To learn more about Houdini, be sure to visit www.cgforge.com
In this video, we talk about how you can use the gas up res node to improve the quality of your low-resolution simulations. I use the smoke and pyro tool-set for this example, but the same sort of thing can also be applied to any fluid simulation.
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https://www.youtube.com/watch?v=Yd4fuIccZso
Be sure to check out the course right here:
https://www.cgforge.com/course?courseid=l-systems-and-instancing
L-systems offer a great way of procedurally modeling geometry, and with these skills, you'll be able to create a wide variety of complex objects. If you've ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so. Unlike many other tutorials, this course aims to address the topic in an easy-to-follow, technical, and artistic way.
In addition to L-systems, you'll learn more about instancing and how to work efficiently with Houdini. We'll be rendering out millions of polygons with both Mantra and Redshift while aiming to optimize render times as much as possible. These optimizations are applicable across a wide variety of 3D topics. Large scale environment creation, destruction, crowds, and real-time render engines are all examples of other 3D topics which will benefit from this course.
Thank you for watching!
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https://www.youtube.com/watch?v=5whfFBHfrJo
Visit cgforge.com for more tutorials
Thanks for watching!
This quickstart video will help you get up and running with OCIO in about 4 minutes. Implementing ACES in your workflows will make a huge difference to the quality of your renders. This tutorial ought to be applicable for any render engine - whether it be Renderman, Redshift, Vray, Mantra, or any other.
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https://www.youtube.com/watch?v=U1HNgvv9zBM
For more videos, visit https://www.cgforge.com
If you're interested in professional consultations and/or mentorships, visit https://www.cgforge.com/academy where you can gain help with:
* Demo reel reviews
* Professional career advice
* A personalized curriculum
* Premium support & feedback to your Houdini questions
* And much more
In this quick tip, we explore the attribute combine sop. This node is very useful for times when you want to combine the values of two attributes into something else. You can update the existing attribute or create a new one with the results. In this example, I demonstrate how you can use the attribute combine to create a geometry displacement based off a texture map.
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https://www.youtube.com/watch?v=shtECcyp1QE
In this Weekly Wrangle, we'll take a look at a variety of Houdini artworks for a dose of inspiration and constructive critique. Plus, we'll cover some industry news and hold live Q&A
If you'd like to add the Weekly Wrangle to your calendar, just follow this link:
https://calendar.google.com/calendar/event?action=TEMPLATE&tmeid=dGIwZzhrdW9zOWQ0cnFjdGhybnN0bm1laGFfMjAyMzAzMjdUMTcwMDAwWiB0eWxlcmJheTNkQG0&tmsrc=tylerbay3d%40gmail.com&scp=ALL
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https://www.youtube.com/watch?v=NLFEyYap_40
In this video, we explore various techniques for caching large simulations to disk. This involves rendering via the command line, saving checkpoints, reducing file sizes, and a brief conversation about Windows and ram usage.
For more courses & tutorials that will help you learn Houdini, visit
https://www.cgforge.com
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https://www.youtube.com/watch?v=38zCc1rB6m0
In this last video, we visit a variety of miscellaneous topics and conclude our intro study to Solaris.
Thank you for watching! If you'd like to support my teaching, be sure to visit www.cgforge.com to find tutorials about a wide variety of topics.
Have a great day
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https://www.youtube.com/watch?v=0FJf-RaWpxo
Many people imagine large success as a straight shot to the top. But it almost never really works that way. In this Wrangle, we'll explore various biographies of individuals and companies that have found success and gain insight as to what it takes to actually hit, "The Big Time."
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https://www.youtube.com/watch?v=rx2_oGdAOPY