Today we take a look at some of the top iconic moments in Bruce Lee films. Films included are: Game Of Death Enter The Dragon Fist Of Fury Way of the Dragon
Gemini Man is a standard action film in terms of plot and aesthetic, but just under the surface, it’s making use of some VFX technology that could change fil...
...
https://www.youtube.com/watch?v=8w6QFBlxa1I
Like the music in this video? Get it on Google Play: https://play.google.com/store/music/album/Monkey_Media_Monkey?id=Bowcdm4d3e27oxtldklnn7ynwju&hl=en_US Ge...
...
https://www.youtube.com/watch?v=_cwaYfp_MCQ
As the movie's name subtly suggests, this film is about some people who run in a maze, and since this maze has 100ft concrete walls that can move, you're definitely going to need VFX. Thanks to its experience in creating environments, Method Studios was the obvious choice.
Like the music in this video?
Get it on Google Play:►https://bit.ly/2F10vbs◄
Get it on itunes: ►https://apple.co/2ENGfu9◄
Listen on Spotify: ►https://spoti.fi/3boTfCl◄
Buy it on Amazon: ►https://amzn.to/2QVJZfk◄
Method's team of 170 people worked for 10 months to create 530 shots, 380 of which were environment shots and 150 were character.
Building the Maze
The maze was built around "the glade" which is a kind of safe area in the centre of the maze. They built a facade that was 16ft by 40ft and most of the dialog shots in the glade were filmed in front of this.
The scene when Thomas enters the maze has a wide 360 degree shot that shows the maze's walls all around him, this shot was filmed in a modular way and the walls and ivy were simplified because render engines can't cope with too much geometry.
The most time consuming part was always going to be the ivy on the walls. In nature ivy is random, no two leaves are the same, so the team actually wrote their own proprietary software so that they could vary the thickness of the base of the ivy or how many branches it spilt into, they could even make the leaves turn toward the sunlight giving them some interesting light effects and a more random and detailed asset.
The biggest benefit was being able to vary the ivy covering the walls, as they could make every wall looked different, even though they were the exact same CG model.
Walls and Floors
Virtually everything for the final moving maze was shot in just 2 days, they used an unkempt car park and 180ft of blue screen 40 ft tall. they used shipping containers to hold the blue screen up. grass and debris were added to the floor to give it the feeling that no one had been there in years.
The Grievers
Method studios employed the help of Eric de Boer from Rhythm & Hues and James Jacobs, who was a sci-tech winner for his work at WETA to create "The Grievers".
The Grievers are the guardians of the maze, they are slug-like creatures with organic bodies and six huge mechanical legs. Some of them also have huge scorpion tails coming out of the back of their organic bodies.
As always the team went back to nature for inspiration, they looked at centipedes and cockroaches but also wanted a more mechanical clumsiness, the idea being to have organic hearts pumping fluids to hydraulic legs, and lungs driving pneumatic actuators.
what the team was striving for was for "The Griever" to seem overpowered and bullish and yet lethally precise so that even though the film's audience k
...
https://www.youtube.com/watch?v=8sLGriRM72E
Men in Black: International is the fourth film of the MIB series and is generally considered by most, to be the worst. This doesn't mean the VFX were bad though, because, just as failed VFX can make a decent screenplay go unnoticed, a failed screenplay can do the same for what in this case, are actually really good VFX.
Like the music in this video?
Get it on iTunes: ► https://apple.co/2ENGfu9 ◄
Listen on Spotify: ► https://spoti.fi/3boTfCl ◄
Buy it on Amazon: ► https://amzn.to/2QVJZfk ◄
Vungus.
Vungus the Ugly is one of the main hero characters and DNeg, as lead VFX house, was in charge of his creation. The most complicated part was transferring the actor playing Vungus's facial performance onto an alien face with bulging eyes and a huge mouth that is nothing like the actor's. The facial rig for Vungus started with around 300 unique blend shapes but they ended up with around 1000. On top of the facial animation rig, they had a simulation rig that was run post-animation. The facial system was a combination of Maya nCloth, Ziva Dynamics, and DNeg custom tools while things like skin sliding, jiggle, and sticky lips were all added in the simulation pass.
For the animation of Vungus's body everything was Keyframes although they started with a rough body track of the actor's performance.
The Twins.
The Brief DNeg had for The Twins was that in their true form they needed to be some sort of pure energy, to have the ability to transform matter by touch, and when they were shot, they had to decompose and recompose. They were also given some photographic references, images of galaxies, melted glass, and abstract sculptures.
