How I did the caustic lighting in Unreal Engine 4 with light function.
DOWNLOADS: scroll to the bottom Hey, finally ! A new tutorial video, I hope it's useful for you. Basically, I'm showing you how I used the light function inside of unreal to create these caustic lighting effects. It's really easy, but the trick is in the material function and playing around with the panner function and the scale.
It could be greatly enhanced by playing a caustic animation instead of using a still but I haven't looked into that yet. I'm curious if any of you guys have ? Cheers, Fabrice.
Watch my workshop here https://www.fabricebourrelly.com/
Explore some of the differences between this VRay render and the UE5 scene using Lumen. Is this a game changer for Architecture Visualisation today ? Let me know your thoughts in the comments below.
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https://www.youtube.com/watch?v=m_meXhhGP7A
Watch the workshop https://www.fabricebourrelly.com/workshop
In this video I walk you through the basic steps I took to import and render this scene from Evermotion Archexteriors vol. 16
Shout out to Oner Oncer for giving me the idea, Oner you rock ! ; )
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https://www.youtube.com/watch?v=EyVAL46uE_I
WATCH FREE WORKSHOP https://www.fabricebourrelly.com/
This is a tutorial where I show you how I used the grass tool in Unreal Engine4 to make realistic grass, plants, flowers and rocks on the landscape. You literally paint them on the landscape. I love it! :)
Let me know if you want to download this file. It's currently 6Gb so I will need to optimise it!
I show you how I created this simple landscape scene using the free assets that come with unreal engine. There is nothing else to import so you can just follow along easily.
I forgot to say in the video that the grass tool is super effective way to manage memory and performance for large number of objects like.... grass!
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https://www.youtube.com/watch?v=Z7wyB3K5bU8
Register your interest by clicking the following link
https://www.fabricebourrelly.com/Real_to_Unreal_Lighting_Masterclass
In this video, we explain how cinematographers use different types of lights, at specific places, to recreate real-world lighting conditions.
Watch me interviewing Pascal Montjovent, cinematographer, about how we would achieve this in this kitchen scene in Unreal.
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https://www.youtube.com/watch?v=17eCkSACNZw
Watch the free beginner workshop : https://www.fabricebourrelly.com/workshop
more info on the RAZER laptop I'm using : http://bit.ly/2LM1sV7
Link to the SCAN website : http://bit.ly/2Tn4gfz
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https://www.youtube.com/watch?v=YevwAoBRjgY
How to use raytracing and lightmass together for architecture and other. In this video, describe in detail a kind of hybrid method I mentioned in the last video.
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https://www.youtube.com/watch?v=daK7wpQ5UEI
Download the UE4 file for free: https://www.fabricebourrelly.com/Fabrica_Optin_AO
Check out the Fabrica course for more info here https://www.fabricebourrelly.com/fabrica
Have you ever felt like the objects are floating slightly ? Would you like to have everything interactive and movable in the scene ?
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https://www.youtube.com/watch?v=6CtR1--p2AY
In this video I show you how I did those trees with a simple trick to get the animated sunlight through the leaves. Thanks to UE4, you get really nice realtime animated dappled light effect... with no render time ! Enjoy.
The trees are made in 3ds Max with Grow FX, both available for free for 30 days, and the tree template is also free so no reason why you can't do this yourself !
Please let me know if you have any particular issues in the comments and I'll do my best to help!
Have fun !: )
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https://www.youtube.com/watch?v=UU6xvU0z_4k