Dungeons & Dragons: Shadow Over Mystara (Arcade - 1996, Capcom Co., Ltd.) [4P - NA Version of "ダンジョンズ&ドラゴンズ シャドウ・オーバー・ミスタラ"]
[NOTE: This is the 4P Version; it is separated into two screens, and only the left screen is being recorded for this video!]
Dungeons & Dragons: Shadow over Mystara (Japanese: ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ, Hepburn: Danjonzu & Doragonzu Shadō ōbā Misutara) is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara.
Combining the side-scrolling gameplay of a beat 'em up with some aspects found in a role-playing video game, Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping new gear and earning new spells as the player gains experience. Players can wield a large variety of weapons and armor, although this selection is limited by the character the players chooses; there is also an extensive assortment of magical and hidden items in the game, many of which are completely unknown to exist to the typical video gamer. This, along with the addition of multiple endings and forking paths, gives the game much re-playability and has led to a cult following among fans of the genre.
It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. The game has seen two home releases as part of the compilations: Dungeons & Dragons Collection published for the Sega Saturn in 1999, and Dungeons & Dragons: Chronicles of Mystara made available on the Nintendo eShop, PlayStation Network, Xbox Live Arcade and Steam in 2013.
Crazy Climber (クレイジークライマー, Kureijī Kuraimā) is a vertically scrolling video game produced by Nichibutsu (Nihon Bussan) and released for arcades in 1980. In North America, the game was also released by Taito America. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.
With the goal of scaling a series of skyscrapers using two joysticks (one controlling the left side of the character's body, the other the right) Crazy Climber was the first in a "climbing games" genre which includes Nintendo's 1981 Donkey Kong. The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in Crazy Climber.
Crazy Climber was the third highest-earning arcade game of 1980 in Japan while also being a commercial success in North America. A lesser-known sequel, Crazy Climber 2, was released for arcades in 1988.
(Source - Wikipedia)
Old-School Console Theater
Bangai-O
Sega Dreamcast
2001
Treasure Co., Ltd./Entertainment Software Publishing, Inc./Conspiracy Entertainment Corp.
NA Version of "爆裂無敵 バンガイオー"
Normal Difficulty Mode
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RELATED VIDEO PLAYLISTS:
-The Attract Mode Project [Part III] (02/2024 - xx/xxxx): https://odysee.com/$/playlist/3a1fe162a24569612ee5bfaece6d99838792df40
-Old-School Console Theater [Part II] (11/2023 - xx/xxxx): https://odysee.com/$/playlist/995715316e6651f63d315ebf689897ac84a2528b
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GAME INFORMATION:
Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.
The initial ideas for Bangai-O came from Treasure programmer Mitsuru Yaida who wanted to challenge himself by programming an extreme number of bullets on the screen at once. Journalists agree that Yaida was most likely inspired by the 1984 Japanese computer game Hover Attack. The team developed the game with a focus on creating enjoyable gameplay, and opted for simple graphical effects to preserve the game's speed. Bangai-O was released on the Nintendo 64 and was limited to a run of 10,000 copies because of publisher Entertainment Software Publishing's belief it had niche appeal. The team replaced most of the graphics and audio, changed some gameplay elements, and re-released it on the Dreamcast three months later, a version later released internationally.
Bangai-O received positive reviews from game journalists. Many critics compared it to shoot 'em ups and action games of the past, praising its retro gameplay and aesthetics. They also commended the level design for keeping the game interesting throughout. Some reviews, especially those for the Dreamcast version, were more critical of the graphics and believed the game's value was primarily in its nostalgic gameplay. The game received two sequels: Bangai-O Spirits (2008) for the Nintendo DS and Bangai-O HD: Missile Fury (2011) for the Xbox 360.
(Source - Wikipedia)
Capcom Arcade Stadium is an arcade video game compilation by Capcom. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch in February 2021, then on PlayStation 4, Windows, and Xbox One later in May 2021, and Amazon Luna in May 2022.
A sequel, Capcom Arcade 2nd Stadium, was released on July 22, 2022.