Early on they decided to use particle simulations instead of fluid simulations because with particle simulations you can control the position of each particle then you can render millions of particles, obtaining a fluid look by adding density. To achieve the decomposing and recomposing effect when the twins were shot, they started by taking the twins plate and doing a rotomotion on them, then they surrounded them with a noise field through which they pushed their particles, they had to create custom fields and divergence fields so that they could define where the shot was coming from, how fast and how much spread it would cause and how quickly it would return, creating a kind of custom solver in Houdini that used a collision field, divergence fields, and velocities to drive the simulation. They created and rendered a variety of different layers and the final look was achieved when they put them all together in compositing.
Pawny.
Sony Pictures Imageworks also had to create various alien creatures and among them was the chess piece character Pawny. Even though the team had the idea for the design and personality of Pawny pre
...
https://www.youtube.com/watch?v=LVkZ1GdR-ws
A great movie is one that has you transfixed to the screen, completely immersed in the story that's being told. But great movies also have usually been very well thought out and often include a ton of little details you won't notice because you're too busy following the main story.
So here are 10 Movie Details You Will Have Definitely Missed
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame
...
https://www.youtube.com/watch?v=WuJgvg7mjCg
Don't forget to visit OUR SHOP here! ► https://fame-focus-vfx.creator-spring.com/ ◄
Like the music in this video? I made it!
Support me by getting it on any of these sites :P
Get it on iTunes: ► https://apple.co/2ENGfu9 ◄
Listen on Spotify: ► https://spoti.fi/3boTfCl ◄
Buy it on Amazon: ► https://amzn.to/2QVJZfk ◄
#vfx #vfxbreakdown #firstman #ryangosling #movie #moviescene #film #filmmaking #makingof #behindthescenes #bts #video #videooftheday #lunarlanding #moon #space #spaceship #visualeffects
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame
...
https://www.youtube.com/watch?v=KLYJqNqJl6k
FULL VIDEO https://youtu.be/5RgPCLgWFXY
Get some cool drag & drop VFX here! ► https://www.famefocus.com/go/getvfx/ ◄
Like the music in this video? I made it!
Support me by getting it on any of these sites :P
Get it on iTunes: ► https://apple.co/2ENGfu9 ◄
Listen on Spotify: ► https://spoti.fi/3boTfCl ◄
Buy it on Amazon: ► https://amzn.to/2QVJZfk ◄
❗️ http:// amzn.to are Affiliate Links. If you buy something through them, nothing changes for you, but you support my work.
The above ActionVFX link contains a Special Fame Focus Discount. We also earn an affiliate percentage of each purchase.
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame
#shorts
...
https://www.youtube.com/watch?v=DnXux_OKhPQ
Don't forget to visit OUR SHOP here! ► https://fame-focus-vfx.creator-spring.com/ ◄
Like the music in this video? I made it!
Support me by getting it on any of these sites :P
Get it on iTunes: ► https://apple.co/2ENGfu9 ◄
Listen on Spotify: ► https://spoti.fi/3boTfCl ◄
Buy it on Amazon: ► https://amzn.to/2QVJZfk ◄
Arm-ageddon
Arm-Ageddon is Charlie's second robotic arm and it's bigger and better, with more features.
Fausto De Martini printed a full-size 3D prop that was used for lighting reference.
Ed Holcroft wore a grey/silver mo-cap arm with foam padding underneath because the CG mechanical arm was going to be much bulkier than his own.
Sony Pictures Imageworks created this arm particular arm as it was seen only in Poppy’s lair scenes. There were always a minimum of 2 witness cameras for the shots involving Charlie’s arm and all the usual reference passes, but still, SPI ended up having to knuckle down and track and match the live action.
Beauty Bot.
The brief for the Beauty Bot was that she was to have a likeness to Claudia Schiffer.
A stand-in a green suit was used on set for interaction and eyelines and she worn roller skates in order to mimic the quick and fluid motion the Beauty bot was to have.
Due to design changes, the beauty bot ended up being a lot thinner than the green suit stand-in was, this meant that in each shot the stand-in actually covered up more space than the beauty bot would, so they had to painstakingly paint back in the parts of the actor and curtains that were missing.
A lot of work went into perfecting Beauty Bots' walk.
They used reference material of Claudia Schiffer walking on the catwalk to help animate the beauty bot and give her a powerful feel.
