In this episode, we will look at developing a cobweb pattern, starting from a simple shape node! --- 0:00 Arch Pattern 5:53 Divider Web 9:33 Arch Offset 12:23 Distortions 16:35 Opacity --- Check out how to create the exact same template I use here: https://youtu.be/SAMyIxp0Le8 --- Help support me and get access to all of the goodies! Gumroad: https://gumroad.com/get_learnt Patreon: https://www.patreon.com/GetLearnt
This video will be our introduction to layering albedo colours for our material. We will focus mainly on the rocks for this episode and explore what unique characteristics they may have.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=PuJOdWpwhKM
In the final episode, we dive back into out completed material to create and expose parameters that will fully flesh-out the robustness of our scale material.
5:26 - Muscle Tissue
14:59 - Tissue Albedo
20:24 - Hue Parameter
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=mbI2HHAf2H8
Let's explore what channel packing is, why we do it and how it can benefit your workflow!
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Timeline
0:00 Intro
0:22 Why We Channel Pack
1:30 Pixels
2:02 Images
3:43 Channel Packing
4:41 RMA Example
5:36 Albedo/Transparency Example
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
#GetLearnt #ChannelPacking
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https://www.youtube.com/watch?v=HANAToqXy6A
In this episode, we learn how we can distort geometry by using grayscale maps called Height maps to create physical surfaces.
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https://www.youtube.com/watch?v=fkcrNDf8zYM
This video will cover various ways we can develop foliage for our materials, and showcase a few methods of easily converting one foliage asset into virtually limitless variations!
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=NFVhmlDammw
In this episode, we compare Lossy and Lossless compression types for images and understand the use-cases for each.
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https://www.youtube.com/watch?v=62X-sccIlLc
In this episode, I first introduce the finished trench mud material. Next, we dive right in to creating it from the ground-up (pun intended), starting by establishing a universal workflow that we can use across virtually any material we wish to create. I discuss some workarounds that we can also use when trying to bring our substances into the Unity 5 (2017) game engine, as compatibility issues arise. To finish off, we create a top-notch mud material graph that we can use in later graphs of our trench mud material, or in any projects that we deem fit!
It's time to Get Learnt!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
For any and all music used in this video, check out Rizvi on SoundCloud and give him some love!
https://soundcloud.com/rizzzvi
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https://www.youtube.com/watch?v=abhM13Cpw3c
This video will cover various ways we can develop foliage for our materials, and showcase a few methods of easily converting one foliage asset into virtually limitless variations!
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
In this episode, we are introduced to the established pipelines that allow us to create texture data to represent real-world light interactions for our materials.
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https://www.youtube.com/watch?v=-FibPF10_54