you a trophy. No seriously, it's in the mail.
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https://www.youtube.com/watch?v=KZ8jdCYfDsI
Here are the games I've been playing for the week of 09-27-09.
I didn't have a very exciting week of gaming this week, but here we go:
The Darkness (PS3)-
I haven't really gotten that far into the game, but so far it seems like it presents some interesting ideas for a first person shooter. I can't full judge the game as of yet though, but aside form the interesting powers you use, it seems relatively standard as far as FPSes go. Not terrible, not great. We'll have to see how much it grows on me as I get further into it though.
The Legend of Zelda: The Wind Waker (Gamecube)-
What can I say, I love this game. I'll be the first to admit that I wasn't the biggest fan of OOT. In fact, not only is it overrated as a Zelda game, it's one of the most overrated games of all time IMO (right up there with FFVII, Halo, and GTAIII). However, Wind Waker fixed a lot of the problems I had with OOT's world and controls, and the art style even gives you the same feel as Link to the Past (which is easily the best Zelda game hands down). At first I was with the nay-sayers about the cartoony looks of the game, but I was converted after finally playing it.
I love the dungeon designs, and I even love the sailing aspect of the game. That's right I said I love the sailing elements of the Wind Waker. It actually makes it feel like more of an adventure than OOT did, and unlike OOT who's world feels empty, by comparison, every square on the map in WW has something interesting to do in it. every tiny little island in the game had a reason for being there whereas OOT just felt a lot more empty to me. The world presented in WW just feels a lot more lively to me like the world in LTTP. In LTTP there was something of interest to do in every square of the map as well. It made a more lively and interesting Hyrule than the one in OOT.
What can I say, I just wasn't a big fan of OOT. I like OOT, but I just don't love it. In the jump from LTTP to OOT, something was lost.
Twilight Princess is also a great 3D Zelda as well.
Soldier of Fortune Gold (PS2)-
This is the one I've been playing the most this week. I've actually been playing through it with a USB keyboard and mouse combo. I know some people would ask, if I was wanting to play the game with a keyboard and mouse, why wouldn't I just have bought the PC version instead of the PS2 version? Well, I want to try and collect every FPS on the PS2 that I can. i may still get the original PC version, but I decided to get the PS2 version for now.
The mouse controls in the game feel slightly delayed even if you up the sensitivety, however once you get used to them, it's not a problem. The game even controls well with the dual shock alone after some tweeking to the sensitivity, and if you just can't seem to get it down, the game h
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https://www.youtube.com/watch?v=N5gIjCoqyc4
This footage went over the 10 minute limit, so i had to split this scene into two vids. This is Part 1.
I got lost for a little bit in this level. I forgot what I had to do to progress through one of the areas for a little bit.
This is Vid Number 32 of an entire Normal Difficulty playthrough of the original Killzone on the PS2. I don't normally do playthroughs, and this isn't the most skillful playing, but I know there is a lot of interest in this game now that Killzone 2 is out, so I though I'd do a full playthrough showing all the levels and the story cut scenes, so let me give you a SPOILER WARNING for those who haven't played the game yet.
To be honest, I think this game was unfairly panned by the gaming media. I really enjoyed it, but I will admit to it's flaws. First of all, it's glitchy. It's filled with graphical glitches (which you're likely to see in these vids), and occasionally the game will even glitch out and stop progression.The biggest complaint is with the controls. The default analog control setting it terrible. Luckily, the game's controls are 100% customizable, so you can fix, or mostly fix the aiming. I've never gotten it to feel perfect to my tastes, but I've gotten it close enough to where I can adjust to the aiming. Also, the Hellghast voices are extremely annoying at first, but you get used to them, and may even start to like them after a while.
To be honest, I'd have to disagree with the belief that the developer just tried to push more than the PS2 to handle in this game. I've seen games with nearly as good, or, arguably, better graphics run a lot smoother on the system. In reality it's likely that the game was rushed in order to beat Halo 2 to the market. It feels like it released too early, and it just lacks that final layer of polish. I hear they are bringing an HD version of this game to the PS3 with Killzone 3. I think I'd rather see a remake where they fix the glitches, and the other problems with the game.
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https://www.youtube.com/watch?v=-Jb2PHM06mU
This is a series of gameplay vids I'm doing highlighting overlooked games for the PS2.
Way of the Samurai is another one that never gets much mention despite being a really good game. It's a samurai adventure game, and it's hard to completely explain.
Do you remember those old choose your own adventure books? No, well in those books, you got to make your way though them by choosing what the next actions of that character were. They'd give you a choice, and you choose it, and depending on what you chose, your outcome would be different. It's the same concept with the way Way of the Samurai plays. The game is relatively short, but you never play through it the same way twice. It's got the whole ground hogs day thing going for it too where you'll have to play through it over and over again, but it'll still take you quite a while to see everything the game has to offer.
what may turn some people off to this game is that you only get to save at certain points, and there's no reloading your data. It actually deletes it once you load it, so you have to play until you either beat it, or you die.
That being said, you keep all the swords, and earned abilities that you get throughout the game when you start back at the beginning next time, so it makes things easier as you go along.
It's a really unique game that puts a really unique twist on things. I wholeheartedly suggest it to anyone.
Way of the Samurai is only on the PS2.
It also has a PS2 sequel Way of the Samurai 2.
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https://www.youtube.com/watch?v=ZW7REHPV_EU