Building a Jungle.
This shot involved replacing the bag of weed so that its herby topography could be made to blend into a jungle canopy in Cambodia.
The Cambodian jungle landscape was entirely CG.
Imageworks’ dev team built a tool called “Sprout” to help create realistically complex environments.
From acres of dense jungle to the tiny mosses and vines hanging off individual branches, With Sprout, instead of painting with colors, SPI could actually paint with CG trees and plants they built beforehand and add a tremendous amount of detail to help create the look and feel of the tropical location.
The shot then segued into a cable cam shot that flew down the length of the set for Poppy’s Lair which was built on the Longcross Studios backlot.
Sony then had to extend this set and nestle it into a crater-like bowl in a mountain.
Fight Over Briefcase.
The "Fight Over The Briefcase" sequence involved Jack, Harry, and Eggsy fighting each other in what seems like one continuous camera move.
The camera moves around them, over them, and zips to specific moments of action all without cutting.
The stunt team mapped out the general choreography of the sequence, then everybody worked out how best to film it so it would look like one fluid move.
A lot of the furniture had to be CG (like the countertop and stools) so the camera could be behind it and just pass through it and over it without slowing down.
They also did extensive face replacements on the actors to cover up the stunt team that did some of the harder falls or punches.
In fact, it was so complicated that in this one sequence, there were easily over 150 plates.
Robot Dogs.
The robot dogs "Bennie" and "Jet" were designed to look like real functioning robots.
The work of Google’s Boston Dynamics was used as reference material and every part was designed to perform a specific function instead of just merely looking good.
On the set, cardboard cutouts were used for interaction and eyelines, a dogs head was 3D printed to give them accurate lighting reference, and a man in a gray suit to help them with the framing of the shot and to give the actors something to play against.
#vfx #vfxbreakdown #kingsman #thegoldencircle #kingsmanthegoldencircle #film #filmmaking #movie #moviescene #visualeffects #makingof #behindthescenes #bts #taronegerton #video #videooftheday
Read more here: www.famefocus.com
Follow us on Twitter: https://twitter.com/focusfame
...
https://www.youtube.com/watch?v=JkTZmcJJM98
Teenage Mutant Ninja Turtles and TMNT: Out of the Shadows are the first two films in a supposed three-film reboot. The first film was criticized for being dull and boring, lacking both imagination and fun, but it didn't do too badly at the box office. In the second film, they attempted to correct these errors and the film received better reviews but had a worse box office reception and so the third film was canceled. So if the second film was better why did it do so badly?
Like the music in this video?
Get it on itunes: ► https://apple.co/2ENGfu9 ◄
Listen on Spotify: ► https://spoti.fi/3boTfCl ◄
Buy it on Amazon: ► https://amzn.to/2QVJZfk ◄
The first reboot film received a lot of advertising and hype, this made people want to see it at the cinemas and so it did ok at the box office, however, the audience wasn't happy, and so when the second film came out, no matter how much hype it was given, the audience just wasn't excited enough to go and see it.
The Teenage Mutant Ninja Turtles were created in 1984 by two comic book artists who were just having fun and trying to make each other laugh, they took their enthusiasm and their fun idea and developed it into a comic book. The excitement they put into the project could be felt in the comic book itself and readers also became enthused.
When the first film was released in 1990, the excitement felt by all the crew and production team involved was also apparent, and even though the turtles just looked like men in suits with mechanical, animatronic heads, people were excited to see them.
This "excited" energy is what the reboot films are missing, some people say that the reason for this lack of excitement is because they went from using practical effects to using digital effects and that digital effects lack "the soul" that practical effects have, and while we don't think this is the reason the films didn't do well, there may be a vein of truth in this..
Mechanical things have a certain something that Electronic things don't.
An analog wristwatch versus a digital one, a Steam train versus an Electric train, or an old dial radio against a digital tuner, the mechanical versions give us a warm intriguing feeling whilst their digital counterparts leave us cold.
This feeling isn't a lack of soul but rather a lack of understanding, with something mechanical it's easier to imagine the workings, we can assume one thing physically turns another which pushes something else and achieves a result. With digital, you push something and achieve a result, but the mechanics are invisible and kind of mysterious and so it's harder to picture and the mechanics feel more fanciful and less real.
However, once you begin to understand how digital things work, you begin to appreciate them more and then you realize that
...
https://www.youtube.com/watch?v=J7HtmF8zYS4