This Unity Asset Is Amazing! -- A Must Buy For Digital Hoarders Like Me
Asset Inventory is a game changing asset for Unity currently featured in the Power Tools MegaBundle and frankly I think it's my new favourite Unity add-on. Basically it allows you to utilize all the stuff you've bought, without having to import it into your project. Search for and then import single import an asset (audio, model, texture, prefab etc.) and Asset Inventory takes care of pulling it the file and all it's dependencies for you. This makes it so much easier to manage your digital hoard and greatly shrinks the size of your active project. This is one of those Unity addons that should simply be built in to the engine itself, it's that useful.
There is a now Humble Bundle of interest to game developers, especially Unreal Engine developers. The Complete Unreal Engine Bundle is a collection of training courses for UE on how to make a broad variety of games, including RPG, Action, Platformer, RTS and more.
Links
https://www.humblebundle.com/software/learn-to-use-unreal-engine-5-software?partner=gamefromscratch
https://gamefromscratch.com/the-complete-unreal-engine-humble-bundle/
Using the above link you are able to direct a portion of your purchase to support GFS (and thanks so much if you do!)
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https://www.youtube.com/watch?v=lUBOxR4AoCA
In this tutorial we are looking at the two ways to script in Armory. First we will look at attaching traits and using the Haxe programming language. Then we look at using the logic editor in Blender to instead program using nodes. Along the way we look at using the debug console, using the bundled traits and even get into the basics of creating a custom UI overlay.
Tutorial Links:
https://devga.me/tutorials/armory3d/scripting-basics/
https://devga.me/tutorials/armory3d/
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https://www.youtube.com/watch?v=7JLhQgQLX3g
Godot 4.2 just got one step closer with the release of Godot 4.2 Beta. This means no new features will be added to Godot 4.2, only bug fixes and improvements.
There is a lot to like with Godot 4.2, with improvements across the entire editor, new coding features, rendering improvements, C# support for iOS and Android (experimental), tilemap improvements and much more.
Links
https://gamefromscratch.com/godot-4-2-beta-released/
https://www.humblebundle.com/software/best-synty-game-dev-assets-remix-software?partner=gamefromscratch
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GameDev News : https://gamefromscratch.com
GameDev Tutorials : https://devga.me
Discord : https://discord.com/invite/R7tUVbD
Twitter : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=NqfSms6k8ps
Cocos Creator 3 was just released now with 2D and 3D all in one app. Cocos Creator is free and built on an open source framework, and v3 adds a ton of new features.
Link:
https://gamefromscratch.com/cocos-creator-3-released/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=EnkIruhWkl4
Ultra App Kit is a new C++ SDK for creating Desktop UIs from the creator of the Leadwerks game engine. It can be used to create high performance GUI applications using a retained mode approach.
Links:
https://gamefromscratch.com/ultra-app-kit-released/
Ultra App Kit Store Page: https://www.ultraengine.com/community/store/product/10-ultra-app-kit/?&_rid=25867
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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The above link contains an affiliate code that pays GFS a small commission if used (and thanks if you do!)
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https://www.youtube.com/watch?v=u0E2cFIL5T4
This video looks at the Lumix Game Engine, an open source MIT licensed 3D game engine with a Unity like game editor. It's a single developer effort and an impressive one at that.
Links
https://github.com/nem0/LumixEngine
http://www.gamefromscratch.com/post/2018/08/30/Cpp_Game_Engines.aspx
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https://www.youtube.com/watch?v=Rv1EBYSP9OE
Microsoft Visual Studio 2022 just released preview 2 of their massive IDE. Now fully 64bit, with support for .NET 6 and C++ 20, we take a quick look at what is new in VS.
Links:
https://gamefromscratch.com/visual-studio-2022-preview-2/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=-bTbpwtQ6SY
The GameDev toolbox is a look at essential tools for game developers, programmers, artists, audio guys, writers and designers.
Today's tool is the Open 3D Model Viewer
http://www.open3mod.com/
A free and open source 3D model viewer and convertor built over the Assimp ( http://assimp.sourceforge.net/main_features_formats.html ) model loading library.
It enables you to view 3d models, preview their animations and textures, and export them to a number of formats. It is able to import well over 40 types of files. In addition to being a file converter, it is also very useful to debug how you model will look in game. The ASSIMP library is used as the loader in a number of 3D game engiens.
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https://www.youtube.com/watch?v=n9yQZIV88ew
Blender is a complicated program with thousands of features... occasionally some things, even some simple things, can be hidden from you. Today we are looking at 3 tips that can make your life with Blender so much more pleasant. Text step by step guide available below.
Link:
https://gamefromscratch.com/blender-tips-everyone-should-know/
Timeline:
0:00 Intro
0:22 On Screen Undo/Redo Stack Enabling
3:14 Developer Mode/Experimental Features Enabling
5:58 Prevent UI From Loading When Opening A Blend File
9:38 Summary
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https://www.youtube.com/watch?v=rIfihp237rQ