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LBRY Claims • super-james-pond-2-longplay-snes-50-fps

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23 Nov 2020 08:48:50 UTC
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Super James Pond 2 Longplay (SNES) [50 FPS]
Developed by Vectordean and published by Ocean in 1993.

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When James Pond II: Codename RoboCod launched on the Amiga, it quickly became one of the best platform games on the system. It was soon ported to most of the major 16-bit consoles, with the game even being released on the PlayStation and PlayStation 2; RoboCod was one of those titles that managed to appeal to owners of all these consoles and was a fine platform game.

The SNES and Mega Drive conversions were handled by Vectordean under the name Super James Pond 2, although the SNES version was released almost two years after the Amiga debut back in 1991.

The evil Dr. Maybe has taken over Santa's toy factory at the North Pole. He has taken a number of penguins captive and it's up to James Pond, undercover FI5H agent, to rescue them and reclaim the factory.

The game is a very faithful conversion with all levels from the original game present, albeit with additional background graphics and scrolling effects not present in the A500 OCS release. Why they changed all the levels in the Game Boy Advance version is beyond me; the original layouts done by Steve Bak are far superior and much more fun to play!

Richard Joseph was responsible for great in-game music in the original Amiga release and Keith Tinman did a really good job bringing them across to the SNES. The instrumentation might be slightly different, but he wisely decided against fiddling with the original arrangements, something that other developers/composes have done, much to the detriment of the final game.

Interestingly, the game retains the promotional "Penguin" chocolate biscuits from the Amiga version, but there's no attention drawn to the branding this time around as there doesn't seem to be an introduction; the biscuits are there but I doubt that players outside the UK would realise the significance of the brand.

The game does feature some fairly prominent slow-down in certain levels where there seem to be lots of enemies and bonus items present. I noticed that the speed increased back up to normal levels as I collected items and killed enemies, so there definitely seems to be some kind of performance hit where high numbers of sprites are involved. Even so, this wasn't enough to mar what is and otherwise excellent conversion of an already fun game.

If you owned (or still own) a SNES then Super James Pond II is a great conversion of a platform game that every gamer should try and play at least once. With great graphics, music and tons of levels, this should come near the top of every gamer's list of favourite platform games!
#retrogaming
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https://www.youtube.com/watch?v=g-n-2E788cE
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