Audio Book: Invaders - The Battle For Earth by Vaughn Heppner - Aliens Warfare Invasion
Audio Book: Invaders - The Battle For Earth by Vaughn Heppner - Aliens Warfare Invasion - They came from the brightest star in the southern constellation of Carina. First they studied us. Now they’re among us, threatening human existence as they search for the Starcore, the greatest device of the lost Polarions.
Logan is captured in the Nevada desert, but escapes in Greenland. There he finds an extraterrestrial stealth ship, giving him the means to take the battle to the enemy.
He will fight the aliens underground. He will fight them in the sky, and he will fight them in space. He will never surrender.
Logan becomes a one-man wrecking crew while using alien technology better than any being alive.
Snowball Earth - This program delves into a world lying beneath a frozen surface. It is the greatest climate disaster ever to have hit Earth. 650 million years ago, a cataclysmic ice age sealed the entire planet beneath ice and snow, almost destroying life and turning the world into one huge snowball.
Snowball Earth uncovers the story behind one of the most controversial theories in science today. To investigate, the program travels the world to follow scientists scouring southern Australia, Nevada's Death Valley and Alaskan glaciers for tantalizing clues as to how our planet ran away into this doomsday scenario. The results could improve understanding of evolution and survival of life.
Audio Book: Rise of Mankind Books #5 and #6 by John Walker - Science Fiction Space Travel Aliens Battle War Fighters Shields Fire Missiles Pulse Blast - On the eve of Humanity's first great journey beyond our solar system, tragedy strikes. Hostile ships arrive, attacking the fledgling fleet and decimating it with ease. Only the intervention of strangers, benevolent aliens prevents the total annihilation of not only the starships, but the planet itself.
White Plume Mountain was turned into a novel by Paul Kidd in 1999 White Plume Mountain was turned into a novel by Paul Kidd in 1999 Fantasy Magic Adventure
Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
The Justicar is grim and intense, focused on his current task to the exclusion of personal comforts or material gain. He wears black armor and carries a sentient bastard sword called Benelux. The Justicar's companions include his sentient hellhound pelt Cinders, the faerie Escalla. The Justicar fought as a guerrilla against Iuz in the Greyhawk Wars, battling demons. Since then he has acquired, mostly against his will, a number of companions and ventured with them into White Plume Mountain.
Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
The Justicar is grim and intense, focused on his current task to the exclusion of personal comforts or material gain. He wears black armor and carries a sentient bastard sword called Benelux. The Justicar's companions include his sentient hellhound pelt Cinders, the faerie Escalla. The Justicar fought as a guerrilla against Iuz in the Greyhawk Wars, battling demons. Since then he has acquired, mostly against his will, a number of companions and ventured with them into White Plume Mountain.
Art Bell Radio: Travis Walton Interview - Paranormal - UFO Spacecraft- Alien abduction refers to the phenomenon of people reporting what they believe to be the real experience of being kidnapped by extraterrestrial beings and subjected to physical and psychological experimentation. People claiming to have been abducted are usually called "abductees" or "experiencers".
Art Bell Archives Midnight In The Desert - Arthur William Bell III (June 17, 1945 – April 13, 2018) was an American broadcaster and author. He was the founder and the original host of the paranormal-themed radio program Coast to Coast AM, which is syndicated on hundreds of radio stations in the United States and Canada. He also created and hosted its companion show Dreamland. Coast to Coast still airs nightly.
In 2003, Bell semi-retired from Coast to Coast AM. During the following four years, he hosted the show for many weekends on Premiere Networks. He announced his retirement from weekend hosting in 2007, but occasionally served as a guest host through to 2010. Classic episodes of Coast to Coast AM can be heard in some radio markets on Saturday nights under the name Somewhere in Time hosted by Bell. He started a new nightly show, Art Bell's Dark Matter, on Sirius XM Radio, that aired for six weeks in 2013.
Audio Book: The Memoirs of Sherlock Holmes 4 Adventure of the Gloria Scott - Detective Solve Crime Who done It Mystery Novel Literature - Sherlock Holmes and Dr. Watson investigate the mysterious death of a young man.
Documentary: Educational: Super Structures - Gold Mine - Floating Airport - Seawolf
Mine at 14,000 feet, in the remote jungles of New Guinea is the largest gold and copper deposit in the world. Getting to that deposit and building a profitable mine was one of the biggest engineering challenges ever. In 1975 an American mining company took up the challenge and using the most sophisticated technology available, conquered the jungle and built the Grasberg Mine!
Seawolf provides a fascinating insider’s look at one of the world’s most remarkable structures. Called "the most complex military machine of the 20th Century," the $2.3 billion Seawolf submarine is a prototype for the U.S. Navy’s undersea future.
The Kansai International Airport is just that - and island built to provide the space for an airport - an engineering marvel. Forty-one aircraft can park at the immense terminal - the only man-made structure other than the Great Wall of China visible from space. The only problem is that this amazing airport is slowly sinking!
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Audio Book: Adventures of Sherlock Holmes #3 - A Case of Identity - Detective Solve Mystery Who Done It - When a young woman is jilted at the altar, she turns to Sherlock Holmes for help. Holmes quickly deduces that the truth is stranger than fiction.
Audio Book: Wizard's First Rule (Sword of Truth #1) by Terry Goodkind Full 2/3 Legend of the Seeker
Each of the novels in the Sword of Truth series reveals a "Wizard's Rule"—a magical principle that allows Wizards to be savvy manipulators of the world around them. The novel reveals the Wizard's First Rule: "Wizard's First Rule: people are stupid." Richard and Kahlan frowned even more. "People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
"Because of Wizards First Rule, the old wizards created Confessors, and Seekers, as a means of helping find the truth, when the truth is important enough. Darken Rahl knows the Wizard's Rules. He is using the first one. People need an enemy to feel a sense of purpose. It's easy to lead people when they have a sense of purpose. Sense of purpose is more important by far than the truth. In fact, truth has no bearing in this. Darken Rahl is providing them with an enemy, other than himself, a sense of purpose. People are stupid; they want to believe, so they do."