Animation by Mike Futcher - yogyog.org
C64 cover of Once in a Lifetime by Talking Heads created using FakeSid for Android. I believe a C64 WOULD be capable of storing 96 frames at this quality using some clever compression techniques. This version strayed quite a way away from the original.
I composed this for my Blender tutorial Perspective Tricks 4: ContraZoom - https://youtu.be/YY1hB_cRBBs
Feel free to use this music and credit me.
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https://www.youtube.com/watch?v=xVBmT67yCE8
Created during Animation-Workshops
Created during workshops I have ran.
animation-workshop.co.uk
I will be uploading a video from a workshop I ran every day until 5th April.
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https://www.youtube.com/watch?v=iosiVxwvyrA
Manchester : Past, Present, Future
Created during Animation-Workshops at Urmston Grammar School
Animation-workshop.co.uk
Music by DJ Trouble
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https://www.youtube.com/watch?v=pf3bRWcRXNg
The controls on my recently released game LEAF are very different from how they are on most platformers - but they still work!
This is a reply to "5 Reasons Your Indie Platformer Game Sucks" by Jonas Tyroller : https://youtu.be/vFsJIrm2btU
(I hope I pronounced his name correctly)
The game can be downloaded here:
http://yogyog.org/leaf/
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https://www.youtube.com/watch?v=Q8iIa_SA2OE
As promised - lazy lipsinc with realistic human models - from Makehuman, ManualBastioniLAB or wherever.
Personally , I'm using a model imported from Makehuman using this method:
https://www.youtube.com/watch?v=tjCfD5SWuhc&t=2s
but other realistic humans are available.
The technique for lazy animation for realistic humans is a little different to lazy animation for more cartoony characters: The movement has to be more subtle.
00:55 - Creating shapekeys
08:45 - Setting up drivers
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https://www.youtube.com/watch?v=T8u7QnokpGk