IT'S SLIME SLAYING TIME! - Slime Slayer
Play this game here -
https://matthewpalaje.itch.io/slime-slayerTake up your sword and slay slime!
Controls:
Arrow keys to navigate menus/move
Space for menus/dash
Game modes:
Normal mode - Learn the basics.
Death Awaits - Only the strongest knights will survive.
Slime hunter - Move quickly for time is short.
I recommend playing the desktop version for the best experience.
What are indie games?!
There is no exact, widely accepted definition of what constitutes an "indie game" besides falling well outside the bounds of triple-A video game development by large publishers and development studios.[1][2][3][4] However, indie games generally share certain common characteristics. Indie games are developed by individuals, small teams, or small independent companies that are often specifically formed for the development of one specific game.[2][5][6] Typically, indie games are smaller than mainstream titles.[6] Indie game developers are generally not financially backed by video game publishers, who are risk-averse and prefer "big-budget games".[7] Instead, indie game developers usually have smaller budgets, usually sourcing from personal funds or via crowdfunding.[1][2][4][8][9] Being independent, developers do not have controlling interests[3] or creative limitations,[2][10][4] and do not require the approval of a publisher,[1] as mainstream game developers usually do.[11] Design decisions are thus also not limited by an allocated budget.[10] Furthermore, smaller team sizes increase individual involvement.[12]
Small teams and scope, and no creative restrictions, have made indie games known for innovation, creativity, and artistic experimentation.[1][6][12][13][14][15][16] Developers with limited ability to create graphics can rely on gameplay innovation.[17] Indie games may fall into classic game genres, but new gameplay innovations have been seen.[14] However, being "indie" does not imply that the game focuses on innovation.[6][18] In fact, many games with the "indie" label can be of poor quality and may not be made for profit.[4]
Further, indie games do not need to be completely isolated from large publishers. For example, Bastion, a video game developed by Supergiant Games, was published by WB Games. Though Warner Bros. paid for the distribution and marketing of the title, the developer refused any funding for development, instead building the game on their own. The resulting game is considered "indie" by the video game industry.[19] Indie games can also be considered third party games if they are developed for a video game system not owned by the indie company.
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https://www.youtube.com/watch?v=ul6QZ_40qgA