In this episode, we explore light and its role in how we are able to see pretty much everything around us.
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https://www.youtube.com/watch?v=UTFbq24xutw
In this episode, we take a look at how a fourth channel in our pixels can allow for transparency in images.
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https://www.youtube.com/watch?v=3NEMIk2tUsU
A quick(er) video explaining how to further extend functionality of our materials through exposing some simple parameters in Substance Designer. We take a look at why we expose our parameters, and how this can offer us more opportunity in the long-run! If you have any questions, be sure to ask in the comments and I will try and answer as best I can. Thanks for watching!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=eiGaS7oWGGI
For our third and final material, we will look at creating leather from scratch in Substance Designer. This material will build upon what we've learnt in the previous two materials, as well as add new challenges specific to this type of fabric.
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0:00 Intro
0:29 Leather pattern start
9:16 Creased pattern overlay
13:25 Adding detail to the normal map
16:32 Updating the base colour
26:10 Roughness map
32:20 Custom parameters
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Gumroad: https://gumroad.com/get_learnt
FlippedNormals: https://flippednormals.com/creator/chunck
#GameArt #substancedesigner #fashion
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https://www.youtube.com/watch?v=E8yhsDRnELY
In this video, we look at downloading the free resources and setting up our project to begin creating our materials.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=tZCnJzz7kkI
The first video in our series will show us how to begin developing a Height map for this material. We will look at some techniques to create many rocks at once with relative ease!
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
The first video in our series will show us how to begin developing a Height map for this material. We will look at some techniques to create many rocks at once with relative ease!
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=jIFs3GYQNcs
"We make a moss filter that you can use for any material you want!"
In the second part of this mini-series, we learn how to create our own 'Mega Moss Filter' which we are able to use on any material we want. Along the way, we talk about tips and that will help you to create future filters for yourself, and even watch me struggle to connect nodes!
Let's Get Learnt.
00:46 - Easy Moss
05:28 - Good Moss
24:11 - Albedo
31:25 - Roughness
34:09 - Metallic
36:07 - Ambient Occlusion
43:06 - Input Example
53:36 - Moss Filter Inputs
1:04:44 - Finalized Blends
1:13:04 - Filtered Materials
1:15:10 - POLL!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
For music used in the intro and outro of this video, check out Rizvi on SoundCloud and give him some love!
https://soundcloud.com/rizzzvi
Elevator music provided by Kevin Macleod http://incompetech.com/
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https://www.youtube.com/watch?v=cWhsLj4Hhf8