Halo, level 2 ('Heroic') on Legendary. In recent movies I've been getting Stacker launched via Warthog catapulting (sometimes he rode the hog, sometimes he was ejected and got a kick), but now it's my turn! This is something I've been waiting to explore. Control is minimal and success often takes quite a few tries, but you can get some excellent results. Stacker is still present, but this time he's in the seat.
Halo, level 2 ('Halo') on Heroic. Continuing with the valley heights fun, here's a chunky dose of recreation with the valley dropship at the rockslide entrance, mainly revolving around getting on top of it, which is easy. But also, there's a Grunt down below who's going to get a few nasty shocks!
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM385.html
Halo, level 5 ('Assault on the Control Room') on Legendary. Using the sleeping Grunts room battle set-up seen created in the final part of BCM494, I go into battle three times using various weaponry.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM495.html
Halo, level 5 ('Assault on the Control Room') on Normal. The tower zone megabattle carnage continues. The gang had so much fun getting head-whanged and rocketed last time that we're back for more. Which is to say, another four plays with sniper rifle and rocket launcher. Enjoy!
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM446.html
Halo, level 5 ('Assault on the Control Room') on Legendary. More glasshouse battling. This time I'm using a new set-up in which I've moved spare weapons into the room for extra convenience (done while delaying the spawn checkpoint). There's some leisurely sniping to start with, then I step up the pace for the next two battles. Incidentally, I've now switched to using the the term 'glasshouse battle'. It made sense to have a name for the battle rather than just alluding to the seventh room.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM395.html
Halo, level 5 ('Assault on the Control Room') on Legendary. Returning to the stealth challenge demonstrated in BCM397, I now go for speed, which is actually quite an enjoyable activity. There's a two-minute montage first, then my fastest play - which is a good bit quicker than that earlier 19-minute job! The clock starts when I move or rotate, and ends when the last covie is dead; and the time is rounded up to the nearest second.
Halo, level 2 ('Halo') on Heroic. In the same way that a plasma grenade can pass through the front of a Banshee and tag the pilot, it can potentially pass through the exterior of an oncoming Pelican and tag a passenger. Which means quite a bit of fun! I call it evac tagging.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM411.html
Halo, level 5 ('Assault on the Control Room') on Heroic. Here's a movie on playing 'Shark' at the first bridge, an activity in which you skim along under the lower deck to make covies dive off. There are various ways you can set it up, but here I show the most direct way with a Banshee grab, and then show a whole lot of fun.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM329.html
Halo, level 6 ('Guilty Spark 343') on Easy. In this tenth movie on yeti Flood I focus at last on Shade guy, showing how to get close and quite easily keep him alive. I think this completes my core work on yeti Flood, though I still need to write it all up on my site. There are more movies to be made about them but I'll leave those for later; need a change now!
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM270.html
Halo, level 7 ('The Library') on Normal. Back in BCM74 I showed how to get the Monitor to descend low at the third floor's first door so you can have a close look. You can do a similar thing at the second door, as shown here along with some fun. The advantage is that it's a brighter area.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM219.html