(Source - Wikipedia)
F-Zero X is a futuristic racing video game for the Nintendo 64 console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, the Expansion Kit was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. On March 11, 2022, the game was re-released on Nintendo Switch Online + Expansion Pack, featuring online multiplayer.
It is a sequel to the original F-Zero (1990), and is the first F-Zero installment with 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original. F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X-Cup generates a different set of tracks each time played.
Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail.
(Source - Wikipedia)
Sega Genesis Classics (released as Sega Mega Drive Classics in PAL regions) is a series of compilations featuring Sega Genesis video games released for Windows, Linux, macOS, PlayStation 4, Xbox One and Nintendo Switch. The collections are split into "Volumes", with the first four receiving both physical and digital releases and the fifth volume only being digitally released.
(Source - Wikipedia)
Monday March 31st, 2022
[In order to avoid getting backed up with videos, there is unfortunately NO COMMENTARY for this Episode!]
THE RULES OF FLIGHT CLUB:
1) Keep your aircraft alive (you WILL NOT win if you are dead)!
2) Fly Inteligently (there are pilots who will make you pay if you do something stupid)!
3) Know yourself (plane), and know your enemy (their plane); DO NOT attempt to fight outside of your weight class (plane), unless you have the advantage!
4) DO NOT fire upon the members of your team, even if they do something stupid or greedy (if you didn't get the kill, you will next time); the ONLY exception is if they fire upon you unproked!
5) Want to join The Flight Club? Use you Comments Section or the Gaming with the Desert Punk "Community Tab"; and schedule a game!
6) Talk about The Flight Club! (Please Like, Share and Subscribe!)
7) See you in the skies; Keep On Keeping On, Gentlemen!
The Cutscene Project
Ace Combat Zero: The Belkan War
Cutscene #14a: Mission Briefing 14A - The Final Overture
PlayStation 2
Ace Combat Zero: The Belkan War is a 2006 combat flight simulation video game developed and published by Namco for the PlayStation 2. Part of the Ace Combat series, the game was first released outside of Japan by the newly formed Namco Bandai Games. Set in the Ace Combat series' fictional universe of Strangereal, the game's story takes place before the events of most other entries in the series, and follows the actions of "Galm Team", a mercenary fighter squadron led by the player character "Cipher", as they fight to repel an enemy invasion during the titular Belkan War, a World War II-esque conflict that was mentioned but not elaborated upon in previous entries.
Ace Combat Zero, like the rest of the Ace Combat series, has a more arcade-like format compared to other flight simulation games. Its mechanics are a mixture of features from its predecessors, Ace Combat 04: Shattered Skies and Ace Combat 5: The Unsung War, with the addition of a unique reputation system that affects the player's progression and how the story is told.
The game received mixed but generally positive reception on release, with praise toward its plot, graphics, and refined game mechanics compared to its predecessors, but criticism toward its lack of innovation and melodramatic storytelling.
(Source - Wikipedia)
Ace Combat Zero: The Belkan War is a 2006 combat flight simulation video game developed and published by Namco for the PlayStation 2. Part of the Ace Combat series, the game was first released outside of Japan by the newly formed Namco Bandai Games. Set in the Ace Combat series' fictional universe of Strangereal, the game's story takes place before the events of most other entries in the series, and follows the actions of "Galm Team", a mercenary fighter squadron led by the player character "Cipher", as they fight to repel an enemy invasion during the titular Belkan War, a World War II-esque conflict that was mentioned but not elaborated upon in previous entries.
Ace Combat Zero, like the rest of the Ace Combat series, has a more arcade-like format compared to other flight simulation games. Its mechanics are a mixture of features from its predecessors, Ace Combat 04: Shattered Skies and Ace Combat 5: The Unsung War, with the addition of a unique reputation system that affects the player's progression and how the story is told.
The game received mixed but generally positive reception on release, with praise toward its plot, graphics, and refined game mechanics compared to its predecessors, but criticism toward its lack of innovation and melodramatic storytelling.
(Source - Wikipedia)