This is one of the games I was a little worried about when it came to the demo reel. Not necessarily this game, but games like it. Long tutorial, slow burn, cinema heavy games meant for the sixth gen and beyond...it's not really a great fit. It's gonna get copyright claimed instantly and it's kind of a boring game as it is. There's nothing good to show here. I apologize for the controls, but it seemed to get better when I turned up the sensitivity a bit too late in the game. It's got a crazy dead zone and then it shoots off, making it hard to aim.
It's just not very intuitive. It's the whole reason why Uncharted was as great as it was. It took what was once a complicated slog of a third person control scheme and made it into something far more natural and refined. Not only that, but the game shows a lot of age in some strange ways. The other QOL comparison is that you have to manually switch your shoulder cam. Wow.
And...can you imagine that Daniel Craig was a PS2 Bond? Feel the age, people.
It's Halloween, and...you race? Or drive. Or fly...or whatever.
Feels like a "party favor" game? Like the kind of thing you buy 100 of for $200 just to throw in as a trick or treat bag toss in?
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https://www.youtube.com/watch?v=jjq314FS2lo
Not related to Time Cruise in any way. I'm not a real fan of it. Something's off about this. Maybe it's the actual pinball design, but I just did not have any fun with this at all.
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https://www.youtube.com/watch?v=ZoA75sGtgPY
A solid fighter that's extremely well animated...although you'd expect that in 1999. It has a different way of playing that I personally couldn't quite crack. You have a summon, or "Stand", that you activate with one of the 4 attack buttons. There's a depth here to how you combine your Stand with attacks, but it just doesn't flow well for me. I have no doubt there is more here to show off, but give it a try yourself sometime. I also appreciate how they wrapped storytelling as well as gauntlet, non-fighting sections. It's a neat and welcome twist long before stories really became a thing in fighting games, even with licensing.
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https://www.youtube.com/watch?v=QO7onwLWv-E
I remember this game, although not very well. Playing it now, it definitely feels like it's taking its inspiration from Double Dragon....but it's lacking pretty much anything that made that game what it was. Don't get me wrong, I suck at Double Dragon, but I see it for what it is. It's a very technical beat em up that requires mastery and full knowledge of your abilities, plus when and where to use them. This game has none of that. It feels like it's going to be cheap and difficult, but then it turns into a "funnel enemy into x pixel and bash them with a pipe" fest. How to you get to keep your weapon for as long as you want? That makes no sense. This game could be the easiest game ever for the right player.
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https://www.youtube.com/watch?v=GuzH5oH1jtU
What sounds like a fun game turns out to be pretty meh. Maybe even terrible. Even if the graphics and sound are great, even inspired, it's more than a chore to play. A lot of it comes down to bad design decisions. There's a lot of leeway for error, so that's a plus, but it highlights the major problem...it's all neverending repetition. There's so much going on that the game has no focus. It seems to want you to interact with everything as much as possible, but nothing gets done. I'd welcome losing a ball if it just meant things would stop bouncing around endlessly. It takes forever to open a door and you feel like you've progressed...then 3 goombas pop up and get in your way, bounce you into another door which doesn't open and instead closes the first door. You get to repeat it all over again and nothing ever happens. You don't go anywhere. You're just collecting powerups and attacking the same goombas over and over.
So yeah. I am not a fan.
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https://www.youtube.com/watch?v=YQ0g5-FnseQ
The whole "fight" can probably be summed up in two ways. The first is the mashing on the joystick you'll do to fight your way out of a tackle, and the other is fighting to make sure this game actually does the thing you want it to do. I really feels like nothing works sometimes.
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https://www.youtube.com/watch?v=9BftCCteJjQ
Supposedly, this is a good game. Visually, I can see that this has a lot of potential. It's just the controls...I don't really "get" it. It feels like I should have control over things, but I really don't. I've tried to target the planes and it just isn't happening. I'm sure it's something that can be figured out, but how, I don't know. At least you get an idea of what it looks and sounds like.
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https://www.youtube.com/watch?v=S-Xl85ks9sw
Promising in appearance at first, and then it just goes way, way downhill. This feels best suited for 2 players, but even then it's rough. Fielding is awful. Fielders move like slugs, there's no diving, their positioning sucks and you never know who you're controlling, plus the AI behind the CPU controlled fielders is just terrible. I say this is suited for 2 players because good luck pitching against the CPU. I don't mind getting blasted by the AI, but when every strike is smashed into the perfect spot and every ball is taken, it just feels like you're practicing futility.
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https://www.youtube.com/watch?v=9250CTBa4pM
Sometimes, you pick up a generic sounding game and it ends up being simple fun.
This is not. It tries to do Mario Kart, F-Zero, and Rock 'n Roll Racing things...but it ends up just being a thrown together Mode 7 racer where you occasionally shoot at things. Even the explosions are boring.
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https://www.youtube.com/watch?v=qGILBz9GfK0